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TileSlider's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well did this game abide by the No Words rules? | #7 | 4.677 | 5.000 |
Originality/Innovation | #9 | 3.608 | 3.857 |
Accessibility (Easy to understand and play, No language barrier) | #9 | 4.009 | 4.286 |
Audio (Music, Sound Effects) | #14 | 2.806 | 3.000 |
Gameplay (Controls, Fun Factor) | #15 | 2.806 | 3.000 |
Visuals (Art, Animation, Design, Graphics) | #24 | 2.004 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you part of a team or solo dev?
Solo
Did you use any 3rd party assets?
Yes. Some assets are 3rd party assets created outside of the jam.
Credit
- sounds:
- [thwack-06.wav](https://opengameart.org/content/thwack-sounds)
- [bottle break.wav](https://opengameart.org/content/breaking-bottle)
- [vulture-1.wav](https://opengameart.org/content/vulture-imitation)
List any game engines, tools, programs, languages used to create your game
macroquad
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Comments
Very satisfying crashing effects. Very soothing and relaxing to play
The game feels like it was meant to be a puzzle game, but there isn't much puzzle element. Additionally, the levels start to all feel the same very quickly (I liked the chicken level, though). However, the tactile feel of sliding the tiles is great.
I think this concept has great potential, but didn’t realize it. All the levels kind of feel the same.
Simple and cool concept.
This is really nice game, cool concept