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2019, June 11 : Devlog#4

I spent last few days working on sandbox optimisation in Unity. From draw calls to multi threading, I talk about the most impactful changes I made to go from 15FPS to more than 110FPS during the main game loop

What's new :
- Improved overall performances
- Added demo controlable character, movement validated on the grid (can't walk on water, can only climb 1 tile height at a time)
- Re-skinned devlogs, now in english