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(1 edit)


On my journey to add more demo projects to the Feel Craft package, I just created a Snake game.

Not the smartest pick — turns out it’s really hard to add game feel to such a simple concept! After some solo brainstorming (and a bit of Reddit help), TADA — here it is !

I’m actually really happy with the result, and even discovered a few improvement ideas along the way...

Let me know what you think !

What is Feel Craft ? FeelCraft allows game developers to instantly add dynamic, responsive, and authentic game feel to any game object. With just a few clicks, you can animate any object and make it react to player input in ways that feel natural, fluid, and rewarding.

Non-exhaustive usage examples :

  • squash/stretch so jump feel crisp and rewarding,
  • camera shakes when user gets hit,
  • rhythmic pulses on music games,
  • weapon shake on user input
  • particle trails behind a character
  • enemies react to hits
  • environmental feedback like falling leaves
  • camera mouvements for road feel, like when a car is acceleration
  • flash and camera zoom during critical strikes
  • car weight during turns / acceleration / brake / accident
  • ... 

Thanks for reading, any feedback is welcome :)