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Copacal

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A member registered Feb 27, 2023 · View creator page →

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Is a decent stealth platfotmer, did have a bit of trouble figuring out what the overall goal was and how the energy mechanic with the collectibles worked

I liked the general concept and the art, but kept getting a bug where I was invincible. The stealth ability also seemed a bit overpowed and in contrast it felt like there were too many enemies in some areas. Think with some more polish and a bit of balancing it'd be really fun, the stealth mechanic was really cool

Found this to be pretty fun, I especially liked the minigame to stay in stealth. Was a bit frustrating having to restart the entire level after each death and having to repeat the same challenges. Think its a great base and could be even better with some more polish and features added

Interesting take on the stealth theme! Sort of looking at the from the other perspective. I really liked the aesthetics and sound for this and it seemed like quite a professional game. Good submission!

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I really liked the aesthetics and sound for this game, with the music being very eerie! Unfortunately you have to Alt-F4 to restart the game but gameplay was quite fun nonetheless. Just a shame I couldn't play the piano haha

This was fun but a little bit buggy, thought the balancing was done quite well

This was fun to play, although I found it quite hard. Think either the dangerous objects should be slightly easier to see or you should have little bit more time. Also the fact that there is no limit to how many times you can swipe left can kind of be exploited, the best score I got was by swiping right until I only had one life and then swiping left loads till I beat my highscore. Aesthetics and sound were also cool

Game was fun, could be even better with more polish and the additions you mentioned in your comment. Think maybe a detection mechanic so you aren't instantly caught might be good, or a chance to escape instead of an instant game over? Also since Z is the button to go back when you die as well as the dash button I sometimes found myself quitting to the main menu when I died trying to dash. Liked the music too

Love the music, sound and art, gives it a lot of character, fits the theme really well and is very fun. Is the kind of game that makes you want to play it again, and the challenge seems to balanced really well, kind of game you can keep trying and get better at as it gets more challenging

Think the concept you went for was very cool and unique, and was pretty fun. The chase music and not being able to see the enemies location all time was spooky, and the sonar changing colour based on what's nearby was cool

Thought this was really fun, felt a tad slow but it probably wouldn't work as well if it was much faster, thought the level design was great. Seemed to be balanced pretty well and a good level of challenge, did seem maybe a bit difficult to easily predict whether you could make it past a camera with lots of prisoners but I did always manage to make it past. I initially thought the holes in the ground would kill me if I went in them, took a while to realise it was for freeing prisoners lol. Liked the music and also the art a lot too

Felt this fit the theme really well and loved the pixel art, and thought the music was pretty good. Was fun to play, would like to see how this project goes if you choose to continue it after the jam

Is a cool concept but found it a bit too easy, think it'd be funner if it was more challenging, maybe if the monsters were more intelligent and could see and chase you etc or something. Also would be nice if you could see your current score. Thought it the theme well and the aesthetics were cool, think it has some good potential

Playing this was good fun, I felt the similarity between the characters was balanced pretty well, I thought it was a bit easy at first but as more characters were introduced it got more challenging which was good. Also fits the stealth theme differently to most entries I've played so far with it being about the enemeis hiding in plain sight which is cool, and the music was pretty catchy

Was very fun and had a great level of challenge, to begin with it took me a couple of goes to realise standing still makes you hide but once I realised that I picked it up pretty quickly. The telegraphing of the attacks works pretty well, think it'd be nice if more types of enemy attacks/challenges were introduced as you get to the higher scores, would like to see where this goes if you develop it further

Found it very hard but when I got it right it was pretty fun. Were a few moments where it felt like I shouldn't have died or that it was too hard. Think I also hit a bug with the time boosts, there was one level where you could always pick it up and get the extra time and keep dying and getting it for unlimited time. I didn't get the controls at first but didn't take long to figure it out from the tutorial level. The music and aesthetic were also nice, I enoyed it but think it'd be more fun if it was balanced to be a bit easier (or if I was better at it)

Was enjoyable, although I think it would have been better with a crosshair? Maybe it was the intention not to have one to make it more challenging, but I found it a little irritating that I couldn't hit the enemies - maybe I should just get better! Really enjoyed the music, especially when nearing the end.

