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Coding Mojo

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A member registered May 24, 2019 · View creator page →

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Heya !

Senior developer with a strong backend expertise is looking for small freelance tasks, either front-end or backend. You can check my linkedin profile to see my previous experiences https://www.linkedin.com/in/thomaspradeilles/

Paid work only, but I'm open to small budgets if I can get fun from it ;)

2019, July 3 : Devlog #5

Going procedural, I met this good friend Perlin Noise. So I create this Layered Perlin Noise tool in order to generate terrains shapes of my taste. In this specific case, I'm looking for continental looking terrain shapes with larges plains and few mountains from time to time.

2019, June 11 : Devlog#4

I spent last few days working on sandbox optimisation in Unity. From draw calls to multi threading, I talk about the most impactful changes I made to go from 15FPS to more than 110FPS during the main game loop

What's new :
- Improved overall performances
- Added demo controlable character, movement validated on the grid (can't walk on water, can only climb 1 tile height at a time)
- Re-skinned devlogs, now in english

2019, May 28 : Devlog#3

I continue the hard work on the sandbox 3d grid.

My first task was to improve a bit the construction mode so I can build my zone faster. I then had to work on a lot of different optimisations detailled in the video in order to improve the loading and display of my map, a long fight for the FPS I did not yet completed fully :)

Hope you'll enjoy, your kind comments are much appreciated


(3 edits)

Short Description

Coding Mojo is a tactical mmorpg inspired from games like Dofus, Eve Online, XCom and Wakfu.

Devlog History

2019, July 3

Going procedural, I met this good friend Perlin Noise. So I create this Layered Perlin Noise tool in order to generate terrains shapes of my taste. In this specific case, I'm looking for continental looking terrain shapes with larges plains and few mountains from time to time.


2019, June 11

I spent last few days working on sandbox optimisation in Unity. From draw calls to multi threading, I talk about the most impactful changes I made to go from 15FPS to more than 110FPS during the main game loop.

Hope you'll enjoy, your kind comments are much appreciated

2019, May 28

I continue the hard work on the sandbox 3d grid.

My first task was to improve a bit the construction mode so I can build my zone faster. I then had to work on a lot of different optimisations detailled in the video in order to improve the loading and display of my map, a long fight for the FPS I did not yet completed fully :)

Hope you'll enjoy, your kind comments are much appreciated

2019, May 7



2019, April 24