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Cait

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A member registered Oct 05, 2022 · View creator page →

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  ok也是很快地吃完了,多谢款待。一篇很不错的东亚青春伤痛文学,谁上学时期没有暗恋过别人呢(笑)。没有非常华丽的词藻堆叠,但富含感情的文字也同样能打动读者。

  

  采用了多视角的叙事方式,可以根据左下角的提示判断当前主视还挺有意思。通过左右推拉转场的方式来转化视角也和溶解转场做出了区分,而且作者还为每个角色添加了自己的ctc,很有心了。


  做了很多新的导航按钮,和默认比起来更正式系统化一些?章节导航是个很人性化的功能,第一次制作游戏能考虑到这点还蛮不错的。剧情的中后段某些危险场景还有小字提示,这些小细节对我来说还蛮加分的。

  

  统一风格的背景图看着很舒服,选的bgm也很合适,有几首莫名让我想到了阿达斯特拉(非暗广),视听享受这一块。


  美中不足的地方的话,为啥左下角的视角提示是放在对话框渐变边缘后面的!挪到前面或者往上面放一些都不会让我这么不得劲。

  

  此外,熊作为男二(吗?)的存在感有点点低,他很多时候给我的感觉像是呃,一个等待主角触发对话的npc?也可能是他真的很不喜欢主角吧。至于熊是直男还是gay这一点,小编也很好奇。

  

  迷思一下,三次有没有喜欢猴子的熊呢,好美的熊猴恋。

  

  再迷思一下,上学时期真的会有坐在一起好久还那么生疏的同学吗,至少我没有碰到过。。

  

  和熊的问题类似,一些次要配角的存在也有点“因为这里需要一个角色和主角搭话,所以我来了”的感觉——比如凌乐吟。

  

  看到心理老师是🐰我ptsd犯了,最开始还在想它会不会把主角的问题告诉主角爸妈啥的,还好没有,它是位很好的心理老师(嗯我还是很讨厌🐰)。

  

  统而言之,《光斑》是一部蛮不错的作品,部分与家人的互动,也让我想起之前玩儿的一款叫纸房子的游戏。作为第一次尝试制作游戏的一体机来说,作品的完成度已经非常不错了,如果能再润色优化一下剧本和ui,补充上角色立绘肯定能更好。

原来如此,做得开心就行!

很感谢大大引进并翻译了Demons withIn,我很喜欢那部Fvn,如果没有翻译估计我还不知道吧233

切换设置记闻界面的延迟14更新后终于变小了,我已急哭

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  啊,太好了,在吃完一大坨之后,来上这么一份精致的冷盘,感觉整个人的皮都展开了。

  

  作者的选曲很棒。。真的很棒,我在写这段评论的时候是挂在游戏主菜单上的,非常耐听。

  

  游戏开始的旁白搭配着逐渐变暗的背景,还有恰到好处的bgm都是非常高质的演出效果,属于是一下子就把玩家的兴趣给抓住了,让人很有接着玩下去的欲望。

  

  那个鼠标箭头模拟手电筒的小功能很有意思。虽然我开始是用的手机在网页版(这里额外夸一下愿意去做网页适配或者移动端适配的作品)玩儿的,并没有发现这个小巧思233。所以游戏截图中有一张狼的身旁有圆形光斑,应该就是想展示这个效果?

  

  再夸一次音乐,进入圣所的bgm我真的觉得很神圣啊!

  

  我一直很喜欢有交互性的游戏,哪怕有些选择选了也不会影响后续剧情。进入圣所后的角色三选一,每个角色的双选择支,并且根据选择进入不同结局的玩法非常戳我的好逑区。

  

  开始有疑惑过为什么选择连接时,角色的立绘会偶有闪烁变淡,原来是在模拟类似接入意识残影的东西(对不起我前面跳快了没注意),搭配背景效果很好。

  

  输入密码,啊,input password…那还说啥直接全押你身上了,能不能带哥们冲一次。


           虽然可以这么做,但正式游玩评价的时候,我不打算解包各位作者的游戏。后面的输入名字阶段我尝试了作者的名字前半段后半段合起来大写小写还有游戏名,但好像都没有触发特殊彩蛋…可能是我想太多了?又或者真藏了但我没触发(笑)

  

  最后留了一个解锁全结局开启的author room来讨论死亡,又是一个小巧思。我没有很深刻地去思考过这方面的问题,我不介意去看或者听别人思考这方面的问题。了解不同的人的看法这件事情我觉得很有趣。

  

  当然,因为您喜欢听刻薄的评价,那就都晾起来吧。

  

  (请注意,因为我是通过手机在网页端进行游玩,如果与pc端不同的话请选择性忽视)

  

  游戏ui似乎完全没有调整过,使用的是renpy默认的ui。默认ui可能会让部分玩家在正式开始游戏前给出一个较低的印象分,从而影响评分(当然,对于gj来说要求ui可能是有点过分的。另外我觉得这个印象会在正式游戏后马上消散)

  

  剧情短了一些,龙虎狼三者间存在的联系仅仅是唤醒时选择一个人后,另外两个人会死去。既然前面有每个角色不同的双选支,可否在这里额外做一些逻辑判断的小玩意呢?呃,这样的话说不定结局就不止五个了,额外增加工作量那种事情还是不要啦。

