yo thanks for the feedback and happy you liked it :) , yeah some people still can't figure out how the parry works out, even tho i've added a curse hint menu that you can access by pressing "space" :')
Mr Lowey
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yo this is def one of the most polished games out there, with really good soundtracks and fun gameplay, i had to give this game 5 stars on everything lol, the art is also really good, and i liked the dialogue too, the usage of the theme is pretty nice, and the puzzles weren't very hard but they were in the perfect balance between not being frustrating nor too easy and i had to use my brain to solve them, which is def good, now i usually try to address some stuff that could be improved, but this game is pretty polished that i'm not sure what to criticize lmao, other than that def one of the best games there, even tho i'm not that into puzzle games or anything lol, this is my score too, it def isn't very high since i died a few time but i did manage to beat it nonetheless

the game has some good nes looking sprites, plus the boss's music was really good lol, even tho the music in general is a lil bit too short and repetitive :') , it took me some time to realise that i can only hit the when he's doing the "coughing animation" (i think cuz he prob swallowed his tongue XD), also the enemies can sometimes wipe you out a bit too quickly, so i'd say maybe make the i frames just a bit longer, and also the boss attacks a bit too fast after he recovers but that isn't a big problem since i adapted to that, but other than that the game is a lil short but it's fun nevertheless
also if you have some free time maybe you can check out my game and give it a try? i'd love hear your feedback :)
yeah easiest 5 stars for the audio lmao, the music went so hard, i also clearly see the castlevania style here too, also i like how the werewolf's howl wasn't trying to be realistic and it just fitted the nes limitations, i liked how i had the choice of either getting stronger or going head on, but the thing is the boss felt too easy with me just having to stay on the very right part of the map and just spam attack and the boss was down in no time, making the feature of going through more levels to actually make the boss more doable kinda useless, plus some of the enemy placements in general ( but especially in the werewolf levels) was a lil frustrating, for example the enemy plants being placed near a gap in a way that when the player does a dash attack he either misses the enemy and gets damaged or just falls down and instantly dies :'), but other than that the art was pretty good too (even tho the zombie enemy that is just a reskinned player sprite with a green tint felt a lil strange lol), so yeah it's a really solid entry and the music/sfx def made the curse a lil easier ;) ;)
also if you have some free time maybe you can check out my game and drop some feedback there :)
the ak-47 def got me XD if we exclude the jokes and all that stuff the game def has really good art and music, now i didn't know how to get out of the underground (the caves part) since my jump wasn't high enough to reach the bounce pad :') but the idea and the concepts are pretty fire, you could've added text boxes like someone mentioned to let the player know about the moves etc, now you can either make it a more serious game or you can keep the crazy funny charm and roll with it lmao, but nevertheless a really funny and cool game :)
also if you got some free time maybe you can try my game and drop your feedback on it ;)
nah y'all cooked with the music and art, an nes rhythm game? now i didn't expect that for sure lol, the soundtrack was really fire, and i managed to get a "full combo" too, as someone said you could've shaken up thing with subtle camera shake and more effects or maybe even make the bunnies react more to feel that you are in the flow when you let's say have more than 50 combo maybe, now i wouldn't lie and say this could be an actual nes game since the nes would explode loading this game, but that def doesn't mean the game is bad at all, just more looks indie yk, so good job nevertheless :)
also if you have some free time maybe you can try out my game and drop some feedback on it? i'd appreciate that :)

the game is very cool, with good art, music and gameplay, the difficulty was nice even tho i didn't really have a challenge but it's better than an impossible game lol, crazy that even tho i scared a lot of people but i "still won't be remembered" :') the game def looks very nes and the music fits the vibes well, i'd say maybe make the text size consistent and since it won't fit the screen ofc you can let the player scroll up and down to read that text, also idk if it's just me or is the enemies damage very low? maybe make it a lil higher so the defence card becomes a bit more useful (i did use it alot but yeah), other than that you did a really good job nevertheless :)
