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Mr Lowey

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A member registered Jun 21, 2021 · View creator page →

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yoo thanks for playing it, i'm very glad you liked it a lot lol, i also had a blast making this game B)

glad you had lots of fun playing the game :) and thanks for playing it on your video too ;) ;)

thanks for the feedback! i was trying prob a bit too hard to make the tutorial short to not make it boring but ig it ended up not serving its purpose well enough :'), yeah i should've worked on the ui a bit more to make it clearer, but still thanks for playing it :)

XD glad you enjoyed the saving company from bankruptcy simulator lol
only that i took inspiration from a real story of the fedex owner story B)

thanks for the feedback! glad you liked the game :)

yo thanks for playing it, and ngl i took the inspiration for the whole game idea from an irl story XD i think it was the fedex owner gambling his company's last savings in order to save it, when he gambled around 20k he actually managed to win and get 70k lol, therefore giving a new hope to the company and saving it to become what it became now

and you're right the luck could be a lil bad :') but i think you were def lucky but not getting a bomb at all lol (its chance is prob 2% i think?), and yes i was going to make it that the tutorial dialogue not appear again but i didn't have enough time to do that since the tutorial was a last min addition lol, and yeah sometimes the upg description text overlaps cuz it's too long even tho i tried fixing it by making the text auto size

yoo 3k billion is insane, good job really, well atleast we learned from our mistakes in the first 2 companies XD

and yes there are some bugged texts on the upgrades cuz they were too long sadly, even tho i tried fixing it by making them auto resize yk, but ig it wasn't enough :')

but thanks for playing and glad you enjoyed it B)

yoo thanks for the feedback bro B) 99% of gamblers quit before hitting big, and you were the 1% ;)

you're right about not understanding how rounds work, should've explained that i the tutorial better (cuz tbf the tutorial was a last min addition :') ), but in general rounds work this way: you have a round target to hit, for example 1k, when you pass that you get to the next round, and that's it basically lol

the bet amount being capped was kinda unintentional at first, but then i decided to keep it as i felt it adds more challenge for the endless mode, and that's by making you buy and rely more on upgrades, cuz when done right, you can reach FARRR beyond that

but still thanks for playing it :)

ohh nice yeah i get what you mean, and yes you're right, but you are actually able to lose if you lose all money, like for example you can lose by having 0 spins left while you still didn't meet the target, or you can actually lose if you lost all money but i think that doesn't happen often cuz you need to bet all of your money like 100% and lose it all on a bomb slice (and yes bomb slices act like a 0x slice too), but yes i think having a 0x slice from the start would've been a lil better to add higher stakes to the game

yo thanks for playing and glad you enjoyed it! all your points are valid as i was very close to implementing the "remove slice" upgrade but sadly time caught up to me :') i tried to combat the "unreadable wheel" by the text "you got: something something" but ig it wasn't enough, and wdym exactly by the last part? like wdym with the "actual fail state"?

no dw i consider every feedback, and i do get what you mean, but lemme ask you smth, did you come across the jackpot upgrade and the extra spins upg? those 2 alone can get you insane runs, and you can get more and more of them as you progress more into endless mode, but still there might something missing, but i think since i didn't add upgrades that increases other slice's chance that could've been it, cuz the only upg that does that thing is the double jackpot upg, but still thanks for playing the game :)

yoo thanks for playing the game, very happy that you enjoyed it :))

numbers going up is all we need boss B)

for that problem that's why i added a text saying "you got something X" cuz i noticed that problem yeah

i didn't have enough playtesters to help me to know what to balance and therefore make the game more challenging but keeping it fun

but glad you enjoyed it :)

yessir glad you enjoyed gambling like a real boss B)

yes the luck can be a lil bad but once you get a good run going it gets really interesting ;) ;)

and yes once you reach the max bet amount you gotta start rely more on upgrades, and yeah i felt the urge to include the annoying dog as the accountant to the game XD

thanks for playing it, glad you liked the "mouth made" sfx lmao XD

consider this an edit too XD
yeah ngl for me i thought the slider was obvious, but after thinking for a bit i think it's cuz the bet amount number text should've been next to that slider to indicate that they are connected lol, but yeah should've made it more obvious :')

yo thanks for playing the game, how exactly you felt you weren't in much control, cuz i thought the upgrades job was doing just that lol, and yes "most" of the upgrades are high risk high reward, but i did include some ones that are neutral, maybe you just didn't come across them :') like one of the most op ones imo is the extra spin, which is pretty neutral tbf lol

happy you liked it, now the thing is there's a bet amount slider on the right, maybe you didn't move it upwards to bet more? try doing that maybe?

ayo this is def a hidden gem XD i enjoyed this game alot and managed to beat it too, great visuals and art and the gameplay loop is pretty cool too, now i realised that i can just let the rats rest in their wheels without me moving them back and forth, and also i realised that i can just keep rerolling for free and just keep buying the purple tier rats, which with me being in late game, made the game a lil too easy, and lastly i smh managed to win by just buying the last couple wheels, where i should've put the rats to power them first, but still i must say that this game has a lot of potential of you continue working on it and adding more stuff! and yeah good job on submitting :)

yo what how didn't i notice :') but it's cool to hear you did consider it lmao

yo i enjoyed this game alot lol, the gameplay loop was really nice and i was actually saying "bro this game has to have an endless mode or smth" and i was glad there was atleast a new game+, which is unexpected but i appreciate you adding it for sure, now like other people said if there was a lil bit more time to destroy prob even the whole city it would've been nice, cuz i did see that the upgrades let's you keep going a bit further, but i'd say the upgrades should've had a bigger impact that you can feel with every purchase you do yk, also if you did more sfx and prob music it would've made the game alot better, but yeah with a bit more polish this game prob has alot of potential ngl :) so good job really

