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CoderGenius72

442
Posts
18
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35
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2
Following
A member registered Dec 21, 2025 · View creator page →

Creator of

Recent community posts

1: Most people don't want to pay for an AI product 

2: Are you promoting outside itch.io? This sometimes increases impressions

3: Add a demo that is played in the browser.

4: Itch.io does not give that many views. I get ~100 views a week. How many are you getting?

5: Don't abandon your game, just promote on socials.

Nice stats! Still trying to reach 500 plays (499😡)

I see it, so you must be indexed. It is even at the top.

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It is just too general and looks copy pasted. I could be wrong.

I agree

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I played and enjoyed your game. The game was fun! I was struggling through it at first. I would want a tutorial for exploring and upgrading. I also did not read the wasd text at first. Movement should also work with arrow keys. The zoom was also uncontrollable. Because of the lack of a tutorial, I had to sit AFK for ~70 seconds to get some new resources I did it around ~3 minutes, preparing for stone, and ~15 min, preparing for iron. I also didn't like that the price doubled every building. 

Around ~10 minutes I realized that resources can come in chunks, giving large bonuses. I found a large chunk of wood, then stone. However, I can't find more than one iron in a area. I kept searching until the price was too expensive. I don't know if iron spawns differently, or I didn't go far out enough. Also saw no gold mines except where you start. 

I reached ~20k wood and stone and 1k iron in 23 minutes. Overall, nice game.

The video will come out tommorow due to technical issues.

"I also participated with a weird project: an interactive Google Chrome Extension game" You forgot to submit the game. Also, the "I  really liked the [art style / core mechanic / music]!" does not help anyone

A web game play counts as a browser play, not a download. I know it will increase downloads though.

You must make a copy, the same file can't be used twice.

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I have been seeing you promote a lot recently. However, some significant issues are here.

Issues here:

  • Shoot the slimes has a cover image  that does not relate to the game
  • The url is misspelled as collect the starts
  • Beginning is spelt wrong in the video
  • The video opening is not that good.
    • It starts with Unity for ~5s
    • It does not show the primary mechanic until 18s
    • This means that marketing with this video on socials won't work
  • No screenshots
  • Descriptions are too short
    • This post is longer than both of your descriptions
  • Number 1: Add a web version
    • Gets you around most of the issues

I get that you're trying to beat your siblings thoughts.  This shouldn't be the primary reason to download, it should be game related.

Secondly, views to downloads seem to be low. My assets  have ~3% view to downloads.

My game had: 421 views, 70 plays, but just 6 downloads, since 7/23, which is when I made a  downloadable version .  

I did the same thing, making a bet that I would get 67 views at the beginning of the year. I failed.  But now I'm at 9,700 views .

Focus on generally improving the page, and the game, and the views/downloads will follow.

I played for quite a while! 

 I lost to the final multi gamble, but the enemy had 2.6 hp left 😡. The game was quite fun!  The tutorial is well made! I played the whole thing in full screen, which worked well.  I did not even realize this is an early version.  

The jams were blocking the game though. I would say to leave the jams that end in over a year from now to help this issue.  


Some issues I encountered:

  • Tutorial being the very first main CTA (Call to action), before play. This should show only after pressing play.  I think it's a first time issue, because after going in again, it worked properly.
  • The final multi gamble was unbalanced, almost always reducing my multi. It also shouldn't be able to x0 multi.
  • I brought the coffee cup, (unbreakable cup for +0.5x multi) but could not find it in game. 
  • Relics show up as a grey box on the relic screen.
  • Shop discount did not work.
  • Lag at the beginning (could have been on my side or due to the browser version)
  • The enemies relic mute did not work (slot machine gave me points)

Overall, still an amazing game. Hope you can make it to Steam.

My game is Dualspace: https://codergenius72.itch.io/dualspace

My stats:

I will review BOB: THE PLATFORMER BIRD. 

My game is Dualspace, an original Brackeys submission: https://codergenius72.itch.io/dualspace

Hello, I am also interested. I am willing to send the video over this platform. I also can't post on YouTube.  I gave you a 5 star rate, and will send the video later today.

Here is my game page: https://codergenius72.itch.io/dualspace

Thanks for the feedback

I  fixed the 

"When standing on a portal, the character keeps teleporting from one end to the next constantly. The portal should only trigger when you walk on it, and not when you spawn in it."

I am working on the teleporting character, I fixed the camara, but trying to change the player's teleporting. causes it seem like it's sliding on ice. 

Thanks for the feedback! I fixed the path issue, it was supposed to only for me.  It was due to 2 extra "W" s

Thanks! I am working on a better animation now actually.

I pay $0 for marketing. That August 1st -2nd spike was all from reddit, especially r/Gamedeals. The rates come from feedback with feedback. All other stats boost 7d impressions, which make up the long tail to the left. Other things can suddenly lead to spikes, rates, and comments. Some interesting ones are game jams, https://better-itch-search.kalrog.com/,  my profile,  and this one itch.io post (https://itch.io/t/6398595/mnus-three-plus) that gave over 200 views on my games. 

