Hot dog there is so much i love about this! The gameplay was super hard as i have zero-rhythm but i persevered to earn the respect of my father's silhouette. Great writing, band poses and cover of 'Bye bye bye'. This fully delighted me, thanks for Jamming!
Play game
RHYTHMICA LIVE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Your personal opinion | #1 | 4.211 | 4.211 |
Aesthetics (Art or music) | #3 | 4.211 | 4.211 |
Overall | #3 | 3.947 | 3.947 |
Use of the chosen theme | #5 | 3.947 | 3.947 |
Innovation | #8 | 3.421 | 3.421 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme its based on
Theatre of Magic
Any pre-made / AI assets used (if applicable)
A couple of SFX under CC0 license
Comments
This is great! The visuals are a very cute and cohesive style, and the writing constantly made me chuckle. The rhythm gameplay was often hard to read timing-wise, but the gameplay is forgiving enough that this didn't stop me from having a fun time.
I enjoy playing your game, wasn’t really hard.. but was fun to finish all the levels. good job.
Great rhythm game! The mechanics were straightforward and well executed, and the actual music was fun to listen to. My one critique is that it seems a bit odd conceptually that the perfect time to deflect spells is when they're directly on top of you rather than about at arm's length. It took me a bit of time to get into the rhythm because of that, but when I got there the game was a blast!
Very charming game! A little strange that perfect timing means getting the notes in the very center of the character, but not that bad. Very nice work!
Played the game from start to finish, love the concept and the art!
I really like Rhythm games and this was of no exception, really fun.
If you want some feedback on my playthrough:
- I had a bit of an hard time realizing how to make a "Perfect", I was aiming to "Deflect" the projectiles so I didn't want them to touch me, but that was not the Perfect Timing. After a while I realized that they have to be on top of you, usually in games like this there is some sort of indicator (like a line) that indicates when the note will be Perfect Timing.
- The notes are all based on the Rhythm alone, almost none of them follow the melody. This is good, but tends to lead to a repetitive gameplay, there are some cool part of the songs where I want to follow the melody (the most intense ones). Switching between melody and rhythm should add some variety to the gameplay resulting in a more fun experience.
- Not a feedback, but i managed to get S+ on the last song, and it felt really cool!
- I like how you differentiate between hit notes and accuracy, if I'm not mistaken accuracy is based on how well you hit those notes and points are how many of them you hit.
I really had a lot of fun playing the game, thanks for the work!
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