  

  模糊化背景的处理方式挺棒的,封面跟圣所两张似乎有点模糊过度,看着糊过头了不是很舒服。

  

  (虽然很想写恶评,但绞尽脑汁能写出来的就这几条,和某位的作品完全反过来是可以说的吗,好好笑)

  

  统而言之,我很喜欢这部作品,尤其是有对比之后更是爱死了。问题当然有,没有也不可能有十全十美的作品。


partly cloudy on Saturday是很好的作品,password也是很好的作品,恐寒症也是很好的作品。很期待能在未来吃到更多作者的高质量作品。

呃,转生到异世界遇到兽人老公的故事吗,不赖。作者应该还没有更新完,推到未完待续后就戛然而止了,但不管怎么说吧,怀得上没什么厉害的要生得出来才厉害,游戏成功落地了,哦咩得多哦咩得多。

立绘有使用公共素材+个人约稿,在大部分人都使用公共素材的情况下是有一定优势的,会让读者更有新奇感。

用选择的方式来介绍世界观是个提升交互感的方式,个人觉得会比全部写进文本里然后一直看看看好一些。后面有些选项做了颜色差异化,算是一个比较有意思的创新。

某些状态下画面中会出现额外的文字,这种类似心理想法的表达方式还是挺ok的。

可以改进的地方嗯…让我们从系统设置开始。默认的文字显示速度应该是被拉低过,如果可以的话尽量不要这样做,很消磨玩家的耐心。文本框应该是调整过颜色,但可能颜色有点太淡了,某些时候当文字和角色立绘重叠后不是太看得清楚,可读性会受到影响。

开始的黑色背景是作者的小巧思吗,个人认为可以添加一点家或者卧室背景图,纯黑色感觉更像是角色内心世界时才会有的背景。用模糊效果处理图片作为背景是个好办法,但请注意模糊度,过高可能无法辨别出场景是什么。

游戏全程似乎没有bgm,在野外有一些音效,但换到其他场景后音效就消失了。bgm还是蛮影响游玩体验的,一直静音玩得有点玉玉。

我比较雷的是突然出现斩首后脑袋掉进来的那部分。虽然最开始注意事项里写了,但剧情中没有任何预兆突然出现还是觉得不舒服。后面的食生肉也会有一些不适。

之前记得作者在群里说是整活作品,能写这么多也是非常不容易了。如果可以的话希望将血腥内容替换掉,或者再额外添加注意提醒类的预警文本

  很愉快的阅读体验,能夸的地方也很多。先夸夸立绘吧,🦌和🦉的立绘都画得很可爱,特别是🦌笑起来的时候感觉心都化了(是的我喜欢🦌),就是那件毛衣很容易让我串游戏,果然看着可爱的家伙背地里都是。。

  

  剧情大部分时间里都是很轻松愉快的,出现的角色可能不算多(猫头鹰,鹿,水牛,红隼,还有那啥来着)但都在剧情里发挥了自己的作用(可能红隼稍微少了点),形象刻画得也很立体。我挺喜欢🦉和🦌那两段散步的桥段,很有生活气息。

  

  说到这里,感觉作者对各种动物的习性很了解呢,是不是偷偷学过变形术。

  

  此外剧情中有有不少药品和急救的专有名词,应该是在这方面查过资料的,很认真严谨的制作态度。

  

  背景图应该都是模糊处理过的,风格统一了看着就很舒服。而且还有开车和流行两个动态背景,这是我觉得很惊喜的。

  

  一些小功能做得也很棒,包括但不限于改变了游戏图标,有随着文本出现而出现的打字机音效,角色说话时的高光提醒效果,需要选择过所有选项才会出现真实密码选择,多结局的设计。我很喜欢这些对剧情没有太大影响的小巧思,你说他没有可不可以呢当然可以,更多的是展现作者有好好打磨作品的态度吧(笑)

  

  好的方面说完了,自然也有不好的方面。游戏的音效太吵啦!点名批评开头的下雨音效,又大又急还以为在下冰雹,配上那么浪漫的背景图割裂感真的很强。

  

  角色说话高光显示的对比效果有那么一点不明显,如果在颜色比较接近的背景图里,可能会不太容易看出来效果。可以考虑增强一点明暗对比或者添加饱和度变化的方式来优化优化?

  

  还是音效太吵了,睡觉前面那里那个雨声和背景音还有打字机的声音混在一起听得脑瓜子嗡嗡的。有环境音是不错的设计,但请不要喧宾夺主。

  

  部分剧情感觉有些拖沓,前期浴室那儿有一点为了表现🦉和🦌的亲密而刻意添加笔墨的感觉。甜吗肯定是甜的,但删去这一段似乎也不影响后续的剧情。

  

  此外,🦌第一次莫名爆发那里我有一点不能理解——或许可以作为后续🦌购买违禁药物,从事非法勾当的伏笔?

