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A jam submission

RagdivalView game page

Kick goofy enemies out of the arena!
Submitted by GiacomoFalco, lorenzomigani, GiacomoGD, Miki (Game Designer) (@Miki_GameDesign), Lorenzo Mameli — 1 hour, 21 minutes before the deadline
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Ragdival's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics (Art or music)#222.8463.600
Use of the chosen theme#273.0043.800
Innovation#282.2932.900
Overall#292.6093.300
Your personal opinion#322.2932.900

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme its based on
Medieval Madness: The Castle Champion

Any pre-made / AI assets used (if applicable)
Polygon Dungeons Pack, Music by DavidKBD

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Comments

Host(+2)

The style and music worked really well for this kind of chaotic physics brawler. Love all the visual effects like the sword blurs and the sparks when you hit an orc, you worked really well as a team. Nice entry, thanks for Jamming!

Developer

Thanks! And thank you for hosting this beautiful jam, we really loved working on this entry and we had a lot of fun!
We all hope we can join one more of your jam all togheter as a team!

Submitted(+1)

Nice graphics.. The enemies are quite stupid and using the sword it is not really easy.. also the traps are not very efficient because the enemies don’t go the trap work. I did 3400..Good job.

(+2)

3900

Developer

That's pretty high! Thanks for playing!

Submitted(+3)

7,900 was my highscore, great work!

Physics-driven games have a knack for being nearly unplayable, but you struck a very nice balance here by making only the arm of the protagonist physics-driven. This has potential for more features, more weapons, maybe some spellcasting?

Developer(+1)

Woah you got really good ahaha, well played!

Thanks for the feedback, more weapons definitely were in our design at first we spent a lot of time trying to balance the first weapon and the physics of the arm so in the end we just decided to go for one good weapon as a starting point.

We never thought of spellcasting, it's a really cool idea!

Submitted(+1)

7,900 was my highscore, great work!

Physics-driven games have a knack for being nearly unplayable, but you struck a very nice balance here by making only the arm of the protagonist physics-driven. This has potential for more features, more weapons, maybe some spellcasting?

(+2)

I really liked the location visuals

Developer

Thank you sir!

Submitted(+2)

500

Developer

Thanks for playing our game!

Developer(+2)

Hey guys! Let us know your highest score here in the comments! :D