Update your game and promote on the itch.io community and reddit.
Unpromoted, unupdated game that "gets 0 views or maybe 1 if you're insanely lucky"

Game that is consistently promoted and updated. Note that the view graph is marked in 10s.

Nice game! I would say that the beginning speed is a little too slow. Also, upgrading was not working past level 4? The gold amounts, ex: 500G, I confused for 5000 at first. I suggest adding a space between the number and the G. Also, how many levels are there of sector 1? If it is 25, I was so close, but not so if there are 100. I would also like a simpler menu, and a use for essences. The rest of the game was good.
I gave you a 5 star rate!
Can you please give me feedback for my game and asset pack. For the assets, I just need feedback on the free demo and the page.
https://codergenius72.itch.io/dualspace
https://codergenius72.itch.io/dualspace-asset-pack


Nice game! I enjoyed the primary mechanics. I found a shortcut in level 3! I struggled through the first level, but later, ended up enjoying it. I would suggest placing the tutorial to always show up, as I skipped it the first time. I would suggest for jams, to follow the DIS Mutual Feedback Jam instead of the Playtest & Feedback Exchange Jam. The DIS Mutual Feedback Jam is smaller but guarantees feedback.
Can you please give me feedback for my game and asset pack. For the assets, I just need feedback on the free demo and the page.
I have been working on my game, Dualspace. I have 33 reviews with a 4.64 average and over 2k views, but still not a single donation. Seeing from your post "How much money have you invested in your game?", you would have to be in the top sellers list to make your money back. Once you finish making the game, Steam would make it easier to make money faster.
For reference, the game is https://codergenius72.itch.io/dualspace

I'd love any feedback on our sokoban puzzle game Dualspace! I have a free browser game right here on itch.io so u can check out if you like to try it out. I'm preparing to make a commercial DLC, so I want to know if I am ready with this version.
The game can be found at: https://codergenius72.itch.io/dualspace
Thanks! I rated Risk:Virtual version 5 stars for you after playing!
Can you please provide my Asset with a rate as well
Nice asset pack! I like the page with the screenshots and description. I would like a free version so I can use this in my games!
I rated your assets 5 stars, and hope you do the same for my assets, Pixel Core III.
Pixel Core III is a asset pack designed for 2D puzzle games, featuring tilesets for day and night areas of any puzzle, or other game.
I see the new update that was released an hour ago.
Warning: I am saying this from having ~62M 513M tendies, so my experience is different

The prestige button does not work..., and once you click later, you can't prestige again. It does work, but you have to click back first? The manual trading is capped to 50k, which does nothing to reach 1M. I prefered the old cap of 300k+. The color of the net is backwards, negative is green, positive is red. The trader also made way more than it was supposed to in late game, 16.7k led to millions earned. The stock was also very volentle for traders. Also, what do I use 171 PP for? Also, I ran out of cash just by leaving the game idle...
This should be green

This should be red. Also, how does this even happen? -1M/s??? This showed as soon as I prestiged

The prestige button said 1, the large text says 18, the real amount is 171?

The stock of the trader is much more volatile

This is nice, but a lot of permanent buffs. This surprisingly did not break early game. Grind should give more than 60 tendies in the late game though.

I would like feedback for my game, Dualspace.
Dualspace is a top-down puzzle game where one move controls two realities. A massive update has launched with new hazards, and secrets.
https://codergenius72.itch.io/dualspace
https://codergenius72.itch.io/dualspace/rate
We need the link in the form of https://itch.io/b/3143, as shown in step one.
Definitely broke your high score. I reached 10^20 score and $25 worth of credits. There is a lot of balancing to do. I am literally invincible with regen. The score doubler shows up way too often. Also, the premium credit packs blocked half of the game. In full screen though, the paddle is way too high on the screen. The Regenerated 1 life also shows up constantly. The biggest issue is the premium credit packs. They block half of the screen and are not even helpful or needed. $1 can just be collected in one powerup and can't even buy an upgrade. I made the mistake of trying something like this and got this feedback:
"As I've played more I see that all of these shop NPCs are scattered around the game. Your push for selling a real world pack in-game is excessive. If you really feel the need to include it in the game, put it off to the side of the main area, once, not scattered along with the others. If someone wants to buy the pack, they can go back to the main area. It really does not need to be everywhere, and every time I see that NPC pop up again it makes me think less of the game. Really, it doesn't even belong in the game world. Having a clearly marked spot on the main menu should be the only place. You are detracting from the game and pushing people away. Has this heavy handed approach really been making you money? Sure, big game studios can be heavy handed, but they have the user base numbers to get those people who will randomly spend money. For a smaller studio or dev, you are more likely to push people away with so much pushing to sell real world content so early and throughout your game."