  

  最后的he结局个人觉得有一小点牵强,什么叫🦉一发嘴炮效果拔群成功让🦌就此改过自新并且在五年后重新相遇再续前缘?但🦌穿着西装微笑的立绘真的太可爱(是的我只是想再夸一次画师)了,我单方面原谅他们并允许他们重新在一起。

  

  ui似乎完全没有变动过,就会给我一种我用国潮来袭的包装盒装了一份佛跳墙的感觉,稍微有点可惜。哪怕是调整一下颜色样式,或者改动一下位置我觉得都蛮神圣的。

  

  用九键显老什么意思呢小哥哥,我真的要攻击你了。

  

  统而言之,《长夜情愫》是一部我个人蛮喜欢的作品,剧本美术音乐(音效除外)都很在线,如果能优化一下ui的话就更棒了,非常感谢作者为我们带来这样高质量的fvn作品,期待未来还能端出来更多美味佳肴(但请不要再用国潮来袭的包装盒了)

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  作者简单重构了主菜单界面,换了张我觉得还挺好看的背景图,也添加了不错的背景音乐和一点点按键音(音效可能有点大)。此外还搓了一个类似解锁词条的小功能,游戏中每次问答都会解锁一个新词条,挺不错的小设计。

  

  游戏中没有bgm,但是添加的背景音效又一部分弥补了这一点。有声音总比比完全无声好对吧?可以试着剪辑一下,将音效中的空白段剪掉,没有明显的停顿感体验应该会更好。

  

  剧情呃…不能说完全没有吧?用这种类似于用你问我答来释出世界观的文本作为fvn的话,似乎是有点单薄了。此外,就目前的文本来看的话,可能对于“漫漫长夜”这个主题的诠释也不是很切题。看后记作者似乎是因为时间不够所以只能搓个demo,那也没办法了,有点可惜

  

  统而言之,从0到1已经很棒了,敢做就行!期待游戏的后续(如果有)更新。

  游戏内采用adv和nvl阅读模式混用,效果还挺不错的,很希望看到更多类似的组合。

  

  剧情的话呃,大概是狼为了完成课业找到了以龙为首的龙熊虎三人小队并前往沙漠,却最终迷失在其中的故事。故事大体分为了很工整的三段式,每个部分又分别讲述了不同角色与龙队长的爱恨纠葛,也让四个角色的形象都更为饱满立体。


  至于队友们到底是谁杀死的呢,小编也很好奇——龙队长?还是自己?又或者是其他队员?这给读者留下了遐想空间。当然,我个人倾向于他们包括虎都是被龙杀害的,否则龙怎么能活到最后;而“杀死我的队长”这个标题,有可能是龙为自己的罪行解脱臆想出来的场景。

  

  (因为我是使用的移动端设备进行游玩,下列评价中关于ui的如果与pc端不同请忽视)

  

  游戏菜单的ui几乎重置了一遍,打开时按钮还有一点出场动画,能感觉到作者的用心。个人有个习惯,正式阅读前会先去翻一翻关于——可为什么关于界面的底端文字超出屏幕了!不是很大的问题,就是想提一嘴。

  

  游戏内的ui设计让我有一些失望。虽然添加了额外的快捷菜单按钮,但并没有实装对应的功能;回退、返回菜单、快进等功能,依旧要使用原版的快捷菜单按钮进行实现。那存在的定制化按钮,似乎只是起到造型上的作用,是否有一点鸡肋了呢?另外,对话框中的角色名与文本框贴得太近,会有一点点的压迫感。如果这个是作者的小巧思的话,那我先红豆泥粟米马赛。

  

  音乐方面,似乎从主菜单到游戏内全程都没有听到?游戏内只有一个有点像呃…风雨声的音效?搭配着沙漠背景会有轻微的出戏感。此外,在熊龙部分的回忆中,该音效也未停止,是故意这么设计的,还是忘记关闭了呢,小编有点好奇。

  

  剧情方面可能存在一定的逻辑bug——龙作为经验丰富的沙漠向导,只准备了指南针这一件工具吗?虎在受伤后,似乎并没有得到任何来自团队的急救处理,甚至连绑腿的布都是自己撕的(很命苦了)。对于一支专业队伍来说不是很合理。

  

  整个故事中并没有出现选项,更像是一部让人完全沉浸在故事中的有声书。场景的转换和角色变化或许可能试试其他方式?角色立绘硬切和拖动式转场还是略显突兀了些,要给本来沉重压抑的沉浸感打点折。

  

  ps:关于中,作者有写使用角色说话时自动高光的插件,但游戏中并没有实际上的感受,是设置上出现了什么问题吗?

  

  统而言之,《杀死我的队长》是一部结构清晰,叙事完整的fvn游戏。角色形象比较生动鲜活,夜晚时间的推进也很符合“漫漫长夜”这个主题。

  

  另外,作者应该也是一体机,考虑到作品的完成时间和提交时间,如果能进一部完善ui并修复一些逻辑上的问题的话,肯定也是一部非常不错的佳作。

1,很有特点的美术风格,并且作者重置替换了不少游戏ui,可读性更强。使用的代码风格字体也很有代入感

2,作者的代码底子不错,在游戏中加入许多丰富的小功能,包括但不限于背包系统,自由的地图探索,可交互区域(且有做选中的高光效果),我喜欢😋

3,篇幅较短且未构成一个具体的故事,有点像是梦到哪里写哪里(是的,这很梦日记)。在关于中,作者有写是最后几天赶工才完成的作品,且作为第一次完全由个人独立开发的游戏,剧本缺失的问题也可以理解——嗯…部分可以理解?

