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Really hard but really cool game! It made me think of Blaster Master or maybe a procedural Zelda.
* INSANE music, that bass is HEAVY wow. Definitely my favorite I've heard so far, talented chiptune sounds. Makes me want to pick up LSDJ again. If anything it might be TOO jammin' for a game about surviving brutal alien worlds lol.

* I think the ship could have used some feedback to tell you were accelerating, like some fire coming out of the end when you press to accelerate, since it's hard to tell you're actually moving given the nature of space having no tiles to ground you.

* I strongly think the space map should have wrapped like Asteroids rather than have invisible walls, it's very hard to tell your movement in space to begin with so it's unclear you're hitting a wall, particularly if no planets are around. If nothing else some sort of asteroid belt or something blocking your path and grounding your vision would have helped

* There's no fanfare or feedback when you pick up a thing on the planet... I feel like I picked up things that looked too big to be items and didn't even know what they were.

* You spend a lot of time walking through very similar rooms completely lost... I think it could have benefited from a minimap so I at least stopped retreating ground lol. Maybe it'd kill the lonely worlds vibe, but I swear I lapped through one world 10 times before finding the room with fuel in it

* I think the art is superb, definitely at home on the NES. The bg tiles were a little bare, but the creatures and character were awesome; tilesets looked cool; space, logo, sun look sick affff. Great vibes.

Very cool entry!