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Oubliette - Game Jam's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #11 | 3.563 | 3.563 |
Sound | #16 | 3.125 | 3.125 |
Overall | #29 | 2.766 | 2.766 |
Gameplay | #38 | 2.375 | 2.375 |
Theme | #56 | 2.000 | 2.000 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
i think its a nice game and the visuals are great! just some feedback would be nice
Seems like an awesome mechanic, but it's a bit hard to discern what is happening with your cards.
You have an interesting combat system, I think if you added more visual feedback on actions and whats taking place it would help a ton.
Also the snake graphic is amazing! 10/10
I dig the dark ambiance! It is a shame that the web build makes the gameplay buggy and a bit cryptic.
Cool game! I see that It is some type of card game and the look is really cool!
Very immersive with the bgm and stylized graphic. However I think the game a bit difficult to understand (and the UI bug make thing worse). I feel like this could be developed into some great roguelike game.
Definitely quite a different take on the whole stealth & highscore theme, definitely liked having a bit of strategy with what cards I was gonna pick. Bit of a shame that the web build decided to mess with the UI.
I also enjoyed the aesthetic and sound, but like below I wasn't sure how to play the game at first. I had a better understanding but it seemed like things were missing to progress? A tutorial would definitely be more helpful.
Very cool game! Love the art-style and the immersive/dialogue-less gameplay system. It was a little obtuse at first, until I read the help pages, so I do think some introductory sequences to teach the player how to play would go a long way.
Thanks for the feeback! I definitely agree, if I were to continue with this project a more comprehnesive tutorial would probably be among the first tasks on the to-do list!
I don't know how you were able to achieve this look of the game but it looks very cool. This is definitely a fun and unique submission!
Thanks! The basic concept is using a very low resolution target texture on the main camera that is then displayed on a Screen Space - Overlay canvas! It was definitely a nice looking workaround to make my amatuer modelling skills look more stylistic and cool haha :)