4,切题方面的话,个人是能get到一点作者想或准备表达的意思的。囿于篇幅原因,可能很多本该展开的地方都被迫删去了(如电梯的2、3层探索和多结局可能),稍微有点遗憾吧!期待作者的后续(如果有的话)更新补充。

统而言之,《梦的过程》是一部很有个人特点的,相比于故事性更注重可玩性的fvn。我很喜欢那种能自由探索交互,而非纯看剧情的游戏;就算是vn类,也应该有可以进入不同结局的选择支。如果后续能填充更多文本内容的话,一定会是非常不错的作品。


一些可能存在的bug相关:

  一楼橘子香烟可以无限拿?

  切换左右场景后,箭头指引并未消失,有一定误导性。再次点击箭头会再一次显示对应场景的描述

  天亮后,电脑上的时间依旧显示1:55,并没有随着时间变化而变化

  橘子和香烟的功能暂时不知道


ps:另外我总感觉主角是protogen,这是可以说的吗

谢谢评论,文字展示形式很大程度受到了另外一款兽游的影响,遂进行了一些简单的复刻尝试,效果还算差强人意。

关于切题,之前在小窗有过一些讨论(笑)。现在再想一想,四个角色各自面临的困境即“长夜”:时间维度的孤独,性取向、刻板印象、的冲突、对未来的不确定性、生存压力下的自我消解……可能在某些角色的表达上还不够直白,导致这种“内心长夜”的压抑感传递得不够充分。

再次感谢您的建评论,小编会继续努力改进的。

谢谢留言,这一次制作的重点可能更多放在了交互和叙事方式上,所以故事的篇幅略短了一些。

您在中间提到的“每晚遇见不同的人进行不同的互动触发不同的剧情”的想法,我感觉还挺有意思的。我个人觉得fvn类游戏还是应该有更多的游戏性,so可能会在后续作品中去尝试一下(?

因为我很喜欢那个游戏,其实从这个游戏的名字到游戏内界面,很多地方都能看到dw的影子233

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谢谢支持,制作的时候确实有参考过深夜食堂(但是看的是国内翻拍版)的设定,在解锁完所有结局后的author room 里也有简单聊过,个人感觉还蛮符合“漫漫长夜”的物理意义的就直接拿来用了。

oh,谢谢支持,很认真的评论了。


这一次参加gj的主要目的是尝试实现一些小功能,目前看来效果个人还算满意;其实renpy本身是自带无障碍设置的(shift+a打开),之前某次无意间乱按打开过,感觉还是蛮有必要的遂拿了出来,做成更方便玩家打开的按钮形式。


剧情有点单薄,一可能因为文本量过少的缘故(我也写不动了能把故事说清楚就算成功),二是我觉得几个陌生人之间应该不存在很大的爱恨情仇,可能今夜过后就再无关联了(当然,和你做的选择也有关系),也有故意让故事平淡化。


最后再次感谢评论!

谢谢♥

有的兄弟有的,大概会作为一个隐藏线路出场

oh,just a fan's Telegram link too: https://t.me/Furry_PrPr . Feel free to check it out if you're interested.

Oh, thanks for letting me know. I'm really looking forward to the Grizz sequel too! As for the True Ending, I've actually already finished it lol. The ending and the afterword were amazing.

It's a bummer, but using Patreon from my country seems to be really troublesome... I've tried many times and failed. Maybe, uh, I'll ask a friend to help me support it? Anyway, thanks again for the info!

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(在最下面有中文版本的原回复,如果是泽尔的uu感兴趣可以拉到下面)

"Drawn in by the looks, stayed for the soul"—to put it straight, Password is a fantastic piece of work.



----------SPOILER WARNING------------



Of course, it certainly has many objective issues: a "Riddler-style" cryptic plot, the "God of Coffee" Dave (Friend got stabbed? Better have a cup of coffee to calm the nerves first), and character sprites that are a bit hard to swallow when you first start playing (this isn't important, trust me). 

Also, the puzzle-solving sections can be quite baffling for some Simplified Chinese players (I have friends who dropped the game because of the puzzles).

However, after finishing it, I still believe this is a masterpiece. It is truly rare to find an FVN script that actually finishes its run, tells a complete story, and manages to touch the heart so deeply.

I played the Tyson route, and only the Tyson route. I'm not considering trying other characters' routes for the time being, so my perception of the characters might be biased—please forgive me.

Also, the version I first played wasn't downloaded from itch, but a fan-made version where some character sprites were redrawn by AI. I had tried playing the original Password before, but as I mentioned above, the somewhat unpalatable character art successfully scared me off many times LOL.

In the fan-made version, Tyson became much buffier and his face became more handsome (at least I think so). Although I hate to admit it, good-looking sprites really do give you the urge to click through. 

