Thank you! We're going to upload the music eventually, I'll update you when that happens.
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The premise (and the way love files are distributed, not your fault though) are inherently a little inaccessible, but if anything, the fact that you made a curling game with a screen resolution as tall as a curling field makes me like it more, because commitment to these kinds of things is awesome to me. I really like the idea of a video game that's as accurate to the real sport as possible.
If you decide to update the game after the game jam, I think it might be nice to explain the controls in-game & inside of the gameplay, but for now I was able to read the instructions on the page, so it was fine.
The premise is very simple and strong! I'm afraid that even with the very simple visuals, I did have some trouble keeping track of what was going on in the game, (since the premise is inherently kind of disorienting), but that's something that could probably be easy to improve if you ever picked this back up again. The theming is all very clever and iconic.
The character artwork featured on the thumbnail looks great, but the tiles in the game don't visually match - although, looking at your other comments, I see now that you did draw some tilemaps for the background, and just had technical issues getting them into the game. (Sad, but understandable, since this is a game jam with a deadline!)
If you ever update the game more with those tilemaps that you couldn't get in, I'd love to check it out again!
I couldn't get super far in this game, but it's great! The gameplay loop has a great premise, and it makes me want to keep playing it over and over again. The artstyle is wonderful - I love the arcade-style layout with the instructions and extra visuals to the sides, and the three-color palette makes the game extremely readable and gives it an iconic theme.
My only critique is the issues with seeing the entire screen (it can be solved by fullscreening the game, as you mentioned in the description, but it would be nice if there was no issue by default).
I wasn't able to understand how to play this, and though the game only controls with three buttons, it's hard to understand that the eyes and knife icons are selectable, and that you're switching between the two of them.
However, the premise sounds very interesting to me, and I REALLY like the artwork. I think that if this was worked on for longer, it could be great.
This is an incredibly good premise. Though I think the gameplay has a few small problems (it's easy to get stuck in gaps if the car is too big), I was grinning the whole time I played this.
Also, I drew a meticulously detailed portrait of a family member's face, and when I hit the play button, it immediately flew up into the air and froze the game 10/10
I really like the atmosphere of this game - the long shadows and changing colors and the strange music make me think of a dream-themed level in an old platformer.
Other people have mentioned the start of the game (with the white screen) being confusing, but I think my other critique is that, towards the end of the level, the scale has changed so much that it's impossible to see our sprite (we have to guess our position by looking at the shadow), and the platforming feels several times floatier than the already-floaty beginning.