Thanks for the feedback!
Yeah, we'll try our best to fix any potential softlocks so we can have a more polished experience good to push out once we can update again. Thanks for continuing in spite of that!
Fair shout on the music, with the time constraints it was just more viable for the musicians to compose how they're used to, as they didn't have as much time to spend on the jam. If they had more time they'd have tried translating it to a tracker and stuff. Not sure if they have plans to change stuff later, it's a decent undertaking for sure, especially getting stuff to sound as good with the limited channels/notes played at once. I won't make any promises on that part, but it would be cool, maybe as a toggle-able option.
Yeah we were running real short on time by the time we got the code finished for that mushroom, so there wasn't enough time to playtest, or even add the sound effects we actually had made for it. I have since made that toxic growth in the second spring mushroom section not go as far due to the awkwardness of the jump, as well as added most of the sound effects so it'll be more obvious that it 'pops' back up again. Might add a bit more to it just to be sure, maybe some NES capable screen shake or something before it pops up again. It's already a lot more obvious.
Cheers, thanks again o/