As the saying goes: "Attracted by looks, respected for talent, compatible in personality, sustained by kindness, and faithful due to character." This wolf (wolf? dog?) did a lot of disgusting things in the past and might just be a bastard with a terrible personality. But as the plot deepened, I found myself forgiving him—and not just because of his face.

He really loves Dave.

Whether it's the push-and-pull of their relationship (brothers or lovers?), his reaction after Dave’s date with Dean, or taking Dave away after the massacre route (my first ending was a bad ending; I was so mad at that rabbit I almost passed out), and especially Dave's moments before death—ah, speaking of this makes me want to cry again.

Definitely, the smelly dog is full of flaws, but his love for Dave was genuine and unreserved. At least in the route I played, Tyson is always by Dave's side. Whether it’s a bad ending or a normal ending, Tyson never leaves Dave alone. Venturing alone into a dangerous, unknown forest at night just to find Dave, whose fate is uncertain... perhaps—no, only Tyson would do that. Every time I hear the music , see the related scenes or text, I can't help but cry. This is also why I don't want to continue playing for a while.

Let's briefly go back to the negative point mentioned at the top: "Character sprites that are hard to swallow at first."

I really couldn't accept Tyson's original sprite at the beginning (I even felt it looked a bit greasy and creepy). But after clearing the game, I actually feel that this kind of art is what gives the image "flesh and blood." His expressions, movements, and the reactions arranged in the plot all gave me a very strong sense of immersion. He is an imperfect, problem-ridden smelly dog, but his love is authentic.

(Do you know the Touhou Project series? After finishing the game, looking at the author’s rough sketches gives me the exact same feeling.)

(Though I still prefer Orl’s redrawn sprites, because there is some very delicious eye-candy there, ahem.)

I skipped quite a few parts of the story. Maybe the Chinese translation wasn't "faithful, expressive, and elegant" enough, but some parts of the plot did feel a bit like filler (in a bad way). But flaws do not obscure the jade—still, the flaws do not obscure the jade. A completed script that tells a clear story is extremely rare.

As for the puzzles, the difficulty might be a bit high for some non-native speakers. I heard the author is releasing PW2 later? If the main focus isn't Password-based gameplay, I’d suggest lowering the difficulty slightly. I really want to recommend this story to more friends.

Another thing that moved me was the story between Dave and his dad. Although I probably can't articulate the exact reason right now, thinking of the scene where Dave sees the bull police officer still makes my heart ache. Perhaps it's because my country has many traditional, feudal mindsets, but seeing a wholesome, inclusive father figure is a form of healing in itself.

Furthermore, there is something I really want to complain about—Jack. The first ending I got was Ending E (so pitiful). His sprite holding the knife really scared me, and the things he did to Tyson later (though I'm not sure if he did all of them) made me really hate this character, which also lowered my favorability towards the rabbit kemono.

As for Dom—Jack's boyfriend? Huh? He gave the hostage (Dave) a blanket, food, and water, and even chatted with Dave. I actually don't hate him that much. He might not be a purely bad person, he just happened to find a job that involves arson and murder.

Finally, I want to praise the music of Password—excellent music, I've successfully had it on loop for many times. Most of Password's tracks sound plain at first listen, but only when you've really played it and experienced it can you feel that subtle emotion of loss and melancholy.

(And wait, Fatherhood was actually co-composed by Grizz? That's really impressive.)

Looking through the comments, it seems the last time the author appeared was half a year ago. I look forward to his return with PW2, and I wish for his other game to be released soon as well. I made some DT (Dave/Tyson) meme fan videos; if you are interested, you can take a look here (this is not a scam link!): https://space.bilibili.com/1413445211





“始于颜值,终于灵魂”——开门见山地说,《Password》是一款非常棒的作品。


----------------剧透注意-------------------



当然,它肯定有很多客观存在的问题:谜语人剧情、咖啡战神Dave(朋友被砍了?先来杯咖啡压压惊)、刚开始玩儿时有点难以入口的角色立绘(这不重要,相信我),对于部分简中玩家有些摸不着头脑的解密环节(我有因为解密而弃坑的朋友)。

但在通关后,我依然认为这是一部瑕不掩瑜的作品。能够完结、把故事讲完整,且能深深打动人心的FVN剧本,真的非常少见了。


我玩了而且也只玩了tyson线,而且暂时不考虑尝试其他角色的路线,所以对角色的部分认知可能存在偏差,请原谅我。

另外,我最开始玩儿的版本并不是在itch下载的,而是由粉丝ai重绘过部分角色立绘的饭制版。之前我也试着玩儿过原版密码——就像我上面说的一样,有点难以入口的角色立绘成功劝退了我很多次(笑)。

在饭制版中,tyson变壮实了很多,脸也变帅了(至少我是这么觉得的)。虽然很不想承认,但好看的立绘确实能让人有点击的欲望。所谓“始于颜值,敬于才华,合于性格,久于善良,终于人品。”这只狼(狼?狗?)以前做过很多恶心事,还可能是个不爱学习、性格糟糕的混蛋。但随着剧情深入,我发现自己原谅了他——不光是看在脸的面子上。

