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Houdini's Rabbit's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics (Art or music) | #5 | 3.815 | 3.815 |
Use of the chosen theme | #6 | 3.889 | 3.889 |
Overall | #6 | 3.435 | 3.435 |
Your personal opinion | #9 | 3.259 | 3.259 |
Innovation | #14 | 2.778 | 2.778 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme its based on
Theatre of Magic
Any pre-made / AI assets used (if applicable)
No
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Comments
Adorable bunny art and a great use of the theme. Very cool to see this kind of teamwork in an entry, great work, thanks for jamming!
Thank you for playing the game and for hosting such an amazing jam!!
I was going to say grey screen,, but read the other comments/reply here. Love the art style, I would refine the control a bit more (same said to my submission though)
Yeah, the grey screen :( Thanks for the feedback
It's nice! I wish there were checkpoints, but the movement feels pretty good.
Thanks for playing!
Estan muy cheveres las animaciones, me gustaron mucho, me parece un gran inicio de un gran juego!!
Graciasss 🤝
I won’t vote on this one because I get a grey screen after the intro. Nice work, though, judging from the screenshots!
You have to press space bar or enter... Sorry, I should've put a text or sth saying that 😅
Oh! I went back to play it. I like it, but I think it would have been better to build it on top of a proven platforming engine (if that’s allowed in the jam). Cheers!
Thanks for giving it another shot :D What do you mean with "platforming engine"? I've never heard of it, I'm going to look that up 👀
The way to make a platform game has already been solved, no need to reinvent it. By using existing solution, you can spend time on the rest of the game.
That's actually smart, also it can be true for other video game genres, thanks for the recommendation!
This was a very cute game. It's definitely a good start :)
Some feedback would be besides adding a check point, I think some of the carrots could be made more obvious as the light beam kinda obscured some of them as it was too bright.
Also, I couldn't tell which were the enemies, at first I thought the cloak would give me some powers and I thought there was some difference between a card with the spade picture and a heart picture (like it would give more lives or something) But they all turned out not to be the case - it would be great if there was some indication which were enemies, and which weren't.
Also, if the music could play through and not restart at every scene, so that I can listen to the whole track :D
Thanks for playing and the feedback :D The thing with the music restarting is a shame, originally we thought the levels were going to be longer so it made sense to make it restart, but they turn out to be less than a minute
Fun game! Wish there was a checkpoint to save me from my own lack of skill :D
Based on the feedback, if you spam dash it's easier to beat haha give it a try with that technique and let me know if it worked
All I can say is, what a cute bunny.
Yeah, I hope no anvil falls down to its head 🥺
Bernardo Autores, no se maten xfa :cool:
Buenardoooo
I really like how everything comes together, there are some points that could maybe be improved, but I feel like in the end it's a good, pretty game. With more time I even think that those small errors could improve. I hope they continue to improve, my best wishes
Thanks for your help and feedback ;);) I'm glad you liked it
Original, cool and amazing! Love this game! With a check point will be better or something like that. Btw, I enjoy it playing.
I'm glad to hear that you ejoyed it :):):)
good job
Thanks for playing ;)
things I liked:
-The art is very nice, I liked the aesthetics they put into the game
-The animations and that they put some history into the game and not just a simple platform, you can see the effort that was dedicated to the graphics section.
-I liked how they handled the concept of magical theater
- music that gives a good aesthetic
things to improve:
-At first I didn't understand the loading screen but when I pressed the space I saw it, you can put a text coming soon to understand that
-The ability that drives you is quite broken, it can next be limited with mana or a couldown so that you don't just spam and beat the game with that
- The cinematics felt quite fast, you can add each time you click to advance
- and lastly, I feel like it was a bit tedious to die, you can add a checkpoint or something similar next time so you don't have to go through everything again
It really is a good concept and I really liked it, apart from what was mentioned that it can be perfectly improved with a small update I see everything fine 7.9/10
Thanks a lot for playing and the valuable feedback :D We actually discussed and planned to add some kind of mana and lives system, also originally when you died you respawned at the start of the current level and lastly, the animations where made like 30 minutes before the deadline... If only we had a bit more time to test the game, but hey! We learned a lot, I'm glad to hear that you enjoyed the game
I am not able to play.. I try with web and .exe… it stop on a gray screen after the presenetation… do I have to do something?
You have to press space bar or enter to continue, I should have put some text hinting that... Oops 😅
I was able to play… graphics are very nice and also the gameplay. One life is a little bit short.. specially when a bat appears and kills you without warning.. Good Job.
thanks for playing and the feedback 👍
Good art! So awesome, the gameplay can be better but is nice good job! ^^
Thanks a lot :D
The movement feels good, but i can spam the attack and jump buttons indefinitely without a cooldown and fly all over the maps and it doesn't feel right.
I would've liked some checkpoints to respawn upon death, or even restarting the same map.
I like the art and the ambience, good work overall!
That´s right, I didn't have much time to test the game so I didn't notice something like that was needed. Thanks for your feedback! :D