A friend and I are making a version for Playdate handheld (from scratch, based on the information in The Book of Kye) and we have added rewind function (using the Playdate’s Crank, naturally). It’s a game changer! :)
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I’ve been playing this and it’s great. Though I’d love limited undo moves!
It also blows my mind that the original was made by a guy from Towednack who I used to see around when I lived in St Ives ~2010.
A worthwhile read, as always.
The game itself won’t be explicit about every mechanic. Dedicated players should be rewarded with the joy of discovering the hidden tricks, their own observations giving them a gameplay advantage.
This is exactly the type of game I strive to create. Bravo.
Currently it’s a bit of a hack that I can’t believe is still in there and still unmentioned. Left alignment is triggered by the text bullet “- “ sequence of characters, so it’s per card mostly added for items with lists so they all align.
How would you like it to work? I’ll improve this for 1.2.
I’ve addressed this in version 1.1, there were a few changes required but it feels/looks much better and more obvious. Most immediately you’ll notice that left/right have been swapped, and new cards come in and go on top.
Good question! It’s can be tricky the first time.
- If you mount the Playdate as data disk, over USB, it will show up as a drive on your computer.
- Open that drive, then drill into DATA folder.
- Then you’re looking for a folder that ends with
- Inside here, we need a finder called
- This is where your .txt files go.
Sideloaded via Playdate website:
Loved this early pico8 game and this is a great conversion.
I’d love to be able to use any D-pad direction or button to fire the ball as the A button is the trickiest to use with the crank.
My main critique is that the ball patterns are (for me) a little difficult to tell apart, but I know first-hand that is a challenge.
Thanks for this great bug report! I need to disable and ignore the crank in game mode. If the crank is out, game mode will currently not work correctly. Once you dock the crank, it will work. On the welcome slide, you can press any button to proceed.
I just found your book when looking into implementing some standard computer science things like queues in Lua. It’s an amazing piece of work you’ve created here.
Also, I have promoted it on my Twitter and also within my game dev circle (Playdate, using Lua).
Best of luck with your future endeavours!
Thanks so much for the kind words! That’s a really good observation and suggestion. We will put it on the list of changes for a future revision. We did put in place a way to avoid triggering zoom as you docked the crank, so any zoom triggering adjustment would have to work alongside that.
A great read! They say you have to there to come back. Nothing is wasted on a journey like this. I see many parallels with my explorations and finding an art direction in Daily Driver. You did it!
I’m really looking forward to this game. I’m a pacifist and don’t play games that involve shooting in but hopefully I’ll find enough to do in this!