Thanks for hosting, this was great fun to participate in!
9joao6
Creator of
Recent community posts
Thanks for the kind words!
What I did for the TV light was pretty simple, I take the viewport texture of the TV screen (including the text bits and glitch effects), resize it in code to 8x8 linearly, then I crawl through all of those pixels, averaging them into one final color as I go. Then I apply that to the shadowed light coming from the TV, an unshadowed light in front of it to simulate bounce lighting, and a radial sprite in front of the TV to emulate glow.
I could’ve made more than one shadowed light, or increased the downscale resolution, but since I was aiming for browser builds, I kept it very simple and mostly performant :)
Yeah I encountered this issue too. I put a tiny warning on my game about that, but I don’t think it’s going to be much of an issue, not only because Vinny doesn’t even use OBS and XSplit might hook into games in a different way, but like you said, window capture works just fine too.
If it does end up being trouble due to the flipped cursor, I might make a hotfix that adds a toggle to flip the cursor sprites upside down :P
That was fun! You should check if the player should be able to stop crouching before you actually let them - on the crouch tutorial part, you can uncrouch and clip into the ceiling, getting you stuck. Also I’m not sure what exactly I did wrong but the first few times I tried the slide section, it didn’t give me enough speed to cover the jump before the mushroomless part, despite hitting no obstacles. Otherwise, nice work!























