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* I like the way the battle screen is separated into windows, I don't think I've seen a layout like that before that separates your character from the enemies

* I like some of the small detail like your body disappearing under the foresty/tall grass parts of the map

* I'm not very good with turn based RPG combat, I died a loooot. Especially the necrosed soldier

* I think the combat window kind of disappears quickly, there's not really any fanfare when you win a battle it just of vanishes instantly, a win jingle would be a nice addition

* I don't know the genre very well but I think it would help to know the HP of the enemies without having to scan them all every turn, just so I can know how much damage I'm doing and who to attack faster

* I think learning spells in the middle of battle was interesting!

Good job, an RPG is a lot to do and you even added post game challenge!

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I hope you had fun playing it!

The windows separation come from Final Fantasy 1, they only did it for this game, I’m not sure why but I felt it was necessary to helps convey where my inspiration came from!

I would like to have done more with the forest feature like changing the battle backdrop, but I added late into development and I was already swamped with softlock bugs everywhere.

While the necrosed soldier is meant as the last challenge, for scooping purpose I did not gave away much but story-wise he would be the hero who shine in a pale light returning the elemental crystals to their rightful owner, however he is necrosed due to the exposure of the cursed miasma that was emanating from “last boss dungeon”, which currupted him in some way and also spreading the necrosis around the world…leading into that if you learned the necrosis spells, the hero got infected and that would have triggered some event…writing it make me think I should have done more narrating…

You are right about the fanfare and the battle transition, but being honest and vulnerable, I do not think my music skill are that good, so after doing the two songs. I felt frustrated that I could not get the upbeat feel I wanted for the fanfare…

I added the scan command very early in development, and as much it could be included with the normal targeting system, I guess I gave myself the challenge to make the command relevant with the feature I had. Maybe if I add elemental weakness or status effect, I could at least move the HP data into the the default targeting system, I’m not sure about that one, most NES game I had for reference had the scan ability as a separate command.

The learning spells I thinks is my best gameplay feature from this jam…that would be more awesome with more monsters to learn spell from but scoping limited that, I would have liked the spell to be useable mid-battle but it created more issues that I could afford to tackle.

Thanks for you feedback! I apprecuiate it =)