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Neat Game, Just a bit confused most of the time.  There appears to be a lot going on in the game and for this being a game jam is rather impressive.  This kind of falls apart for me at least in that a bunch of key information is just not given.  Some values i couldn't find are things like what is the price of each item is,  how far through a day you are or how fast time is passing other than the occasional day going up,  what the different employees do, and so on.  Once again impressive that all these mechanics seem to be working just a bit disappointing that I cant see them or interact with them nicely as the player.  Overall though great work hope this feedback helps. :)

Thanks for trying it out. Literally the next feature on my list was to have little price animations when you placed something... but ran out of time! Given the time limits of the jam I kept much of the mechanics fairly simple. Sixty seconds of real time is 1 day in the game. Floors cost $2 and exhibits cost $20 each. Destroying an exhibit also costs (hey, labor isn't free!). :)  Hiring staff either helps contribute to your visitor's happiness or to your income. For example without  a chef you can't feed hungry guests... hungry guests are more likely to be unhappy. And without a clerk your gift shop (unseen) can't open. If your gift shop isn't open then guests can't buy souvenirs when  they leave.  One other "feature" if you didn't discover it, clicking an existing exhibit rotates it so you can place them facing how you want.

If this were to be taken from a jam entry to a full blow system I'd have more mini animations (purchases), mouse overs (tool tips, different prices), etc.  I'd also like to see more visitor varieties, I had four different ones planned, more exhibits and background crowd noise that increases/decreases with the number of visitors. As you mentioned, for the jam I focused on the mechanics to ensure a solid experience of the core functionality. Nothing worse (to me) than a game that just doesn't work.