Really enjoyed Flappy Bird years ago and this was good fun! Shame it doesn't meet the theme but was an enjoyable experience.

The game was fun and I especially liked the art and music, think it would be an improvement if there was some balancing with the weapon like if you had a limited amount of ammo and had to pick it up from enemies/get it on a timer. Found a bit too easy as I could hide in a corner and spam shoot all the enemies. Also the fact that the wisps multiply your score makes it hard to compare whether you did well to other players personally, think it might be better if maybe killing different enemy types gave different scores? Think it could be even better with more development with more features and balancing added

I enjoyed playing this even though it was slightly challenging! Definitely met the theme well also.

Great submission! A challenging game that fits the theme very well, who knew some red blobs could be that scary?

Great submission! A challenging game that fits the theme very well, who knew some red blobs could be that scary?

Was quite a fun game to play and the dialogue was a funny touch! Like others have said it's quite a unique take.

I also enjoyed the aesthetic and sound, but like below I wasn't sure how to play the game at first. I had a better understanding but it seemed like things were missing to progress? A tutorial would definitely be more helpful.

Liked the aesthetics and sound a lot, and liked the movement once I got used to it. Always found myself losing where the hive was and not being able to find my way back and getting eaten by a bird or freezing to death. Would be good if there was some beacon showing where the hive is, or indicators so you know the general direction it's in. Also think the stealth aspect could be improved like showing indicators of where the birds are and ways to evade them

Met the theme well but like other comments I think the controls were a little hard to manoeuvre. Game has potential though and I wonder what it would have been like with that missing texture export to know the jump timer.

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Loved the aesthetics and the music, and fit the theme quite well. It was fun but slow to pick up, was better when more cats spawned and when entire rows started getting dangerous. Although there was time pressure with the cheese for getting the biggest combo, I think it'd be good if they also expired to create more pressure, and if the cats could detect the player and follow them to make them more dangerous. Also think the row kill thing (not sure what to call it) could do with a sound indicator and could be made a tad clearer visually. Interested to see how you might update this if it gets taken further

I really liked the aesthetic and sound for this game! I don't think it fit the theme for this game jam though and the gameplay was a little repetitive, with not much skill needed. Perhaps maybe a bit more variety in the gameplay would increase the re-playability.

I like the concept but found it very hard, think it'd be better if there was a bit more time to figure out which colours to mix before you lose, I guess I'm not the best with colours maybe as I didn't always find it obvious which ones to mix lol

Was a fun concept, I did think it seemed a bit too easy as the suspicious customers all seemed to do the same animation, although as more customers came I stopped being able to track them all so seemed ot work. Think it has good potential if you were to take it further with polishing and more features

I enjoyed this game, the gameplay was quite fun and I appreciated the different difficulty levels! I also really enjoyed the ambience and background music, which fit the theme well.

Seems like a good base, think it could do with some interactions with the environment and different ways to manipulate the enemies.  Also seemed to come across some bugs where the level would move onto the next one instead of restart

Was fun but difficult, was cool how you could evade the enemies by hiding round corners and stuff, hiding in the ladders seemed a bit op though. Also thought it was other players for like a second like someone else said lol

Thought the music was great and set the atmosphere really well along with the visuals. Found the ship quite hard and frustrating to control, and wasn't sure why I kept losing to begin with (kept hitting the sides). Found spamming brake made it very easy to avoid the enemies  which worked for a long time until I encountered a really big one I failed to evade. Also wasn't sure why you would turn off the flashlight, think would be a bit better if the flashlight key was F or something closer to the rest of the controls

I enjoyed the game, but found it hard to keep track of all the enemies and things to avoid with so much on the screen. I did get funner as I got better at it and used the powerup things though, wasn't 100% sure when I was detected or how the pink walls worked properly, seemed like maybe it was like touching a pink wall makes the ships come out to attack you but sometimes they seemed to come out anyway I think

1110

Sounds and looks great, gameplay was interesting and maybe slightly repetitive but the theme was met well! 

Think if this were to be developed further it could have potential to be pretty fun, would be interesting to see how this style of game could fit the stealth theme

Found this quite addictive, was pretty fun fits the theme like having to hide in the colour that matches you. Think it might be a bit better if the colours were a tad more different that eachother, also colourblind options would be cool if you were to go further with it.