Great! There won’t be any new builds for quite some time, because I’m deep in the trenches of the next phase of Jinks. Hugely exciting, I’ll keep you updated.
gingerbeardman
Creator of
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765940 my end score, think i died only two or three times. Sorry and/or let battle commence!
It revealed a bug in high score tracking LOL, the game quits before the final reward can be added to “HI”, but thankfully table does show the proper final score. Will push that fix in another build another day, I don’t have it in me after testing this release.

OK, I did some research.
I ran it through these tools:
- https://gptzero.me/share/s/76f49191-07b4-40da-bcb0-75e3e45ff6c2
- “We are highly confident this text was AI generated”
- https://chatgpt.com/share/6a7a2c12-3820-83eb-bca4-5f8796e4a820
- “Yes. It has quite a few stylistic patterns commonly associated with AI-generated or heavily AI-polished writing.”
There are many AI “tells”, and your text has them.
But, I don’t mind how you create your writing, whether prompted or AI-assisted editing/cleanup.
I enjoyed the topic you raised. Thanks for taking the time to put it out there.
All versions updated (no rule changes, just engine improvements)
My current high score is 486910 I’m looking forward to it being beaten so I can get back into the game. Get in touch with me on social media if you want any of the other versions. Cheers!
Theoretical max score is about 1.3M but I think human about 850K?

I know it is perhaps a niche request, but it would be great to get additional platform icons alongside Mac/Windows/Linux.
Examples:
- Dreamcast *
- Nintendo Wii *
- Playdate *
- PlayStation
- etc
* I’ve made games for this platform
The goal is for the platforms to show up as icons on my profile page.
If you don’t want hundreds of icons, it might be cool to have a sort of auto-complete system, so it behaves more like tags. But it’s better than tags because it adds a recognisable platform icon.
It might make sense to start with the most popular non-desktop platforms?
I had the same though! I just got game engine ported to Wii and supporting Wiiremote! My engine is https://jinks.gg a totally new way of making games. Today I will make a bare bones port of your game (block graphics) and let you know how many lines of “code” for the first few levels. Will report back.
As mentioned in “How does your game fit the theme?”: multiple gameplay mechanics involve doing things in descending order, ie. counting down.
I’ll list some of them:
- gates need to be passed in descending order
- there is a special bonus for destroying rocks in descending order
- loose power ups are on a (invisible) countdown, the length is discoverable
- music/sfx use descending chord progression
- etc
And as you say the timer counts down.
If I had to summarise it, the game is a battle against the count down.
Thanks! It was tricky to balance the new stuff, but I’m finding it a lot of fun. Especially dashing for the last gate knowing you won’t collide with a rock as long as you get there first. And it’s fun doing a little spin or dance to get in the black hole a little faster. Did you find any secret stuff?
Played until level 18. Really great idea!
I feel the difficulty progression could be smoother, I didn’t feel there was any increase at all even with more numbers. Perhaps if you have a solver it can grade the puzzles?
And there could be a way to add a little something extra in there, like moving dots.
I’d also appreciate being able to go from 0 to 9, and do away with the reset altogether, would be much less annoying.
Really nice! I like the multi-shot. I cleared the first buzzsaw, played for about 10/15 mins.
Would be cool if getting the whole in less than the number of tees gave me something, like maybe a rewind to last shot position - a kind of undo or mulligan - so I can fix a mistake and don’t have to replay the hole.
More graphics could really take this up a notch. Worth building out to a full experience.
Nice work.

