also if you got some free time maybe you can check out my game, i'd love to hear your feedback ofc ;)
it's pretty good game with nice looking art! and the gameplay was pretty nice too, and i liked some attention to the details with you getting some bonus score points in you climb the trees and scare off the birds lol, and the difficulty was nice it was fun and challenging which is good, although for some reason the controls stopped working the second i got to the 2nd stage :') plus there was a lack of music and sound effects which could've added alot, and i agree with the others saying the arrows should have a lower trajectory if you shoot it while crouching since that's where my brain thought would happen at first, but with enough polish the game would def look really good :)
also if you have some time to spare maybe you can try out my game, i'd like to hear your feedback on it :)
wow it's a pretty nice game with good art and music! the game was simple to understand, just jump on the evil people and don't jump on the nice people (although in the start i was jumping on everyone XD) the sprites looked pretty cool and cute too lol, and the difficulty ramp was nice even tho it started to become a lil hard to stop everyone from hurting the princess while she sometimes goes to danger by herself lol, also sometimes you'd be in the other side of the screen while the enemies would be on the other side, not giving you enough time to reach them in time (but maybe that's a problem from my end), also some times it looks like i literally jump to catch the enemies but i phase through them even tho it looks like a aligned myself well enough, so i'd say maybe make the hitbox of the enemies a lil bit bigger? other than that it was really fun and a pretty well polished game too :)
also if you have some free time maybe you can try out my game and drop some feedback? i'd appreciate that :)
the game def has potential if you wanted to continue on it, i laughed when i realised i can "pour all of my anger" on the wall lmao with all the crazy camera shake, and you trying to finish the tasks and not "curse on a horrible day" is a nice concept lol, but i'd suggest you adding at least a hint on the top part of the screen explaining what you need to do (for example say "pour juice to the required level" or "cut the pizza to 6/8 pieces" but you get the idea), also the music and the art could use some more work but it's all progress and you'll def get better with time, other than that good job :)
also if you have some free time maybe check out my game and drop some feedback there, i'd like to hear that :)
yo thanks for the feedback and good to hear you liked the game lol, it seems everyone peaked at floor 11 smh =-= idk how that's possible lmao
* yeah people have addressed that too, the arrow points the direction your moving but not your bullet's, which yeah could be a lil confusing lol, but i just found it not fitting for me but maybe i'll just re add it if i decided to do a post jam update :)
* good point yeah, you don't have enough time to read the curses def cuz there isn't enough time to read them, and also ngl i should've put the curses in the bottom when you're playing prob, but yeah the whole reason i've added that curse hint menu is because of that issue, thought i'd strike 2 birds with one stone so the player can know the curse they have + read it's description so they know what each one does, but that's still a good point nonetheless
* omd the mixels problem, yeah i def struggle with keeping everything consistent, for the last part about the direction cursor having diagonal pixels i don't get that one exactly lol, i just rotated it at 45 degrees for all 8 directions the player can move in, plus maybe we can just not talk about it and just say i redrew them ;) ;) (ok let's not lie to ourselves XD ) but maybe you can explain that more if you want
* well i didn't notice that problem in the music, since my friend made it, so i can't say much :')
* thanks lol, i tried to focus on keeping the scope small so i can add alot of curses to keep the game replayable etc, so happy that you liked that
* yeah idk why i kept it 3 in the start lol, should've made it 4 or smth, also there is a 1+ max heart upgrade but maybe you didn't come across it :')
* yessir i had to add that downtime and still sometimes my brain still stays in inversion mode while playing the game XD
and thanks for playing it too :)
bro thanks for all the feedback and really happy that liked it lmao, yeah ngl i myself cannot think of a game idea without a theme quickly so always stick to the theme and try to go all in with it exactly how you said, i tried to keep the scope small so i can fit as many curses as possible so it can be replayable, and yeah that combo you got is def crazy lol, but i just suggest you using dash more to go through enemies and maybe if you were lucky you can pick up some 1+ max heart upgrade since that one helps, and just focus on the more dangerous enemies first (in your case you could kill the summoners first then kill all the remaining mini slimes lol), but nevertheless good to hear that you enjoyed it :)