他真的很爱dave。

无论他和dave在是兄弟还是恋人关系上的拉扯,在dave与dean约会后的表现,屠杀线后带着dave离开(我第一个结局就是坏结局,被死兔子气晕),特别是dave临死前的——啊,说到这儿我又想哭了。

他是一只满身缺点的“臭狗”,但他对Dave的爱是真实且沉重的。至少在我玩儿过的路线中,tyson永远是在dave身边,无论是坏结局还是普通结局,tyson都不会丢下dave一个人。在晚上独自进入一片充满了危险的未知森林里,只为了寻找生死未卜的dave,或许——不对,只有tyson会这么做。每次听到音乐,看到相关的画面和文字,我都会忍不住哭——这也是我为什么短时间不想在继续游玩的原因。

这里暂时回到最上面的差评“刚开始玩儿时有点难以入口的角色立绘”这一点。

我开始真的无法接受tyson的立绘(甚至觉得有些油和猥琐),但通关后,我反而觉得这样的立绘才是有所谓“血肉”的形象。他的表情、动作、在剧情中所被安排的反应演出,都能让我有非常强烈的代入感——这是一只不完美的,甚至一堆问题的臭狗,但他的爱却是真实的。

题外话,你知道东方project系列吗(笑),在我通关后,我再看作者画的简笔画也是这个感觉。

(不过我还是更喜欢orl的重绘立绘,因为有很美味的虾饺嗯)

剧情我跳过了不少地方。可能是中文翻译不够信达雅,但有些剧情确实有点水(贬义)。瑕不掩瑜,依旧瑕不掩瑜,一部完结的,把故事说清楚的剧本已经是非常难得了。

解密的话,对于部分非母语玩家来说,可能难度偏高了——听说作者后面会出pw2?如果不是主打解密玩法的话,还是建议稍微降低一点难度。我很想把这个故事安利给更多朋友。

另外一个让我感动的,是dave和他老爹的故事。虽然现在让我说可能说不出来为什么理由,但想到dave看到牛警察那一幕,还是会觉得心酸。或许是我的国家有很多传统封建的想法吧,看到一个健全、包容的父亲形象,本身也是一种治愈。

此外的此外,我还有个特别想吐槽的地方——jack。我第一次进入的是e结局(真可怜),他那个拿刀的立绘真的吓到我了,而且后面对tyson做的事情(虽然我不确定是不是都是他做的)也让我很讨厌这个角色,连带着拉低了对兔兽人的好感。

至于dom——jack的男朋友,嗯?他会给人质dave毯子,食物和水,还会和dave聊天,我其实没那么讨厌他。他可能不是纯粹的坏人,只是碰巧找到了一份要杀人放火的工作。

最后再赞扬一下密码的音乐——非常好音乐,已经让我成功循环三天了。password的曲子大部分初听很平淡,但只有你真的去玩儿了,去体验了,才会感受到那股怅然若失的微妙情感。

(而且fatherhood居然是grizz参与作曲的吗,真的很厉害了)

浏览了一下评论,作者上次出现似乎已经是半年前了。期待他带着pw2再次出现,也祝他的另外一款游戏能早日上架。我做了一些DT组(dave/tyson)meme手书,如果你感兴趣的话,可以来这里看看https://space.bilibili.com/1413445211

I consider NVL to be a stylistic choice for this game?

Try to accept it, and you might actually find it pretty good once you get used to it.

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oh,感谢支持。

这个作品的话,更多是想尝试一些新功能而且有点缺灵感,所以文本量确实偏少了一些。

角色塑造方面可能因为笔力不足所以比较浅尝辄止,另外有个小想法是留给读者自己去联想(每个结局后的背景图其实就有这方面的考量)。

这次jam差不多是月初开始的,而且ui上有用一些之前准备的预制代码,完成时间比预期更快233

最后再次感谢评论!

nice!

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Oh, I'm so happy to see your reply!Wishing you good health as well.

I'm definitely going to try Spencer's route next—he is such a cute dog!

By the way, I discovered that when I press the physical 'Back' button on my phone, the story actually rolls back, so it looks like I've solved that problem myself (lol).  The other optimization ideas you mentioned sound awesome too!

It's rare to find such an interesting game that gets consistent updates.I can't wait to see the finale of Extracurricular Activitiesbut please make sure to stay healthy and take care of yourself!

opps好详细的反馈,先给你磕一个

1、3、5

因为这部作品里,我可能不仅仅想写恋爱,亲情和友情也是我想表达的内容,所以对家人的铺垫会比较多,后续也还会添加他们的剧情。嗯,虽然感觉有点鸡肋吧,但还是想写一写。

爷爷的商人设定算是一个新加的设定,后面会用到,只是现在内容还是太少了所以暂时看不出来,这个就只能等我慢慢搓了(。。。)

量化表达家人好感度感觉确实有点奇怪,我想想怎么改会更合理——或许把他们的好感删掉,但是保留个人剧情?我再考虑一下吧。

关于朋友好感度有高有低,大概是想表达一个各位朋友对主角的第一印象和我自己对不同角色的私心程度,大伙都很好!


