I do not have any video at hand, but you are free to watch those at the bottom of Vazkii's Psi page. http://psi.vazkii.us/
Recent community posts
It has to be a 7-frame horizontal spritesheet. This is because the first frame is the weapon in its normal state, and the 6 other frames are the glow animation when on the ground. Make sure the 2nd frame is the weapon completly white, outline included!
- Just use has_ultra(ultra_name) to check if your character has an Ultra. If he does, do something, if he doesn't, do something else!
- If the latest snapshot supports this, you can spawn a Burst object, and give it a bullet variable that equates to an object, like a Slug or a Bullet1. No support for custom projectiles at the moment though.
- Yes, any area that starts with an ID higher than 120 is a secret area.
- Yep, that's a glitch, dunno how it happens, still looking into it.
Please refer to the instructions, this error occurs when you install the mod on the wrong folder. It needs to be the same folder as your Nuclear Throne .EXE file, as well as where all the 'mods' branch files are.
In the Custom Asset Editor, hit Ctrl+T to generate template files for missing sprites. And set the Area variable to where are you want it to spawn in. 0-2 is Desert, 3 is Sewers, 4-5 is Scrapyard, etc.