the game's art looks pretty good and very nes! and even tho i don't play rpg games i can say i had fun with the dialogue and going around collecting items, now idk if it's just me but most of the fights are kinda unwinnable, like maybe you can destroy 2 random weak enemies but most of them are def gonna destroy you early lol, also the party's move speed is a lil too high but it isn't really a big deal tbf, the music was a little bit lacking but the sound effects did the job even tho it could also be better, other than that i liked the graphics, and everyone here just keeps claiming that i'm in their bar XD
if you got some free time maybe you can check out my game, i'd love to hear your feedback on it :)
lmao good to hear you enjoyed the game, and yeah the game focuses on your skills and your ability to adapt to different curses, and yeah i tried to keep it a bit easy for you to progress through more floors but ig i've failed at that, but maybe you should use the dash alot more since with that one you can survive for a lot longer (since it actually gives you i frames), and yes the break floor gives you a break to pick an upgrade but imagine the floor actually breaking tho XD
the game's controls and game feel were pretty nice, i also liked music, i liked how you integrated the puzzle part with the rhythm, it does really make for a good game, i also liked the crt shader, the game's length was pretty nice for a jam game, and the difficulty was also balanced between being fun and challenging, but yeah the problem with audio stacking should be fixed, the art is simplistic but still does the job, and with a little more of polish it could be something really nice!
the game is very polished with pretty good art and music, the platforming section of the game was pretty tight and the controls felt the same way, the enemy design was really nice and they all def trying to mess with you, getting extra lives when you collect enough gems was a good addition and def makes the game a bit more fair since it's pretty hard (and i can tell you got some inspirations from super mario for that) ,although i felt that i was kinda stunned when i get hit by the enemies which isn't really good for a tight platforming game like this one, also the enemy placement felt some times unfair since some enemies were placed in very small platforms where it's really hard to get down there and kill them before they hit you, but other than that, it's a pretty solid game and had fun playing it
if you have some free time maybe check out my game and leave some feedback there, i'd like to hear some ;) ;)
so the game looks pretty polished and it def feels more like a coop game where you try to survive as long as possible against a friend, but sadly the game doesn't look very nes yk, more like an indie game you find in steam lol, also i felt some parts where you just can't do anything but get hit, which tbf removes the skill part of the game, so i'd say maybe you should try to make the laser beams appear less often at the start and get faster and appear more frequently as the time passes so it becomes more and more chaotic, and i def heard that music somewhere else btw =-=, but other than that great job, i'd def want to see this game with more content :)
and if you got some free time maybe check out my game and drop me your feedback, that would be nice :)
thank you for your feedback, happy that you liked the game, well first of all there isn't really a diagonal shooting, only 4 ways, you can move diagonally but not shoot in that way lol, yeah the curse hint menu was a last minute addition but felt it could help the players to know what each curse exactly does, and the boss fight idea def fits the game so i'll try to include that if i decided to do a post jam update :)
the game looks pretty good especially in the art factor, it def has that nes feel! and i can say the game has potential if you decided to keep working on it, the music was simple but it did the job well, i liked the amount of npcs i can talk to, and the game just feels pretty big too which is kinda crazy for a jam game lol ,but i felt that the attack range was a bit too small, so i just keep getting hit, also there wasn't an i-frame feature so if an enemy decided to hug you it's so over :'), death is def punishing in this game since most of your gold go bye bye if you die multiple times, which isn't really bad but mr king gave me his gold just for to waste all to that priest guy lmao, other than that the game is really well done and pretty polished too
if you have some free time maybe check out my game and drop me your feedback i'd love to hear it :)
the controls felt kinda tight, and i liked the instant respawn feature which fits a precision game like this one! although the player moves a little bit too fast but that isn't really bad, but there were also some bad spike placements (the ones places in the very start) which keeps killing me too fast which isn't really good, the lack of music is unfortunate, and i also stopped at the 8th level since it was too hard sadly :'), but other than that i can see the super meet boy inspiration there ;)
