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Tempetus Cabinet

83
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A member registered Jan 07, 2016 · View creator page →

Creator of

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Ah the magic of shader. I see, thank you

The game look so pretty. May I ask how did you create such graphics? Always interested in this but don't know where to start.

Thanks for your suggestion, but Im not work on this anymore, sr! Thanks for playing anyway.

Pretty relaxing. I think the pixel art font doesnt really go well with your doodle artstyle and a bit hard to read, but other than that is a good game. I loved the sound effect and the "no wrong way to play" design, like other commenters mentioned. Good work!

Since it's just starting to learn gamedev, this is a quite good project. Some improvement I can think of is reduce the distance the player travel when you just tap the movement button, make it more precision. You can also tune the camera smoothing, it's already built in with the camera in Godot. Make it more pleasant to play. Keep learning and making game!

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It look cool, but for some reason, the game didn't display color correctly on my screen. It just black and purple pixel messed together. I'm using Linux Mint and on Firefox, if it help.

In term of gameplay, it is very good already. Lots of content to enjoy through. The audio could be a bit more exciting (probably because of the limited time so not big deal) and the graphic is simple yet aesthetic. Some of the UI UX could be improved, such as label what the fish power do (i keep forgot them), current stat and switching the fish power. Overall a great entry!

The graphic is polished, sfx is ample and the gameplay is easy to understand. It's will be better if it has a bit more depth in term of mechanic to it. Overall imo it's a good quality game.

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I loved it. The animation for manual, the old school internet music, the low-effort voice acting and the wonky artstyle melt together very well. The UI part can be improved a bit, such as label the bar as oxygen/wait time and label the food in fridge, but it not that big deal. Suprisingly, my favourite part of the game is reading and enjoying the manual. Great job!

Btw, is the music you make yourself? It's really catchy so it would be great if there a standalone version of it.

Creative strategy game, but could be improved more on the explanation and UI part. After figure it out a bit and understand the system, it's quite fun. Currently it doesn't have an endgame or a score system yet so it kinda under rewarding when play. Nonetheless, the game is promising!

Very relaxing and has pleasant graphic. I think it can be too easy (or I didn't go in the right direction) but maybe spawn more aggresive enemy sooner will make it more exciting imo. The sfx is simple but effective, give enjoyable feedback. I also got a bug where the first egg circle ui always show even though I have no more usable egg, but it's not a big deal. Great work!

Thank you for let me know. Its a bug in win checking, i fixed it but gotta DM the host a new version i guess. Thanks for playing.

Thanks for trying out the game. Story is one of my main focus in this game, so im very happy to hear you like it. And yes, that camera has such zoom in feature for a reason ;)

This game is challenging but not too frustrating. Simple and quite fun for a few minutes. Good work!

A clear inspiration from Risk of Rain game. It's impressive what you managed to made in the jam. The game is enjoyable and easy to get in. Some stuff could be improved is balancing the health of enemies: For example, I found the rock bat is way too tough compared to the prism enemy, which just make it kinda weird. Otherwise a great jam entry.

Very philosophical dialog, which is a breath of fresh air for usual game in jams. The narrative is well paced, and I like the mechanic of level 3. Some pet peeve I have with the game is switching left and right teleport the player a small distance. Otherwise a pleasant experience playing the game. Good job!

Thanks for playing! The game has no sound, sorry. I didn't have enough time so please bear with it. And Yes, Im aware that font size is an issue so Im thinking on either just make it bigger, or add a magnifying glass to use. Either way, it won't be a problem in the full version.

For the result, I don't think it gonna get any decent because lack of content, though haha. But I didn't mind, cause seeing a lot people like the premise of the game is already a reward for me already.

Thank you. Yeah, I planned to add some mimic-human monster, but slightly off (like, Uncanny Valley). But I'm unable to spend enough time on the jam so it has to cut short (Check the GitHub commits and you see I barely made any progress first week haha). For now, maybe we can considered invalid documents as something "aberration"? They're a bit stretching but it's there.

Thanks. It will, worry not.

Thanks for your feedback. That a feature I planned on doing after finishing up the story. Make it a lot more immersive, right?

Thanks for playing! You should try it when you can. It's both a very unique and enjoyable game.

That's great to hear. Thanks very much <3

Haha you are right. A bit more sfx and it would be a lot more pleasant to play. Unfortunately, time is not infinite so it is what it is. Thanks for playing.

Pretty and retro graphic design. The game is quite simple to understand and fun to play. Good game!

Very surreal and creative design, remind me of Cruelty Squad with the UI design. A bit hard to play but it's the charm of the genre so I don't mind. Unique game like this are why I like indie gaming so much.

Thank you. That's exactly what Im doing, and will update it after the jam. I wish I had a bit more time to add more content, as writing and connect the dialogus together is a lot more time consuming than I thought.

Thanks for playing =))

Very nice game! The artstyle is charming and the intro music is very fitting, setting the detective-game mood very well. Control is simple enough and it's seem bug-freed, as I played through the entire without much trouble. I think the theme "It's spreading" is a bit stretching for the game though (not that it matter after the jam anyway). Also, the dog detective dialogue is really insufferable so if it the intended design you probably got it.

This game is quite enjoyable. The asset remind me of those Atari-era game, so it has some stylish point despite being simple. The game itself is easy to understand and work quite well. There are few points I think could be improved:
- Faster fixing tower time: Since it's not like we are defending the tower or anything, I don't see the point for a long fixing time
- Make the scanner work better for close range: I'm not sure if this one intentional or not, but the scanner has trouble detect mines at close range (behind the first "wave").

Other than that, great game you made there.

I has some trouble with pipe placement, it feel like pipe are placed 2 tiles ahead (instead of 1 tiles ahead/in front of your body). Also, based cover image. Kudo to who design the character

Very cute game and artstyle. I wish there are button to skip to certain point so it faster and easier to try different routes. Great writing too.

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thanks for playing. In the setting, there is a zoom camera option that may help a little bit with counting the stars ( i should let player know that in the level instruction though). And yeah the color is a bit problematic. Maybe I will add an accessibility option that just let player know the color

thanks for playing and suggesting about those issue. I will made some change so it more pleasant to play

Very addictive! I enjoyed it a lot more than I thought. The artstyle is charming and cute, and the gameplay loop feel sastifying.

Even though it's not very related to the theme, the game is sastifying to play. Artstyle choice is very unique and beatiful, and the music is fittingly otherworldly. It does has some problem with audio clipping when crushing through the rock pillars though. Anyway, great game.

What node you used for the wires? It's so smooth. The gameplay is very simple and easy to understand, can has potential to be a very fun puzzle game. Artstyle is very gentle and pleasing to the eye. Great game (pat you on the back)

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The physics for controlling the rocket work quite well and predictable. However I find it a bit annoying that it very easy for the rocket go outside of the camera view, and then you don't know where it is anymore. Maybe a follow camera would help? The game has nice pixel graphic and good potential!

Beautiful artwork. The newspaper design also look very on point. I have some trouble with reading the text on the the two A4 paper (the one with handwriting) so it probably could be improved. Nice work!