Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

9joao6

85
Posts
106
Followers
2
Following
A member registered Jul 22, 2015 · View creator page →

Creator of

Recent community posts

That's very bizarre, not sure what's up with that...

Thank you very much!

Thank you!

Thank you very much!

Thank you!

I was afraid to try this due to it being a flying game, but turns out my motion sickness doesn't kick in if I'm in a static object relative to me. This was really fun! The controls feel fluid, and chasing/shooting the ball was fun. Was surprised when it actually went down, thought it was just a constantly-dodging target practice! Good work!

Oh no yeah I knew of the hint because I saw the video and I used it, just that yeah could've been told ingame

Thank you!

That is indeed intentional, but only because it was too late to try to physically stop the chisel in place on contact, so it could've definitely been improved had the foundations been better. Thank you!

Thank you! I actually thought the haptics were too weak on my Index controllers, maybe OpenXR doesn't normalize haptic strength across devices? Thanks again!

The aurora borealis was actually the very last thing I added, surprised it was even noticed at all. Thank you!

Thank you! The imprecise brush was a sacrifice for the algorithm that destroys floating chunks, but not a great one I'm aware. Thanks again!

Felt a little awkward having to start facing backwards, but other than that, pretty nice game!

Very fun, hard to control but super intuitive!

Sadly could not play for long due to lack of a tunnel vision option, but what little I played was fun! Keep it up!

Sadly could only make it to cannon 3 before I spent 2 minutes hitting no coals in :')

Pretty fun, the vuvuzela gave me a good scare the first time lol

Very cute!

I tried washing the cookies with the water bucket but they kept flying off :')

Highest I got was 991, good work!

Very cute and simple game, could've definitely used the hint to show where I still needed to iron but it was nice nonetheless!

Thanks a bunch, and thanks for hosting!

Seems like the game is a bit buggy, but the presentation and animations are out of this world 🥁Fantastic work!

That was a cute adventure, good work!

Thanks!

Interesting idea, but I don't feel like I'm using it to its fullest potential, since I don't know what functions there are besides the initial ones.

The game seems to keep me away from reaching the first updraft, acting like an invisible wall, what am I doing wrong?

Very fun little game, I was close to winning, but got too close to the car at the last second, oops. Great work!

The z-depth mechanic and minimap were a really interesting feature, making a platformer with some depth to it is very cool, good work!

Fun little game, good work!

I can't seem to launch the game properly, it only shows a gray screen and proceeds to freeze there, am I missing some dependency?

7,900 was my highscore, great work!

Physics-driven games have a knack for being nearly unplayable, but you struck a very nice balance here by making only the arm of the protagonist physics-driven. This has potential for more features, more weapons, maybe some spellcasting?

7,900 was my highscore, great work!

Physics-driven games have a knack for being nearly unplayable, but you struck a very nice balance here by making only the arm of the protagonist physics-driven. This has potential for more features, more weapons, maybe some spellcasting?

I wasn't quite sure what I was doing, but I still had fun, so I'd say that's a win!

I don't know how to play this game, it only seems to come with a single Lua file.

You don't understand, I need more of this. Please take this idea to greater heights in the future! Excellent stuff!

Very charming game! A little strange that perfect timing means getting the notes in the very center of the character, but not that bad. Very nice work!

It's cool that the player orbits the planet it walks on, nice job!

Very funny idea, and a nice execution as well! I feel like the game should've told you that the bullet that you recover is not the bullet that deals damage, but it didn't take long to realize that anyway. Good job!

Probably the funniest game so far, but also with a surprising amount of depth!