yo what this is def one of the coolest games out of here, i can clearly see the balatro inspirations taken here which is really cool and it's well done too, i kept playing and idk how the other guys are getting these crazy scores XD now i didn't understand how the gears that have "does x then divides by x" like idk how that exactly works and when does it work? like i mean when does it becomes helpful and stuff yk, so i didn't get them for my run, also it would've been really really cool to have a speed multiplier in the settings just like balatro where you can make the ui animations move 2x faster or even 4x faster, cuz sometimes when you get to late runs it gets a lil boring waiting for those lil moments when you for example open the clock boxes for example, but other than that a really fun game, couldn't drop it tbf :') 

i see but you managed to make it funny so that's cool lol

a pretty neat physics game with nice ideas lol, had fun playing it but couldn't continue cuz tbf i was starting to get frustrated a lil with the controls, like i don't get why the w and s both push backwards, like i thought maybe the w could help you go forward etc, also i wished there was maybe a button like space for example to rotate in place as it seems you need to be in the right angle to push back yk, so i'd say if the controls were a lil easier so the player doesn't get frustrated quickly this game would be really cool! and good job on submitting nonetheless!

a pretty cool puzzle platforming game, with funny humor and cool game mechanics, i liked having to use my brain in order to figure out how exactly i should rotate the world in order to reach the door, now i'd say that i found some lil bugs like me smh breaking the whole game and not able to fix it :') with me spawning multiple copies of myself lol,

also i think the e and a should be swapped cuz my brain keep pressing the other rotation key and end up dying, but other than that great game! good job on submitting :)

yo this is def one of coolest games here, i decided to make the game "harder" by not getting that free upgrade (the cancel wife one) and i still manage to beat it, it prob took longer but still i enjoyed this alot, i liked juniper's quotes here as i found them pretty funny lol, even tho the ui felt a lil bit overwhelming at first :') , i would've said the game took a bit too long to finish when you try to reach the 500m goal but that might also be cuz.. well i didn't get the red upgrades XD but other than i'd say it would've been a lil better if you made the interaction button the right mouse instead of "E", cuz i felt it was a lil hard to reach the "E" key while moving around lol, and full screen would've been nice too, since the text feels a lil bit too small sometimes too, but yeah good job nonetheless!

yoo this game is hella cool, seeing a unique rhythm game with nice looking art too, the music is pretty good too, now i'd say that for a rhythm game like this customizable keys would've been pretty nice, since i also have an azerty key so it def made playing this game a lil harder, also idk if it's just me but i felt the amount of controls/ input you have to do to perform certain actions felt too much for me, like i feel rhythm games should have alot more simpler controls/inputs cuz of it's nature (like cuz rhythm games requires quick inputs etc), but yeah other than good job on submitting yall B)

yo this is a pretty cool game ngl, i enjoyed the spinning mechanic in this one and going through levels and destroying enemies B) plus the art looks pretty simple but pretty cool :) now i'd say that having no checkpoints is crazy XD and also there should've been a lil bit more variety to the enemies, the boss battle was good but sometimes he would go to my direction too fast that i can't run away in time lol, other than that good game and i managed to beat it :)

yoo thanks for playing it! happy that you liked it lol, i knew some people will have a similar idea as mine, now everyone has a different implementations but i'm glad you enjoyed making a game with similar idea that you had B)

yo thanks for playing it and glad you enjoyed it :)

dang it bro xd, the business is so serious the company went bankrupt indeed XD

yo bro this is smh one of the better games out there XD i found the cutscenes hella funny and the game in general is pretty fun even with the simple art, it took me some attempts to finish off the boss since i didn't understand that i just need to drop the gun then try to shoot again, and the game def could've used a bit more polish but other than that it's def a really cool experience :)

yes i can say they were nicely synergized, a tutorial could've helped but you did nicely nonetheless

yo this is a really unique game? smh feels like factorio too, and the ui and the vibes are balatro 100%, now i don't have a big brain to figure out how to make the best setup possible for these gears, but once you get a good setup going on, you just sit back and watch the numbers go, only if there was more sfx/polish this game would've been really great, and idk but if you added a tutorial to explain stuff better like how or when the gears can break? cuz tbf i didn't understand where i should put the gears so i don't break them or even make them start rotating, but other than that the game is pretty fun and its take on the theme is pretty well done :)

yoo thanks for playing the game, happy you liked it! and yes for some reason i really felt i needed to include the annoying dog for my game XD

yo it's a pretty cool game with a cool concept, you having to hit enemies by spinning + the obstacles spinning is a nice idea, now if you added a bit more sfx it would've added alot to the game along side some more effects and polish to the game yk, and you did a nice job with the collisions to not let the player phase through walls but there were some spots where i managed to clip through, especially the first parts (the ones before you enter the dungeon), and not having a way to regain hp nor not having any checkpoints made the game a lil harder than it should be, plus the player slowing down alot when you're spinning the wheels was a lil frustrating especially since if you got an enemy very close to you you're basically cooked lol, other than that good job on submitting the game :)

yo thanks for playing it! well yeah i was planning on keeping a wheel version with thinner pixels but people pointed it the mixels so i made the wheel have bigger/thicker outline to make everything match yk

the concept is pretty unique, and maybe also relatable since we sometimes do the same thing irl lol, the game juice is nice and the game was pretty fun in general! i didn't know how to pass the last level in the start but i decided to think out of the box and let the employees see me, keep playing a lil then switch tabs when they are about to caught me, make them return to their walking cycle, switch to the game again, repeat, and then i was able to win with ease B) but yeah good job on making the game on 2 days :)

Yo glad that you liked the game, I tried making the text in general bigger cuz other people pointed that out, but ig that wasn't enough lol

Thanks for playing! Happy that you liked it :)