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A tool to create Game Feel in minutes !

A topic by Coding Mojo created 25 days ago Views: 111 Replies: 3
Viewing posts 1 to 4

Hello there,

I'm working on a Unity Tool to helps integrate game feel in minutes, no rigging, no skinning, no programming required. 
Here is a video presentation, I'm actually on v0.8, few bugs remaining to be fixed but it's soon ready for first release.

Version 0.8 : 

- Custom Windows Editor
- Ability to add Transform Animations (rotation, scale, position)
- Ability to add Particles Animations
- Ability to edit animations in play mode and see the result updated in real time
- Ability to reuse an animation file over multiples prefabs

I plan to add features and improve on it over time.
Would be very pleased to read your thoughts about it :)

Cheers

Is “released” better than “perfect” ?

Here’s a sneak peek: 1000 fully animated cars running at 60fps on my 2020 MacBook Air — all powered by the game feel tool I’ve been building. And yes, there’s still room for improvement… but that’s okay. 

 When working on personal projects, it’s surprisingly hard to stay in a production mindset. I catch myself over-polishing, chasing perfection, and delaying feedback — as if my personal value is tied to the quality of the work. Sound familiar ? Funny enough, I don’t struggle with this when delivering for clients. But something shifted this year: I realized I owe the same respect to my own time, budget, and roadmap. 

That’s why I’m committing to releasing this tool on the Asset Store before June 15 — not when it's “perfect,” but when it's ready to grow through real-world use. How do you deal with perfectionism in your own projects?

Version 0.9 :

  • Improved performances
  • Fixed few bugs
  • Improved CustomEditorWindows and CustomInspectors with Tooltips and quality of life changes
  • Documentation

Feel Craft : 1.1.0


Hey devs!

I'm excited to share a new update to FeelCraft — version 1.1.0 is live!This version focuses on giving more control over how and when game feel effects are triggered and handled, along with better flexibility for real-time gameplay and performance optimization.

Here’s what’s new:

Breaking Changes

  • The method VariantDesactivated() has been removed. If you're using it, you'll need to migrate to the new system below.

Feel Component Improvements

- New Ways to Control Variants

  • DeactivateVariantByName End any variant by its name — super useful when you don’t have the ID on hand.
  • DeactivateVariantById End a specific variant using its unique ID (which ActivateVariant() now returns).
  • ActivateVariant() Power Parameter You can now scale the intensity of a Variant with a Power multiplier! Want to reverse an effect? Pass a negative value. Default is still 1.

Particle System Optimization

  • You can now pre-instantiate particles, which improves performance — especially useful when spawning lots of effects at once.

Variant Behavior Upgrades

- New Loop Modes:

  • LoopMode.Hold: Keeps the effect going until you explicitly end it (great for things like engine idle or hover states).

- New Termination Modes:

  • Return: Animates the object back to its original position before completing.
  • ReturnAndSelfDestruct: Same as above, but also tries to destroy the target after the return.

Taste System Tweaks

  • Tastes now support a Power multiplier just like Variants. You can now scale or invert their effect — useful for creating mirrored reactions or intensity-based feedback.
  • Added support for Power(Min/Max) caps to keep things stable and within expected bounds.

Why This Matters

This update gives you more precise control over what’s happening, especially in fast-paced or reactive gameplay situations. You can now:

  • Scale effects dynamically based on input or physics
  • Fine-tune looping behavior
  • Cleanly terminate effects when needed
  • Improve runtime performance for particle-heavy setups

Let Me Know What You Think

If you’re already using FeelCraft, I’d love to hear how this update helps your workflow. And if you haven’t tried it yet — now’s a great time! Your support helps me continue building and refining the tool, and I’ve got more features coming soon.

Thanks for reading — happy devving!


Get the tool athttps://codingmojo.itch.io/feelcraft
Consider subscribing to this thread :)

(+1)

Looks awesome!