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CodeingerCat

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A member registered Sep 02, 2018 · View creator page →

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OK just tried it myself using windows 10 in Firefox and it worked.  So Sorry for the issues with running the game in the browser not sure whats going wrong.

Thanks for playing, glad you had fun.  Yep there was supposed to be a sound just ran out of time as usual with theses jams and as it right now that lack of feedback I will agree is quite annoying.

Thanks for plying, and yep that type of jumping was very unintentional and I found if funny so I left it in. :D

Thanks for playing and glad you liked the shooting head.

Thanks for playing and for the feedback.  

Ya the controls are a bit off they were supposed to feel a bit like fast sudden arcade controls but are also just poorly tuned.  Ya I am not particularly happy with the game play loop ether bean trying to think up a way to make it more engaging and less choppy like picking up the head just haven't thought of a good solution yet. 

Ya so that appears to be a glitch where you can get randomly damaged sometimes from shooting some of the final roots.  I have not fully diagnosed the problem since i found it after the jam ended while testing the game a bit more.  It seams to come from a slight mistake on my part wile throwing the last stage together at the very end of the jam where multiple roots are overlapped on each other creating a single frame window where the head will be at the thrown location but check for damage and get hit by the overlapped root.

So in short sorry about the bug but if you made it to that point I would say consider yourself a winner since the root in question is 3rd to last enemy spawned before you win.

Once again thanks for playing and for the feedback as well. :D

OK don't know directly of any issue that would cause this.  So here are a few question so i can maybe figure out whats going on.  what Operating system and browser are you using?  Also what is your internet speed like?

Nice game had fun got 12 something first run while reading all the text relay liked the humor. Played again to see how fast I could get through it and got 2:32.58.  Only complaint is that due to using the mouse I kept trying to move the mouse to turn since that just felt more natural to me but got the hang of the controls eventually. Overall great game!

Thanks, and thanks for the feedback.

Ya guessed that the abrupt ending was probably a time issue the rest of it was very good in my opinion only other small complaint I have is that the pickup zone for collectibles felt like it was oddly above the head of the player more so than part of the player.  Other than that it was a great game keep up the good work! :D 

Great game had fun playing it, had a good laugh when the duck picked up the gun.

Nice Game jam game for 9 hours of work.  There dose appear to be a small issue though where enemy were spawning less than a tile away from the skeleton killing me instantly.  Other than that good game keep up the good work.

Ok,  ya probably half to modify the starting waves for after the jam and see if more people start seeing the progression sooner.  Thanks for the feedback.

Oh my thanks for playing through the whole game did not expect anyone other than me seeing if it was possible relay to do that.  Will definitely agree it starts to feel like a slog to beet the boss. 

Going to half to see whats causing that lag spike didn't see it while i was testing but ya it probably is garbage collection didn't relay optimize the code to not be freely  trashing an creating objects all the time. 

On the note of feedback for getting hit that just for some reason alluded me while putting this game together diden't realize it till after uploading it and testing to see if the game was beatable will agree can be vary annoying getting to the last stage and realizing a heart or two disappeared somewhere.

Ya the 3rd yellow enemy was there for the whole jumping thing witch was supposed to be a bigger part but do too my poor balancing of the movement  mechanics dose not relay serve its purpose as well as it should.

Again Thanks for playing through the whole game and giving me all this feedback will be sure to check out you're game when I am on a computer that wont explode while trying to run pong. :D

Ah ok that makes sense,  yep as usual with game jams ran out of time to implement the walk animations for the player and basic enemy.  Also was going to add some particles for when an enemy was hit  but same issue ran out of time.  Thanks for the feed back.

Thanks glad you liked it,  Just wondering did you win the game or how many stages of the Treeman boss did you make it through

Thanks,  Just wondering did you finish the game or how many stages of the Treeman boss did you get through?

Thanks, and thanks for the feedback.  How far did you make it through the game/ how many stages of the tree did you see so I can try and interpret your feedback as accurate as possible?

So for the whole animations front the player and enemy were originality implemented without any ran out of time to add them latter, as for the boss in the background it has more animation to it since I prioritized it for animating so that the different stages were clearly being moved between.

ya the jumping is a little odd do too a few reasons mainly that the input and ground checking do too some janky code is a bit to decoupled from each other as well as ran out of time to make the jumping/movement quick and responsive but not out of control and sudden.