This is with a "normal" amount of followers, (33), and about ~70-150 views and 10-40 plays a day.

https://codergenius72.itch.io/dualspace

"If you are still doing reviews for reviews let me know."

I am also doing reviews for reviews. 

I have a browser sokoban puzzle game that I will like feedback on:

https://codergenius72.itch.io/dualspace

I figured it out on mobile. It was a tutorial issue.

It looked perfectly fine on mobile, but couldn't do anything after using all money. I am assuming that it needs wasd or Arrow Keys.

I thought I could play on mobile...

Looked good, I will definitely play again later.

I looked through the manual and saw how to play, but I didn't understand. I was playing on mobile, and was confused by the fact that you could get Infinite money from spamming swap turn. Then I realized that it's 2 player. I would like a way to play against a CPU.

I would also like the tutorial to be in game. This would improve onboarding. I almost left without reading the manual, and some people aren't even trusting that link.

Then I tried to highlight tiles. I saw the gold border, but none of the buttons made a impact on the tile. I tried both sides, and white tiles, but couldn't do anything, and left.


Also, if you turn the phone the wrong way.


Pixel Core III: Fractured Realms

https://codergenius72.itch.io/dualspace-asset-pack

Nice art! I just keep any planet I got. However, I felt that the game was impossible to play for longer than 5 minutes. There is not enough things to do yet, except leave and wait for Stardust. I would suggest making stardust collection 60-100x faster. The new account restrictions are too much with the market. Other than that, the music and rest of the game is good.

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Hello:

Dualspace is having a super sale! 

 Dualspace is a game where you switch between two worlds to solve puzzles and uncover hidden secrets. This sale gives you  the Beyond the Fracture DLC, which adds wing V, co-op and new worlds to explore .

Every purchase of the DLC will help support future updates for everyone! 

But hurry, the super sale is only on August 1st, 2026!

https://codergenius72.itch.io/dualspace

Also the popularity is weird.

I have been working on my Brackey's game since it ended, and now it put me as #5 most popular, even though it was not there during the game.

It literally placed me above the winner for no reason. https://itch.io/jam/brackeys-15/rate/4297449

The rates given were too random in the GMTK 2026 jam. It didn't make sense at all. I am just going to stop joining GMTK jams and do Brackeys instead.

No.

Dualspace and Pixel Core III is having a super sale with their new updates!


Dualspace:

 Dualspace is a game where you switch between two worlds to solve puzzles and uncover hidden secrets. This sale gives you the Beyond the Fracture DLC, which adds wing V, co-op and new worlds to explore .


Pixel Core III: 

Get over 220+ tiles, buttons, and menus used in Dualspace. The assets can be used in any way to make your own worlds! 

Get both Dualspace and Pixel Core III for just $1 each or $1.75 together!


Every purchase of either project will help support future updates! 

But hurry, the super sale is only on August 1st, 2026!


https://itch.io/s/197331/dualspace-super-sale

Dualspace and Pixel Core III is having a super sale! 

Dualspace:

 Dualspace is a game where you switch between two worlds to solve puzzles and uncover hidden secrets. This sale gives you the Beyond the Fracture DLC, which adds wing V, co-op and new worlds to explore .


Pixel Core III: 

Get over 220+ tiles, buttons, and menus used in Dualspace. The assets can be used in any way to make your own worlds! 

Get both Dualspace and Pixel Core III for just $1 each or $1.75 together!

Every purchase of either project will help support future updates! 

But hurry, the super sale is only on August 1st, 2026!


https://itch.io/s/197331/dualspace-super-sale

https://codergenius72.itch.io/dualspace



I will also be willing to help, as long as the game is SFW.

Nice game! I downloaded the game, and became a tester. I would suggest farther marketing, because it seems I'm the only current tester. You should also publish it with an english version on itch.io. 

For the reciprocity, I don't have a Google Play Game. Therefore, I just want the detailed feedback on my browser game, Dualspace. 

https://codergenius72.itch.io/dualspace

Nice try!

Can you rate: https://itch.io/jam/gmtk-jam-2026/rate/4821968, I am falling behind.

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Nice game! I beat the whole thing. The progression was balanced and satisfying. I also beat it with half of a second.

Can you rate: https://itch.io/jam/gmtk-jam-2026/rate/4821968, I am falling behind.

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Nice game, just mostly needs a main menu, and background music.

My GMTK entry is:

https://itch.io/jam/gmtk-jam-2026/rate/4821968

Nice game! I enjoyed collecting the coins, but the boss fight is very hard. Also, the boss spawned inside of me, removing a life instantly. I would also think it should have showed coins needed, to follow the theme better. I like the page, and the description. The only thing I will say is that the artwork should be improved for the big update. It's not bad for the jam though. Lastly, I would like some background music.

From the community, you offered a play for play: https://itch.io/t/6707772/-hardcore-2d-boss-fight-made-by-10-year-old-dev-play-for-play

Here is my GMTK game, https://itch.io/jam/gmtk-jam-2026/rate/4821968

I can't use Discord...

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I have not showed it too anyone, but I just opened it again. I realized I ended up earning nothing offline.

I would definitely like this, so I can buy some assets. Also, with this method I wouldn't need a tax interview for $6.19...