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9joao6

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A member registered Jul 22, 2015 · View creator page →

Creator of

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Thanks for hosting, this was great fun to participate in!

Thanks for the kind words!

What I did for the TV light was pretty simple, I take the viewport texture of the TV screen (including the text bits and glitch effects), resize it in code to 8x8 linearly, then I crawl through all of those pixels, averaging them into one final color as I go. Then I apply that to the shadowed light coming from the TV, an unshadowed light in front of it to simulate bounce lighting, and a radial sprite in front of the TV to emulate glow.

I could’ve made more than one shadowed light, or increased the downscale resolution, but since I was aiming for browser builds, I kept it very simple and mostly performant :)

The first stream was definitely filled with the big hitters I think we all expected to see, they were all incredible :)

These are so absurdly cool

Thanks for hosting this jam, and doubly so for all the invaluable feedback! Congratulations to everyone who participated, I hope to see your games on stream!

Thanks a lot, I’m glad I made something that some people think is worth exploring further!

I’ll see how far I can take it, thanks!

Thank you!

Thank you very much!

Thank you very much!

That was lovely, and the bounciness of the sprites and artwork makes even just the act of moving around and progressing dialogue very fun, great job!

Thank you very much! Diagetic interfaces can be a bit of a pain to set up and manage, but man they’re so fun once they’re implemented, definitely recommend you giving them a shot :)

That was absolutely incredible - the art, the mechanics, the music, the feel! Great work to the whole team!

Yeah I encountered this issue too. I put a tiny warning on my game about that, but I don’t think it’s going to be much of an issue, not only because Vinny doesn’t even use OBS and XSplit might hook into games in a different way, but like you said, window capture works just fine too.

If it does end up being trouble due to the flipped cursor, I might make a hotfix that adds a toggle to flip the cursor sprites upside down :P

That was fun, nice work!

Unless there’s more shards or orbs I missed, I think I got all 8 orbs in total. That was fun!

Other than the mentioned lighting bugs, the only other thing I encountered that seems like a bug was the music in the ship not looping.

Great work!

Thanks!

I’ve definitely only scratched the surface of what could be done with this idea, so we’ll see - thank you!

Thanks a lot!

Jumpscoot

The ending was brilliant, really good job on this collection!

Really cool concept, took me an embarassing amount of time to figure out ducks had to be clicked to be collected lol, good job!

Had a lot of fun figuring out the mechanics for this one earlier today, well done!

Very satisfying, well done!

That was fun! You should check if the player should be able to stop crouching before you actually let them - on the crouch tutorial part, you can uncrouch and clip into the ceiling, getting you stuck. Also I’m not sure what exactly I did wrong but the first few times I tried the slide section, it didn’t give me enough speed to cover the jump before the mushroomless part, despite hitting no obstacles. Otherwise, nice work!

Actually hilarious cutscene dialogue with those spliced voicelines

Easily my favourite entry so far, well done!

The folder’s name has to be palettes, with no typos or capital letters, make sure the name is correct. If it still doesn’t work, send a screenshot of your folder browser

Thanks, I’ll note that down for next patch!

Can you let me know which ramp that was?

Then there’s something wrong with your computer, if it already worked once it should work every time

Try the compatibility mode bat file

Not sure yet, for now just those two

Nope, it’s an endless highscore chase mode

Hold the Scream button while pressing Play on the main menu

You can leave a 1-star review here if you really wanna be that rude about it, jesus lol

How to unlock Run Like Hell Hold the scream button while pressing Play in the main menu

If you run it with the new Compatibility Mode.bat, it switches it from Vulkan to OpenGL

Hey there, I’ve addressed both of those issues in the latest update!

Great to hear, thank you for the reports!