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courtesy

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A member registered Apr 15, 2016 · View creator page →

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Thank you! We're going to upload the music eventually, I'll update you when that happens.

OMG I can't believe we won!!!

I'm looking forward to that delicious pizza prize, I will reach out soon-ish 👍🍕🍕🍕🍕🍕🍕🍕

yes 👍

This is great! Everything visually communicates well, and the gameplay feels really punchy and solid. I feel like this formula is already very strong and definitely very replayable.

It's nice! I wish there were checkpoints, but the movement feels pretty good.

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The premise (and the way love files are distributed, not your fault though) are inherently a little inaccessible, but if anything, the fact that you made a curling game with a screen resolution as tall as a curling field makes me like it more, because commitment to these kinds of things is awesome to me. I really like the idea of a video game that's as accurate to the real sport as possible.

If you decide to update the game after the game jam, I think it might be nice to explain the controls in-game & inside of the gameplay, but for now I was able to read the instructions on the page, so it was fine.

The game is interesting, but I feel like the visuals are overwhelming. The screen is very visually noisy and the textbox makes it hard for me to see the game.

I think that could be good for a post-jam update, yeah!

The idea of a catapult-vs-catapult game is very fun, although my boulder didn't seem to be able to smash the structures.

It's interesting but confusing. The first few levels were fun, before I realized that it felt like it was designed around the player needing to check the hint button every level to receive crucial information.

This is a fun time! I do wish that the controls were written somewhere, though. It took me a while to realize the game is controlled with WASD. The voice acting and music are great and definitely add to the experience.

I wasn't able to figure out how to play what you have right now, but I'm definitely curious, and definitely encourage you to finish this later on. Also, your UI design is great!

The menu design is very good - the repeated use of the "mash key" icon incorporated into the UI is great. The voice acting is also a VERY good touch and it made me happy.

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No problem! I think it would be easy to find royalty free music that you like on the internet, if you do want to do that in future projects. I enjoyed your game and look forward to you making more!

The puzzles are fun! I do wish there was audio. Also, you should probably update the submission page to mention that AI art was used, since that's in the rules. I enjoyed the whimsical atmosphere!

I like the cat image!

Very addictive! I just wish there was a way to delete structures once they've been placed.

The concept is a very neat iteration on the snake game, and the artwork is all great! I found the game very difficult, but I think for a very short arcade-like experience that fits just fine. My only gripe is that the repair menu felt much slower than I would like it to be.

The premise is very simple and strong! I'm afraid that even with the very simple visuals, I did have some trouble keeping track of what was going on in the game, (since the premise is inherently kind of disorienting), but that's something that could probably be easy to improve if you ever picked this back up again. The theming is all very clever and iconic.

This is great! The visuals are a very cute and cohesive style, and the writing constantly made me  chuckle. The rhythm gameplay was often hard to read timing-wise, but the gameplay is forgiving enough that this didn't stop me from having a fun time.

I'm enjoying your cat picture very hard right now.

That's the trouble with making something experimental - it doesn't work all of the time. I think it was still definitely worth making and playing, and I think you have great ideas here, so I would love to see what you do next time around!

Ah, so it was a deliberate decision! It definitely makes completing the game feel much more rewarding.

Ah, that's helpful to know. Good game anyways!

The character artwork featured on the thumbnail looks great, but the tiles in the game don't visually match - although, looking at your other comments, I see now that you did draw some tilemaps for the background, and just had technical issues getting them into the game. (Sad, but understandable, since this is a game jam with a deadline!)

If you ever update the game more with those tilemaps that you couldn't get in, I'd love to check it out again!

I had lots of fun! Here's a drawing that me and some friends made together:

The physics problems didn't stop me from enjoying it! (And it's a game jam game, so these things are normal.) I figured out very quickly that simple vehicles don't overload the game, and was able to have a great time playing it.

The game feels like it was meant to be a puzzle game, but there isn't much puzzle element. Additionally, the levels start to all feel the same very quickly (I liked the chicken level, though). However, the tactile feel of sliding the tiles is great.

I couldn't get super far in this game, but it's great! The gameplay loop has a great premise, and it makes me want to keep playing it over and over again. The artstyle is wonderful - I love the arcade-style layout with the instructions and extra visuals to the sides, and the three-color palette makes the game extremely readable and gives it an iconic theme.

My only critique is the issues with seeing the entire screen (it can be solved by fullscreening the game, as you mentioned in the description, but it would be nice if there was no issue by default).

I like this game! The gameplay is a simple yet charming formula, and very fun. However, my critique is that this game doesn't adhere to the "no words" theme of the game jam - there are words in the startup menu and pause menu.

This game made me giggle several times. The idea of scrambling the controls is pretty good (and the game is short enough that the confusing controls don't overstay their welcome), and the duck ending was very funny to me (both me and a friend got the duck ending immediately).

I wasn't able to understand how to play this, and though the game only controls with three buttons, it's hard to understand that the eyes and knife icons are selectable, and that you're switching between the two of them.

However, the premise sounds very interesting to me, and I REALLY like the artwork. I think that if this was worked on for longer, it could be great.

This is an incredibly good premise. Though I think the gameplay has a few small problems (it's easy to get stuck in gaps if the car is too big), I was grinning the whole time I played this.

Also, I drew a meticulously detailed portrait of a family member's face, and when I hit the play button, it immediately flew up into the air and froze the game 10/10

The dog's model is extremely funny to me. The platforming and dragging are imprecise and hard to control, although since the game is very short, they aren't frustrating, but instead increase the game's comedy factor. The objectives are wordlessly communicated well.

The gameplay is good, though a little floatier than I'd like. Generally, falling either leads to needing to climb back up a significant part of the level, or experiencing the buggy respawn system. However, I'm glad to say that I completed this game.

I really like the atmosphere of this game - the long shadows and changing colors and the strange music make me think of a dream-themed level in an old platformer.

Other people have mentioned the start of the game (with the white screen) being confusing, but I think my other critique is that, towards the end of the level, the scale has changed so much that it's impossible to see our sprite (we have to guess our position by looking at the shadow), and the platforming feels several times floatier than the already-floaty beginning.

I liked the first level! The artstyle makes me nostalgic for games that I played a very long time ago.

Neat game! However, I'm sad that the appearance of the game doesn't really match the thumbnail.