also if you got some free time maybe check out my game, i'd like to hear your feedback :)
i liked that there was a mobile support to the game, but it felt more like a spam fighting game, there was a bug were the player couldn't turn correctly if the enemy went the left side which made the game softlocked most of the time , and there wasn't any music or sound effects sadly since it could've added a lot to the game yk ,but i can say that cowboy had some of the fastest hands in the west ;)
if you had some free time you can maybe check out my game and drop some of your feedback there
the game looks pretty good, especially the art, and i liked the different perspectives you get put into (like from top down view to a normal 2d view), but the attack range was a little bit too short so i kept getting hit by the enemies (especially that stinky bat), also the position that you get put into when going back the world view is a little awkward, since you get placed behind the place icons and i just move instantly to the left just to get back to into that place accidentally, the music could be a little bit improved since for me i felt it gets stale a lil after hearing it again after some time, the flashing colors when you die hurts the eyes a lil :') , but yeah i suggest that you make the enemy hitboxes a little bit smaller, and maybe also make the player's attack range a bit bigger, other than that i liked all the dialogue and the conversations with the other species :) and i can say the baby mama rabbit is a 10/10 ;) ;)
if you got some free time maybe check out my game and drop your feedback :)
nice good to hear your going to continue on it :)
and yeah sure i can drop you some feedback on what you currently have:
so basically yes the level layout is a little confusing since there's prob no map yet, since in metroidvania games you'd def want to have a map that has some fog of war if you want (idk if that's the correct name) but yeah the enemies were a little confusing too since well they are def still not finished since yk i see them keep despawning and respawning randomly, and for the stairs logic tbf it wasn't really bad for me, maybe you can just polish that a little more so it feels a little nicer to move in, the sprites are looking good (the player's sprite and some of the npc's sprites) so if you can finish the enemy sprites that would be good too, ,other than that just keep working on the game and it will def look alot better, it's all good progress ;)
yoo good to hear you liked it lol, and yessir you did catch the binding of isaac inspiration there lmao, and yes the game focuses on your skills and your ability to adapt to different curses in order to get through the next floors, and yeah i was planning on adding bosses and stuff but the time sadly wasn't enough and i rathered making a more polished game rather than a buggy unpolished game with a lot of content, cuz yk quality over quantity ;) but yeah thanks for your feedback and for playing it :)
yoo thanks for your feedback, and thank you for dropping a video with your gameplay lol, yeah for the parry curse you def have to create some space between you and the monsters in order to be able to parry "the parried bullet" yk, for the wall bounce i saw you trying to only kill the monsters with the bounced bullet but you can shoot them normally (unless you want to kill them stylishly as you did there B) ), and yeah my friend def cooked with the music and i'm happy that he volunteered to join lol, other than that happy that you enjoyed it
I can sense the game having a lot of potential (especially since you said you're inspired by mina the hollower ;) ) but yeah i can see that the game is unfinished but i'd love to see an updated version where everything is finished, since it could become a really good game! and i'd still congratulate you for even submitting the game since some people didn't even manage to send their games lol
and if you got some free time maybe check out my game and drop me your feedback and your thoughts about it :)
it's a nice simple game for sure! the controls were tight and nice to play with even tho the hitboxes for the spikes should be a lil smaller yk, you shouldn't make the hitbox exactly the size of the actual sprite, also there weren't music (the one at the start counts maybe?) sadly plus there were only few sound effects and maybe you should try to change the jump sound so the player doesn't get annoyed by it yk, now the curses idea where it changes up some gameplay aspects is pretty fire and you should try to add more to spice up the game even more, the art is pretty simple but you can def keep practicing and keep making games and you'll slowly but surely get better at the art, my art isn't the best but i got better since my first game lol, also i've tried to "speedrun" it and this was my time(down below), but yeah good job nonetheless