As for the scoring,  I did original have planed different pickups/power-ups and there is even a hidden unfinished score in the game already that was lowered on priority since there is limited enemy's.

Thanks glad you liked it,  ya the head was originally supposed to boomerang back to you and even had code for it just commented it out at the end since i ran out of time to adjust and balance it to a point it didn't feel to janky.  If I had time I was also considering adding power ups that would give you multiple heads, piercing heads that would continue through several enemies, anti gravity heads that make you float, and so on.

Thanks, glad you liked the game. :D

Thanks, ya I would agree the jump is a bit weird just ran out of time to try an balance the weights of it after getting the waves put together.

Thanks,  ya ran out of time to balance thing.  The head was originally programmed and just commented out to return to the player like a boomerang but do to running out of time couldn't balance it to a degree that it felt good to play with so just teleport s now since that was faster to implement and felt better than the janky boomerang skull.  So ya if i work on this more after the jam hear will be trying to make that more meaningful in more ways than just boomeranging it.

Thanks, glad you had fun. :D

Great game from what I saw kind of rubbish at this type of game so didn't make it that far.  Loved the music and its parallels to the game play.

Neat Game, Just a bit confused most of the time.  There appears to be a lot going on in the game and for this being a game jam is rather impressive.  This kind of falls apart for me at least in that a bunch of key information is just not given.  Some values i couldn't find are things like what is the price of each item is,  how far through a day you are or how fast time is passing other than the occasional day going up,  what the different employees do, and so on.  Once again impressive that all these mechanics seem to be working just a bit disappointing that I cant see them or interact with them nicely as the player.  Overall though great work hope this feedback helps. :)

Great Game was fun to play.  You may already know this but the 3rd Checkpoint dose not work no mater how many times I ran over it it would not register and would take me back to the 2nd check point. Other than that had a blast with the puzzles, Keep up the good work! :D

Neat Game, Liked the atmosphere just felt a little short. Over all though Great Game! :D

Glad you liked the game, And thanks for the kind words.  Also ya guess that's another issue addressed by adding a wave indicator is that people wont assume its endless, hadn't thought of the problem before thanks.

Glad you liked it, If I update this later after the jam with new stuff an indicator will defiantly be one of the first parts added. Thanks for the feedback.

Ya even if it was something I ran out of time to add knowing that someone actual would like it is always helpful to know in my opinion :D

Neet game just couldn't get past the first couple days because for some reason I would open the shop UI then be unable to close it. 

Oh OK that makes sense ya the whole headache thing is more of a me problem still good job on getting a whole game done for the jam.

Great Game was relay fun though the ending was a bit abrupt.

Neat concept but stopped playing before finishing first level.  Mainly do to a mix of the thumping "Music" has some how given me a bit of a headache now and the controls felt very floaty.  Sorry seems neat just not a game for me i guess.

Thanks!  Also ya had noticed the odd small window on browser,  It was caused by some unity build settings an I just uploaded a fixed version that shouldn't be painfully tiny without full screen. :D

Thanks and Congrats on finishing your game too.  Thanks for the feedback as well, I agree having a bit of a clearer indicator would be good just kind of ran out of time to implement, oops.

Great Game loved it!  Unfortunately could not make it past what I presume is the last planet.  Overall great game loved the story mixed in with the game play.

Great game love these old arcade style games! Keep up the good work! :D

Nice game! Got up to 165 points then died from a glitch where i was loosing health without any enemy around where my best guess is that a bullet somehow didn't despawn properly and kept injuring the player. Other than that bug at the end was quite fun little game even if a bit repetitive.

Relay great game loved the doors with clear puzzles found some of the people to be a tad confusing on what was supposed to be the bad and good option.  Only other complaint is the thumping sound that plays in the background just king of got a bit irritating after a bit since I went to find all 3 endings.  Overall though great game though it was quite fun and the aesthetic was nice too.

Sorry but for me the game even with the new link never worked no mater what i did the game just froze the second the opening dialog ended and played a horrible noise that from what I can  guess is a gun shod noise in a  relay fast glitched loop.  Looks kind of interesting but was unplayable for me :(