2、4

因为我用的是游戏的原素材,一个是游戏本体尺寸就比较小(800x600),目前常见的都是1920x1080),所以角色立绘啥的如果放大的话看着就会模糊(没有说800x600下看着不模糊的意思),而且目前还没有很好的清晰化手段,如果有办法以后会考虑重置。

“用体力条的音效”是什么意思,那个减少的音效吗,那我后面换个温和一点的。


6

在b站和itch都看了一些回复,目前的想法是减少原有的女性角色剧情篇幅,把更多笔墨放在主要角色和家人(其实家人也不是很多)上;不过立绘的话,我还是想保留。因为现在在写的就是辰树的单线,雪乃在里面也还算是比较重要的配角,而且1、3、5的回复里也提到过,这次不仅仅想写恋爱,亲情和友情也是我想表达的内容,只有对话没有配图还是微微奇怪。

关于AI立绘,准备在下次更新的时候写进首次进行的注意事项里面。如果后面经费允许的话,也会找画风匹配的画师帮忙重置的。目前暂无众筹计划,因为还不知道自己能做到什么地步嗯。


最后再次感谢你的支持和建议,我会继续加油把坑填完的( ´ ▽ ` )ノ

Exactly, I think Kyouji and Soutarou are the real couple—Hiroyuki shouldn't be meddling in this (you already have a whole roster of romance options, Hiroyuki).

That said, some players have messaged me about this issue. I'll consider restoring their characters or bringing them back in some other form... Not sure how to handle it yet, but this is the plan for now!

Yeah, me too.

When I first played, I really liked Kouya and Juuichi. Ten years later (now), I realize Shin is a pretty charming little guy too.

If I could do Shin's storyline, I'd add tons of conflicting choices for him... tons and tons,LOL.

Thank you so much for your reply!

I'll consider the female character issue—they'll only appear as secondary characters.

And I'm sorry but my current plan is to remove Kyouji and Shoutaro and redistribute some of their original storylines to other characters. I feel they belong as a pair and shouldn't be part of Hiroyuki's romantic arc (I'm a pure love advocate).

Later on, I might arrange a special way for them to make a comeback? But I don't have any ideas yet ORZ.

Get it,thank you!

Thanks for your support.I'll keep refining the stats system.

会赢吗,会赢的

谢谢支持♥

dsg哥哥你。。

There will be a Kouya route. Kouya has always been one of my favorite characters. I might even add a new map of Kazamidori for his storyline (if I can manage it).

會有嗎,會有的。

我目前的計劃先把一個角色的線路完成,很多角色同步開發感覺做幾天就擺爛掉了ORZ

(在最下面有中文版本的原回复,如果是泽尔的uu感兴趣可以拉到下面)

Hi WolfBite!I was recommended this game by a friend and was pleasantly surprised to find it on Itch. To be honest, the art style didn't immediately grab me at first, so I downloaded it with a "just trying it out" mindset. But as I progressed through the story, I realized that Extracurricular Activities is genuinely an incredible game. Thank you so much for creating it!




---- SPOILER ALERT ----




I have currently only finished Coach’s (Grifter’s) route, achieving both the NE and HE (I tried the BE afterwards, and I instantly regretted it).

I mean, who could say no to a big, fluffy, sweet-loving Papa Bear who gets beet-red with embarrassment at a dirty joke? (lol). Harold’s backstory is truly heartbreaking—having a decent marriage, only to be abandoned by his wife after realizing he was bisexual, and then spiraling into depression... It’s tragic. I’m just so glad the MC could be there at the right time to heal him.
(Though it’s a dark thought, I couldn't help but wonder if in the BE route, Papa Bear might have overdosed on his sleeping pills...)

I finished Coach's story yesterday, and I really want to thank you for providing such a high-quality narrative. Compared to stories with high-stakes drama, I much prefer these Slice of Life moments. They make the experience feel so much more immersive.

Even though I chose the Coach route, I loved the other characters too. I’m most interested in SpencerDarius, and Richard.

  • Spencer gives off such strong "childhood friend" vibes that make him instantly likeable.
  • Darius is fascinating—his commentary cracks me up every time. He has so much charisma.
  • Richard has a... fantastic body. Plus, like Darius, he can be a bit improper at times. And more importantly, I might have a slight Daddy-issuehaha, never mind that.

Of course, Maria, Chester, Dozer, and Dwayne are all wonderful companions. I love every character you’ve written. Your characterization is top-notch!

However, I’m facing a dilemma now. I love the game and want to try other routes, but I feel guilty! If I choose another character, who will be there to save poor Harold? It certainly won’t be his ex-wife... she seems unstable, and I don't think Harold would ever be happy with her again.

On a side note, I absolutely LOVED the LnL  (I assume it's a nod to D&D/Tabletop RPGs?) minigame!. I would happily play many more sessions with the Tennis Club.

 Also, Harold’s Extra episode was... absolutely delicious. The way you had Harold propose in-game was brilliant and unexpected. We need more sweet extras like this!