you can try out my game if you want and maybe drop some feedback there if you want :)
yoo i had a lot of fun playing the game, i def liked the implementation of secrets and they are super hard to find or anything which is good, i managed (hopefully) to find all the secrets and managed to do a deathless run and got this score (down below), the art looks nice and the level design was pretty good too, although there weren't much going on with the audio (there wasn't any music sadly :') ) and the game could've been more, but that isn't anything big tbf,
the camera could be better by maybe not making it follow exactly the player perfectly yk especially when jumping (idk if i explained that well lol) you can look at super mario games for example (since i can see that you took some inspiration from there maybe lmao), but the last i'd say for faith is to "have some gad dam faith" ;) (ahem don't mind the reference :) )
wow the game looked really good and very polished! i decided to lock in and pick the nightmare difficulty and try to "speedrun" and after some attempts i got the record as you can see down below (well i didn't try very hard to speedrun it or else i could've gotta even less time), but as you can see, the game has some good speedrunning potential lol, the music felt just a little bit lacking, like it def could've been better with some small adjustments, but not a big deal really, the monsters hp was nicely balanced (they don't have too much hp nor too little hp), but yeah you guys def cooked, and can we make mrs frog a fly too so we can live happily after? :')
also if you got some free time maybe you can try out my game and drop some feedback? :)
The graphics looked hella good and the gameplay was a lot of fun even tho tbf i didn't understand how it works exactly but i still had fun nonetheless, the game sadly look too good to be an nes game lmao but there was a lot of polish which added to the game feel, i'd say this game would work better as retro indie game where you destroy monsters with fast paced gameplay (the game lacks a little bit of speed maybe if you make the player and even everyone else move fast it would go crazy), you can try to work on the weapons more to make them have crazy synergies maybe so you can do crazy movement and combos (maybe that already exists but i didn't understand how to use the weapons well enough), so i encourage you to keep improving the game and maybe even make a post jam update since it def has potential
also if you do have a little free time maybe check out my game i'd love to hear your feedback and view on it :)
The game looked great! the audio and music were pretty fire, and def felt that nes vibes and the game feels like it came in the end of nes life cycle lol, plus the game is pretty unique like that one game (hard racing "even tho that one was going to come to the nes but it got canceled lol"),i liked you can go quickly through the dialogue so it doesn't get boring and too slow, but i felt the healing was too weak that it was barely helpful, and i kinda felt the game over music was too long (like it's pretty slow for you to go back to the start), and the enemies were prob a little bit stronger than me lol, so i kept dying (maybe that's a skill issue from my part tho XD), but yeah it's crazy to imagine a flashlight standing next to mr liam fighting ghosts and fairies lol
yeah with 3 curses and more you'd start to need to lock in, also from what i'm seeing i think the 11th floor is def cursed for sure since our friend in the comment below also died at floor 11 lol, i think you should def focus more on using the dash and creating more space, but yeah happy that you liked the game, funny thing is the upgrade system was a last min addition since i felt the player couldn't reach high floors even with crazy skills (my highest floor was 30+ but after i added the upgrades system ofc)
The game was pretty fun to play, i liked this unique mechanique where the longer you run the higher your jump which makes you use a little bit of your brain lol, the art looked pretty solid and the music didn't disappoint either, and the boss was interesting to fight against, but there were small problems such as me feeling that there was little lack of feedback with the visuals and the audio part for example there weren't any audio feedback when you destroy the bullets and also visually (there weren't any visual effect for the bullets when they got destroyed yk), also the boss's projectiles were a little bit hard to dodge, especially the red one,also maybe you can try to decrease the enemies hp like for example the rat's hp should be 1 instead of 2, same for the slime (the yellow one) i suggest making their hp 3-2 cuz they feel they get in the way and take too much time to kill, also i found it a little frustrating where i couldn't get up on the platforms from the sides, other than that sorry for this wall of feedback (talking to you twospacesSG) ;) ;)



