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CoderGenius72

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A member registered Dec 21, 2025 · View creator page →

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I would suggest adding a demo (especially a browser demo) so that people in this jam could play it. People won't pay to play your game in a jam. Also, add more description, and screenshots. I have seen your game a lot, but can't even play it.

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I managed to clear all ponds! I would not even  know the game was a prototype. The first nine levels were easy, and then a major difficulty spike happened on level 10.  I also found one glitch on level 11 that allowed you to go through and stand on hooks. If you press (up/down) and (left/right) at the same time, this happens:



Would you worry that low-quality content might effect players' perception of your game?

Most of the video reviews I get are for feedback, and it doesn't matter the video quality. It would only matter if it was meant for significant marketing. I would be happy with whatever coverage you get.

A few things I have to say. Firstly, the AI cover image is not representative of the game. With AI use seen instantly in the cover, it can cause people to not view the game. It also shows real life massive rewards at the bottom, such as a car, trip and ps5.  The title of the game should also be DUCK to go with the game, and the main menu, not ZAHA. The jams also block the screen, as there are too many. It can be hard, but any jam that does not end in the next 6 months can be definitely removed.

Going in the game, I think the name should not be required to start, you can use a fake name. I was confused at first on how to start the game. Nice simple main menu otherwise.  The game page at the bottom shows 'Advertisement' at the bottom. Probably a GDevelop issue. A short description would be nice, but the game page is well made otherwise.

After this, the game was mostly fun. Onboarding was good. There was one level where the timer moved to the middle. I did not think this was necessary.  I liked the mechanic where falling could get you to the top, and the left took you to the right. The timer though was acting weird. I later realized that the timer was ~5x faster than real time, and can change on death which needs to be fixed.  The timer does act normal on tab switch, which is good. There should also be a way to pause the game. 

I stopped here. I saw the only way to get past this level (yes I do have the key), is an obscure triple jump, that occurs randomly ~4% of the time. 


You forgot to make the game public...

Today (10/6), my game, Dualspace, received a large spike of views with seemly no source.  I would normally assume bots, but these views were playing, and downloading more than normal. One user also added my game to a collection. Oddly, they downloaded the free and full versions equally without paying. (Bundle owners, claimed, or other ways). 

53 views, 17 plays, 6 downloads (Play and download Record in the last 6 months)

Impressions and CTR are 2,014 and 1.09%, so it is not a itch.io searching thing.

I played until Adaptation Level 2. I enjoyed getting the achievements, and the milestones. I understood onboarding and the game pretty well. However, the adaptations did not give enough to justify reseting everything.

I quit because the game was becoming slow. In most incremental I play, after reseting, you can get boosts that bring you back to the same progress within 1 - 10 minutes. I didn't get to the skill tree, which was my goal. I agree with the 5th paragraph of Dragon Isles comment: 

The thing I least like is starting over after each level/training cycle. It felt like I was only just making progress and then everything reset.

The terrain and animations were nice and helped me invest more time.

One question, is this meant to be a idle game, where some parts might have you leave for several hours to get enough progress. I didn't try that, nor offline progress.

Good for the prototype though.

I was trying to play raging mode on chrome. However, the game lagged and crashed twice.  The game art looks unique though, and the tutorial was very descriptive.

You forgot to upload the files.

There are a lot of people and games here!

I am willing to do feedback exchanges if you have a in browser game


My game is Dualspace, a puzzle game. I am looking for feedback on User Experience (UX) and Onboarding.

https://codergenius72.itch.io/dualspace

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First of all, you need to fix the page and screenshots. The theme needs to be changed from the default for all of your pages. Secondly, some screenshots are messed up, such as the health potion. For your other page, you claim animations, but don't show it in screenshots. The file size is OK, as it doesn't describe anything about the project. .zip downloads are normal here. Also, neither link in this post works. 

The biggest part is that you make AI Assets. People view, see that, and run away. From the screenshots, the assets don't look like the best AI. The AI usage drags down any other game that uses it with the AI Assisted tag. Now saying the assets are bad, but these things will cause people not to download.

For feedback for feedback, I would like feedback on my asset pack.

I would like to know if it is worth marketing yet.

https://codergenius72.itch.io/dualspace-asset-pack

If you look at spookysoulgeek's profile, the posts are mostly calling games AI Slop.

And compared to the average hobby game, "ai slop" will probaby look rather good, quality wise. It's the spammy nature that makes it slop. The slop uploader does not upload a fine tuned small game a month, but often several per day.

Then just limit publishing new projects to one per week.

Firstly, you go around calling perfectly fine games AI Slop, just because they use AI.

AI slop is only low quality, clearly horrible, AI generated work. 

Any AI restrictions will cause the real sloppers to not disclose their AI usage.

I am not going to write a wall of text:

My suggestion is to mandate the quality guidelines for publishing instead of indexing, only changing it to:

expanding it to require a description, and custom theme, and remove the itch.io review for basic publishing.

https://itch.io/docs/creators/getting-indexed#publishing-vs-indexing/getting-ind...

