Short Description
Coding Mojo is a tactical mmorpg inspired from games like Dofus, Eve Online, XCom and Wakfu.
Devlog History
2019, July 3
Going procedural, I met this good friend Perlin Noise. So I create this Layered Perlin Noise tool in order to generate terrains shapes of my taste. In this specific case, I'm looking for continental looking terrain shapes with larges plains and few mountains from time to time.
2019, June 11
I spent last few days working on sandbox optimisation in Unity. From draw calls to multi threading, I talk about the most impactful changes I made to go from 15FPS to more than 110FPS during the main game loop.
Hope you'll enjoy, your kind comments are much appreciated
2019, May 28
I continue the hard work on the sandbox 3d grid.
My first task was to improve a bit the construction mode so I can build my zone faster. I then had to work on a lot of different optimisations detailled in the video in order to improve the loading and display of my map, a long fight for the FPS I did not yet completed fully :)
Hope you'll enjoy, your kind comments are much appreciated
2019, May 7