It's not that simple to get money and support. I somehow have 30 rates and no donations on my game, https://codergenius72.itch.io/dualspace
My bundle with no adult games also has the same problem: https://itch.io/b/3710/ai-game-bundle
It requires mostly active marketing, but not so much external traffic. I have not seen people say the tags help until ~20k views. The community and game jams are providing me the most views. My strategy is to provide feedback on others games, and then ask for feedback for mine. This works ~70% of the time. https://itch.io/t/6398595/mnus-three-plus is my 2nd best referer somehow.
I actually tried relying on reddit.com for my first ~1250 views on r/freegamefindings. It helped, but these users were very unengaged. Those first users have ~10% browser plays and <0.1% rated. For the most recent ~650, I now have ~4.5% Raters and ~40% browser plays.
I don't think more categories need to be added, I just think we need options for how much of the code, graphics ... is AI. Ex: 20, 40, 60, 80, 100 % options. This will help us tell the difference between "AI Assisted" and "AI Created/Slop". This will also tell if human effort was put into the project without needing to play/download/pay for the game/assets. I have had to make comments clarifying this multiple times.
Thank you! Can you please provide me with a rate? https://codergenius72.itch.io/dualspace/rate
The jam was only the 23 view one. Also I was surprised that the game did so well in the jam where 10 people joined
The jam was https://itch.io/jam/dis-may-2026-feedback-jam/entries
The jams seem based on luck, and it placed my game in #1 popular for no reason.
Another jam that I did better in, Sprint 13, with ~20 people only gave me 11 views, even though I placed #1 overall
The game was originally made for Brackeys Game Jam 2026.1 with ~9k people but only ~60 views came from it.
Dualspace is a puzzle game.
What I want to know is why did https://itch.io/t/6398595/mnus-three-plus give me almost 50 views?
The game that the person was advertising does not even exist.
This is a nice game for one week! However, I struggled to get through the lighthouse. I don't know if the game is too difficult or I'm just bad. Also, I would like a tutorial, as I did not realize the typing starts over at first, I thought that there was just a bug. I would suggest using some placeholder asset packs to get the art of the demo, especially major icons and the loading screen. Also, the text for the house level ran off the page. I would also suggest adding a custom theme, but because you have a web build, that can wait till the full version
I gave you a 5 star review and hope you do the same for my game, Dualspace.
Dualspace is a top-down puzzle game where one move controls two realities. A massive update has launched with new hazards, and shops. I need just two more rates to reach my next rate goal.
I like the itch.io page! I like the gifs and screenshots, I also like the custom theme. I would like a web build, to be more accessible to play. Sadly, I can't download games, but I would really like to play. The trailer is very good. I would though suggest adding description text encouraging people to give rates and reviews on your game. I see that you are among the most popular games in some tags, but you only have one rate.
I provided a 5 star review for your game, doubling your total ratings!
I would like feedback for my game, Dualspace.
Dualspace is a top-down puzzle game where one move controls two realities. A massive update has launched with new hazards, and shops. I need just two more rates to reach my next rate goal.
I disagree:
FYI the jam had just 7 entries. https://codergenius72.itch.io/dualspace
v1.4 is out with new NPCs, golden fragments and Fracture hazards. Additionally, the shops have been reworked. I am still available to provide feedback with the "If you rate my game, I will rate yours!"!
I will like to know how you like the new update, and I plan to charge money for the next version. I would like feedback on if you or others would be willing to pay for another major update.
Note: The web version is the full game, and will always be, only the new features of the next update will have a price.
I am part of a Co-op bundle with 8 other people, however, I can't find the bundle on the co-op bundle page. The bundle started on May 25th and has not been indexed since. The bundle is https://itch.io/b/3710/ai-game-bundle