Hi! I am looking for feedback on my sokoban puzzle game. I shifted the pricing last weekend. I am looking for feedback on User Experience, onboarding, and gameplay. If you need it, I can give you a free key, but the browser demo should have enough content for playtesting. 

https://codergenius72.itch.io/dualspace

I would suggest improving the game page.  I would suggest adding a web version if possible, but otherwise, add screenshots, custom backgrounds and themes, to get people to trust and download the game.

Hi! I am looking for feedback on my sokoban puzzle game. I shifted the pricing last weekend. I am looking for feedback on User Experience, onboarding, and gameplay.  If you need it, I can give you a free key, but the browser demo should have enough content for playtesting.

https://codergenius72.itch.io/dualspace

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"I posted my release on Reddit, and someone immediately false‑reported it as a virus." After spending a decade on a project it can seem wrong to declare it a virus. To avoid this, improve the page. By adding more effort , with custom themes, backgrounds, and screenshots, you become more trustworthy.  Just do what you did on your other project on this one.

It looks sellable otherwise. Try selling it after some feedback about it, and get money for your decade of work.

Can't even see the game.

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Hey Gerard, this sounds like exactly the kind of feedback I'm looking for.

Game link: Dualspace


Playtime: Each  level is around 1-3 minutes, and there are ten levels in the free demo.


Dualspace is a browser-playable sokoban puzzle game. I am looking for harsh feedback on User Experience and onboarding, before marketing.

Note: The full game costs $4.99, but no payment is needed for this playtest.

I don't know if this is just me, but on my end, zooming in to 110% makes the side menu stick at the top in the banner, and at 150% it becomes just a area at the top. At 250% it become like Obigre Fichtredonc's suggestion, but itch.io becomes unusable at that point.

I don't see it. Also the link includes an extra "The" at the end and does not work.

You have the-last-receipt-html5.zip. You can easily make it a web game and get more players.

At least you can see all the bars!

Thank you for offering a free sample!

I would like it for my puzzle game, Dualspace. I would like feedback focused on User Experience, as I am preparing to shift the game into a demo with a paid full version.


https://codergenius72.itch.io/dualspace

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I would like a trial session for my puzzle game, Dualspace. I would like feedback focused on User Experience, as I am preparing to shift the game into a demo with a paid full version.

https://codergenius72.itch.io/dualspace

Thanks for the feedback! I think you downloaded the wrong version, (v1.5 instead of v1.6) but it's OK.

I am specifically looking for feedback on User Experience, to find what needs to be updated before shifting price to a demo and a full version.

Do you offer a free sample? 

Here is a jam that limits you to 4MB

https://itch.io/jam/4mb

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Game size does not link to quality. My game, that has over 3k views and 600 plays, over the last 7 months only has a file size of 477KB (<1/2 of a MB) .  I use pure HTML, JS, and CSS.

Just calculated, I would need 1.26 Million lines of code to meet the basic cutoff.

Nice site. I was wondering how many MAUs (Monthly Active Users) do you get?

Nice idea. I was wondering how many MAUs (Monthly Active Users) do you get?

Yes it is! Some creators (not me yet 😭) get surprising donations on the otherwise free projects. Just don't overpromote it

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At first, I thought I needed to pay $6k to play the games. 😆

I see these deals quite often. 

I use HTML5 Canvas, CSS and vanilla JavaScript for my own games, but would not want these game's rights. It is not a game, page, code quality problem, but it is an AI problem. Selling AI game's rights  will almost never work, as I can just ask AI to make it myself. 

Secondly, I am aware that AI is far too overconfident when it comes to selling. For example it suggested my first goal of a $3.99 DLC should be $500. I made it $12. 

I will say that the games look unique, and not like basic clones.

You have better luck with putting the games themselves on a pay what you want in the browser, and getting donations.

Tiny Cargo's link does not work.

You can also try putting them (to play, not the rights) in a bundle together for $6 or $12.

Do you offer a free sample?

I would like the free sample, UX QA playtest, for my puzzle game Dualspace.

https://codergenius72.itch.io/dualspace

I would definitely play if it was in the browser! 

I see these deals quite often. Firstly, the bundle link takes you to Cat, Dogs & Cheese. 

I use HTML5 Canvas, CSS and vanilla JavaScript for my own games, but would not use these AI source code packs. It is not a game, page, code quality problem, but it is an AI problem. Selling AI source code will almost never work, as I can just ask AI to make it myself. 

Secondly, I am aware that AI is far too overconfident when it comes to selling. For example it suggested my first goal of a $3.99 DLC should be $500. I made it $12. 

I will say that the games look unique, and not like basic clones.

You have better luck with putting the games themselves on a pay what you want in the browser, and getting donations.

 Cat, Dogs & Cheese is also missing the dark blue background and theme.