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The Power of Pride Bundle 2026 — $10 PWYC Edition
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Also here to report I died with the first tiny item and then got softlocked and had to restart.

I think the art is fantastic, the areas feel distinct and very well crafted, great color choices and really lovely tilework! 

The music isn't really in the NES spirit, lots of FM / Mega Drive sounding bass and big siney pads... love that crazy bassline in the jungle area tho.

I thought some of the mechanics were very neat, the flame was cleverly done (and the puzzles were tense), the big/tiny portion with the launching was cool! (I might have turned the gravity down a bit just for that portion, landing without taking poison damage was difficult in some parts, I died a very frustrating number of times to hitting poison because of the spring mushroom)

I think some feedback on the spring mushroom would have helped a bit too, at least in terms of knowing when it was going to launch. Maybe some longer buildup so it feels like it's charging a spring up? The window in which it shakes before springing up is very very short. I thought it was a switch at first.

Really nice entry all around! Good luck in MVM!

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Thanks for the feedback!
Yeah, we'll try our best to fix any potential softlocks so we can have a more polished experience good to push out once we can update again. Thanks for continuing in spite of that!

Fair shout on the music, with the time constraints it was just more viable for the musicians to compose how they're used to, as they didn't have as much time to spend on the jam. If they had more time they'd have tried translating it to a tracker and stuff. Not sure if they have plans to change stuff later, it's a decent undertaking for sure, especially getting stuff to sound as good with the limited channels/notes played at once. I won't make any promises on that part, but it would be cool, maybe as a toggle-able option.

Yeah we were running real short on time by the time we got the code finished for that mushroom, so there wasn't enough time to playtest, or even add the sound effects we actually had made for it. I have since made that toxic growth in the second spring mushroom section not go as far due to the awkwardness of the jump, as well as added most of the sound effects so it'll be more obvious that it 'pops' back up again. Might add a bit more to it just to be sure, maybe some NES capable screen shake or something before it pops up again. It's already a lot more obvious.

Cheers, thanks again o/