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I really like the atmosphere of this game - the long shadows and changing colors and the strange music make me think of a dream-themed level in an old platformer.

Other people have mentioned the start of the game (with the white screen) being confusing, but I think my other critique is that, towards the end of the level, the scale has changed so much that it's impossible to see our sprite (we have to guess our position by looking at the shadow), and the platforming feels several times floatier than the already-floaty beginning.

Hey thanks for playing! I really appreciate you taking the time to leave your thoughts! There’s a common theme between the opening and the end, it doesn’t feel good to play. In trying to invoke some wonder I think I lost the player experience along the way, food for thought next time!!

That's the trouble with making something experimental - it doesn't work all of the time. I think it was still definitely worth making and playing, and I think you have great ideas here, so I would love to see what you do next time around!