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gingerbeardman

270
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A member registered Apr 04, 2016 · View creator page →

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This looks delightful!

Thanks! And I just announced the secret feature: mouse control!

Looking very nice indeed!

Maybe it could actually scream?

Quack.

OMG I love its face!

This looks really fun and interesting! Will be playing them all once the jam has ended.

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That’s how I roll! I will hopefully find time to do bits on it until the end. I want to add recording/playback, if possible. And maybe a full pd-options menu, as I have run out of buttons. The main reason I don’t want to release files early is because of the secret feature, somebody would no doubt figure it out and steal my thunder. I’ve uploaded a release to itch last night and, unless I make more worthwhile finished features, that will be the jam version.

Would benefit from additional screenshots.

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If you’re downloading this, please leave a comment to let me know how you arrived here. Thank you.

“He loves!”

Yes, it works with speaker or headphones.

It sounds like you’re trying to sideload the wrong file? Are you uploading the zip or the extracted pdx?

Only via data disk mode, system limitation.

Check out Cave Noire on GB!

No worries at all!

Sadly in 2024 the Mac version no longer works on modern macOS. I was looking for a bonsai app I could leave open and tend to from time to time for relaxation. And maybe as a screensaver.

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Press the A button

That’s probably it!

I had the ghost get trapped on one edge. It should always run towards you!

I had the ghost get trapped on one edge. It should always run towards you!

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Just spotted this comment! The price changes often, and I try to enter it into bundles or sales when I can. Glad you’re having fun with it! Money well spent.

Wonderfully presented! Any chance to have B button reveal all text? Return to menu could move to the system menu.

Thanks! I’ll have to add those characters to the fonts. I’m afraid it will have to wait until after Christmas. Apologies.

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Thanks! I am British, so my experience of the scene came only from having my own software and games featured in Japanese magazines. At the time I made games for Windows. After that I became a Macintosh fan and eventually worked at Apple for a while. During the COVID pandemic, and since, I collected many Japanese Macintosh Magazine CD-ROM and some 3.5” floppy disks. I shared them all on Internet Archive, and created a searchable database at: https://www.gingerbeardman.com/mmm/ From this collection I’ve recovered many “lost” HyperCard stacks, software and games. It’s a lot of fun! https://blog.gingerbeardman.com/2021/10/30/macintosh-magazine-media/

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Yes to both questions. It is playable, and there is only one level. The level can be played to failure or completion. Collision detection works, but is not as thorough as in the original game.

Are you Japanese? I’d like to hear about how the Macintosh scene was in the early 1990s.

You are very welcome! Please do share it with other people over the holidays.

I just uploaded a new version that respects the system setting for 12/24 hour time display. Cheers!

Works great in Wine, I’ve been playing the Windows version on a Mac for years now.

I agree, nbd, you just have to care. Here’s how I did it with my latest game: https://blog.gingerbeardman.com/2023/11/21/yoyozo-how-i-made-a-playdate-game-in-39kb/

Hi Wiebo! I just remembered this game and had to hunt it down. Hope you’re well!

Thanks for the your feedback, I agree entirely with all of it. This is actually the first love2d game I’ve ever made. “Mistakes were made!” as they say. I’ll know for next time. I will expand on it and make it onto a proper game with good accessibility and so on. Thanks for playing.

Haha, thanks! I’ll send the extra monitors over ASAP. I’ll be building on this maybe as a scrollable but still tall view for mobile.

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You need Love2D downloaded on your PC then you can launch the .love file and it will open in Love2D. Sorry for the hassle. Please see here: https://gingerbeardman.itch.io/portrait-curling/devlog/638048/how-to-download-and-play-the-game

It was at the end of a wall. I would say even if there’s a collision between the player and a light, it should not trigger if there is no “line of sight”.

And I enjoyed myself.

I liked this, because it wasn’t obvious. Nice work.

Gorgeous looking game, show real promise.

I like it, though I feel it could do with some refinement in the aiming and computer intelligence.

The way to make a platform game has already been solved, no need to reinvent it. By using existing solution, you can spend time on the rest of the game.

I couldn’t get far, the animation was very nice but the gameplay was not to my tastes.