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MoonCat's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio (Music, Sound Effects) | #11 | 3.074 | 3.286 |
Gameplay (Controls, Fun Factor) | #11 | 3.074 | 3.286 |
Visuals (Art, Animation, Design, Graphics) | #15 | 2.940 | 3.143 |
Accessibility (Easy to understand and play, No language barrier) | #19 | 3.474 | 3.714 |
Originality/Innovation | #23 | 2.405 | 2.571 |
How well did this game abide by the No Words rules? | #23 | 4.276 | 4.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you part of a team or solo dev?
Solo
Did you use any 3rd party assets?
Yes. Some assets are 3rd party assets created outside of the jam.
Credit
Basic Character movement borrowed from: https://github.com/uheartbeast/Heart-Platformer-Godot-4
Starfield Shader: https://godotshaders.com/shader/starfield/
Main song: https://opengameart.org/content/through-space
Ending song: https://pixabay.com/music/main-title-power-play-168168/
List any game engines, tools, programs, languages used to create your game
Godot, Aseprite, Audacity
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Comments
The controls feel great. The environment seems very expansive but so much that I wonder if I'm missing a lot of things. The difficulty is high and I get so far only to suddenly die. Nice sound design.
The gameplay is good, though a little floatier than I'd like. Generally, falling either leads to needing to climb back up a significant part of the level, or experiencing the buggy respawn system. However, I'm glad to say that I completed this game.
thanks for playing it! I'm glad you were able to beat the game, and yeah, falling does require you to redo a lot of stuff, but that was also something I was trying to go for when making this game.
Ah, so it was a deliberate decision! It definitely makes completing the game feel much more rewarding.
Very cool ! Well done !
Thanks!