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Tempetus Cabinet

30
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13
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7
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A member registered Jan 07, 2016 · View creator page →

Creator of

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Wow that surely look trippy. You are right about performance, there are similar feedback about it. However you are the first report with this graphic glitch. May I ask what your OS and graphic cards? Does the problem still persist after you restart the game? Does it bugged out immediately on game start or after level change?

It would be great if you answer those questions and help me find the cause. And thanks for playing our game <3

Hi Piellow, thanks for playtest our game.

The first area required you to go to the top left part of the map and lead the drone there to the bottom right, which there is a generator, which power up the door. There's a lack of tutorial so it auite confusing, yes.

The FPS seem like quite problematic, similar to our other feedbacks, we will work on it more.

And our artist are fonna very happy with your compliment.

Anyway, thanks for your understanding and useful feedback.

Thanks for playing our game and your feedback.

- The double jumping feel you mentioned is interesting, I will look more into it. The length you have to jump after got the 1st drone is definitely barely reachable. (it's just a way we want to secretly teach player that they can grab ledge, guess it didn't work so well).

- You right, we barely able to finish the level so tutorial text is quite low in priority. The sign board is a cheap and easy way to put in some instructions.

- This is good one, we will keep that in mind.

Great idea and execution. The game has considerable content and replayability. Animations are juicy and go well with vfx. Audio could be improved with more bgm and more varied sfx.

Good game!

Very polished game. Combat feel satisfying with all the vfx, and the game has good amount of hidden upgrade that encourage exploration. This game giving me a strong Hollow Knight vibe.

One thing I don't like though, is the way your character dash forward if they attack. It make a bit hard to maintain position from enemy.

The animation and rope physic look nice, but I think a bug or something (or maybe I just dont understand) made me stuck in the first area. 

A very polished game that show the dev put a lot of effort in it. BGM is atmospheric and has a cool intro too. Gameplay has depth with the bio energy mechanic.

Some feedback for improvement:

- The font is hard to read.

- A mouse sensitivity slider would be great for a fps.

- The final boss floor eletric attack is too big, hard to maneuver around

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+1 for making the Windows Critical Stop sound as speech sfx

Good concept but too harsh at the beginner. You barely has any time to look, and time time you get for making correct choice is not much either.

Very immersive, remind me of my younger day. Sound design is great and the room is fun to look at.

Simple yet fun game. Artstyle is good, and I like the control style that the further the mouse is, the faster you move.

Thanks. The trick we used is Unity URP Post-processing stack (with some lighting). It make thing look super nice without much effort. I used Vignette, chromatic abberation, film grain and bloom. We post the source code in the game page, you can check it yourself if you want.

Interesting concept with number of cops = amount of money you take. Make you think twice about more risk for more reward. I think it can be improved on sound more. Good work!

Excellent concept and very creative. Feel very tense when monster near you. The sound effect is very good, allow me to guess where the monster is without seeing it. I think it has high potential if you develop it more.

Very good AI, feel like real player. The aesthetics is excellent. I think how about instead of score based on kill, how about score based on how you kill? Like if you just take the few last hit (aka Kill steal) to kill the enemy, you should have more points. More fitting with the theme of the jam too: You wait in vent for the right moment to pop out and steal the kill.

Fun and smooth game, and has a good base to build up into a great casual game.  Congrats on your first game jam. I have a suggestion for quality-of-life feature is pressing spacebar to continue instead of using your mouse.

Very immersive with the bgm and stylized graphic. However I think the game a bit difficult to understand (and the UI bug make thing worse). I feel like this could be developed into some great roguelike game.

I think it's a clever take on the jam "Stealth" theme. It's not you who hidden, but the object are. Picking up object are see money + rarity make brain happy, like in those Diablos game. However I think the startup is slow, speed up the progression in the early game would make it more satisfying to play.

The game simple to understand and fun to play. Control movement + dash feel smooth. The coin jingle sound when pickup treasure is very addictive. Great work!

Yup, I want to do so too, but then it all "average gamejam experience" with the limited amount of time. Will do that after the jam end. Tks for playing and your feedback!

Thanks. My other teammate keep criticizing me about "That not how real sonar look / work" though lol.

Your game look simple at first but it's very interesting and has depth. Also the background phonecall is very fun to listen to. One suggestion is adding a help or manual on how things work (it take a bit of time for me to guess the game flow). Great game!

The vision cone is great and movement is smooth! Although I wish there is option for strafing (like using A/D). Is it intended?

I'm happy that you like it. I planned to add 1 or 2 more areas and then call it finished since the real Silksong is gonna come out soon (hopefully). Thanks for playing.

very polished, just need more audio stuff

May I ask what engine you used? The graphic is fantastic. It looks like Unreal Engine but I'm not sure.

That's a good idea! It probably increases the game immersion and feels more fluid. Thanks for your feedback.

It's giving me a similar experience to the old Thief series. Especially the grabbing ledge to pull yourself up. May I ask how you implement that feature?

Although it doesn't have a clear goal, it quite fun and satisfying to swing around the world with the grappling hook

nice artsyle