Ah the magic of shader. I see, thank you
Tempetus Cabinet
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Since it's just starting to learn gamedev, this is a quite good project. Some improvement I can think of is reduce the distance the player travel when you just tap the movement button, make it more precision. You can also tune the camera smoothing, it's already built in with the camera in Godot. Make it more pleasant to play. Keep learning and making game!
In term of gameplay, it is very good already. Lots of content to enjoy through. The audio could be a bit more exciting (probably because of the limited time so not big deal) and the graphic is simple yet aesthetic. Some of the UI UX could be improved, such as label what the fish power do (i keep forgot them), current stat and switching the fish power. Overall a great entry!
I loved it. The animation for manual, the old school internet music, the low-effort voice acting and the wonky artstyle melt together very well. The UI part can be improved a bit, such as label the bar as oxygen/wait time and label the food in fridge, but it not that big deal. Suprisingly, my favourite part of the game is reading and enjoying the manual. Great job!
Btw, is the music you make yourself? It's really catchy so it would be great if there a standalone version of it.
Very relaxing and has pleasant graphic. I think it can be too easy (or I didn't go in the right direction) but maybe spawn more aggresive enemy sooner will make it more exciting imo. The sfx is simple but effective, give enjoyable feedback. I also got a bug where the first egg circle ui always show even though I have no more usable egg, but it's not a big deal. Great work!
A clear inspiration from Risk of Rain game. It's impressive what you managed to made in the jam. The game is enjoyable and easy to get in. Some stuff could be improved is balancing the health of enemies: For example, I found the rock bat is way too tough compared to the prism enemy, which just make it kinda weird. Otherwise a great jam entry.
Very philosophical dialog, which is a breath of fresh air for usual game in jams. The narrative is well paced, and I like the mechanic of level 3. Some pet peeve I have with the game is switching left and right teleport the player a small distance. Otherwise a pleasant experience playing the game. Good job!
Thanks for playing! The game has no sound, sorry. I didn't have enough time so please bear with it. And Yes, Im aware that font size is an issue so Im thinking on either just make it bigger, or add a magnifying glass to use. Either way, it won't be a problem in the full version.
For the result, I don't think it gonna get any decent because lack of content, though haha. But I didn't mind, cause seeing a lot people like the premise of the game is already a reward for me already.
Thank you. Yeah, I planned to add some mimic-human monster, but slightly off (like, Uncanny Valley). But I'm unable to spend enough time on the jam so it has to cut short (Check the GitHub commits and you see I barely made any progress first week haha). For now, maybe we can considered invalid documents as something "aberration"? They're a bit stretching but it's there.
Very nice game! The artstyle is charming and the intro music is very fitting, setting the detective-game mood very well. Control is simple enough and it's seem bug-freed, as I played through the entire without much trouble. I think the theme "It's spreading" is a bit stretching for the game though (not that it matter after the jam anyway). Also, the dog detective dialogue is really insufferable so if it the intended design you probably got it.
This game is quite enjoyable. The asset remind me of those Atari-era game, so it has some stylish point despite being simple. The game itself is easy to understand and work quite well. There are few points I think could be improved:
- Faster fixing tower time: Since it's not like we are defending the tower or anything, I don't see the point for a long fixing time
- Make the scanner work better for close range: I'm not sure if this one intentional or not, but the scanner has trouble detect mines at close range (behind the first "wave").
Other than that, great game you made there.
thanks for playing. In the setting, there is a zoom camera option that may help a little bit with counting the stars ( i should let player know that in the level instruction though). And yeah the color is a bit problematic. Maybe I will add an accessibility option that just let player know the color