Feedback / Bug Report:
There are a few small issues I encountered (mostly on the mobile version) that I thought I should mention:

  1. GUI Buttons on Mobile: The buttons are a bit too small on mobile devices. It was fine on PC, but when playing on my phone in bed, I often misclicked buttons (e.g., hitting "Skip" when I meant to hit "Save"), which was a bit awkward.
  2. Quick Menu Visibility: When making choices on mobile, the dialogue box—and the quick_menu—gets hidden. This makes saving right at a choice screen difficult. (Though the Auto-save feature helps a lot with this!)
  3. History Screen Error:
    • The dimensions of the History Screen seem slightly misaligned with the text box (the bottom text sometimes jumps out).
    • More importantly, when scrolling through the history, I occasionally get this error:=change() got an unexpected keyword argument 'end_animation'.Clicking "Ignore" or "Rollback" fixes it, but it happens enough to be noticeable.

These are just minor issues and didn't ruin the experience at all!

I really love this game, especially seeing that it is still being updated today—that is truly touching. I should also mention that although I haven't found a Chinese translation for the more recent updates (I previously played a version translated by a fan group), I intend to play the raw English version or use translation tools to keep going. I don't want to miss out on any new content!

Thank you again,WolfBite!




opps,没想到还真在itch上搜到了这款游戏,而且还在更新中,有点感动。

我是被朋友推荐来尝试这款游戏的,说实话一开始的画风并没有特别吸引我的点,我也只是抱着随便玩玩的心态下载的。可在一点点地推进中,我发现extracurricularactivities真的是一款非常棒的游戏,非常感谢您的创作!




----剧透注意-------------------------




我目前只推了coach一条线,并且达到了他的ne/he结局(结束后我试了一下be结局,然后我后悔了)。谁会拒绝一只大只的、毛茸茸的、喜欢吃甜点的、会偶尔因为你的黄色笑话而尴尬得面红耳赤的papa bear呢(笑)。Harold的个人经历也蛮悲惨的,本来有着不错的婚姻结果在某一天发现自己是双性恋,然后就被妻子抛弃,罹患抑郁症,很可怜了——还好主角能够在合适的时候来到他的身边治愈了他。

虽然不太道德,但我有想过be线的papa bear是不是会因为过渡服用安眠药而...

我在昨天刚刚完成coach的所有故事,真的非常感谢您能提供这样优质的故事给我们,非常感谢。比起一些大起大落的故事,我还是更喜欢这样的日常点滴(我记得有个tag叫Slice Of Life?),这让我感觉更有代入感,就是这样。

另外,哪怕我选择的是Coach线,出现的其他角色我也都很喜欢。我现在最感兴趣的应该是Spencer、Darius和Richard。Spencer很像那种一起生活到大的青梅竹马,会让人莫名地有好感。Darius的外貌其实不太吸引我,但和他有关的内容真的很有意思,每一次看到他的吐槽我都会忍不住笑,是一位很有人格魅力的角色。Richard有非常美好的肉体,而且某些时候和Darius一样不太正经,更重要的是,我有一点Daddy-issue——咳咳,没什么。当然,Maria,Chester、Dozer和Dwayne也是很棒的伙伴,我喜欢里面出现的所有角色,您的角色塑造真的很棒,再一起感谢您!

不过我现在有点矛盾,我很喜欢这款游戏,也很乐意去尝试不同的角色路线,但如果我真的选择了其他角色,谁会去帮助可怜的Harold呢,总不可能是他的前妻吧...那个女人有点不太正常,我觉得Harold真的再和她在一起的话不会快乐的。

说个题外话,我很喜欢游戏内置的LnL玩法(我没理解错的话,应该也是一种跑团游戏?这和我这里的说法有一点不一样),如果可以,我愿意和网球社的朋友们再玩许多次的LnL。而且Harold的番外真的是...太美味了。你到底是怎么想到让Harold在游戏中求婚的,真的有点让我没有想到。我们需要更多甜甜的番外!

当然,也有一些我觉得可以优化的地方——这些地方并不是特别大的问题!您看一下就可以:

1,移动端的按钮有一点太小了。在pc端时感觉还好,但当我躺在床上,用手机继续游玩时,有很多次都不小心误触到其他按钮上...有时候想保存但按到了快进,很尴尬。

2,也是移动端,在玩家进行选择时,会隐藏对话框,连带着上面的quick_menu也被隐藏了,想存档变得很困难。嗯,不过自动存档弥补了这个问题,所以也还好。

3,history screen的尺寸似乎和文本框的尺寸有一点点没对齐,最下面的文本有时候会跳出去——当然,可能因为我有一点点的强迫症,看着感觉浑身不舒服。另外一个问题就是,我在使用history screen查看历史记录时,偶尔会出现“change() got an unexpected keyword argument 'end_animation'”的报错提示。虽然点击ignore或者rollback可以解决这个问题,但如果我想查看历史记录的话,还是蛮苦恼的。

ok,这些就是我目前体验下来的一点小问题。他们对游戏本身其实没有太大的影响233

我真的很喜欢这款游戏,特别是在看到他甚至到今天都还在更新——真的很让人感动。尽管后续更新我没再找到其他汉化过的版本(之前有民间汉化组翻译过您的游戏),但我应该会自己啃生肉或者借助别的翻译软件体验的,我相信其他角色路线的故事肯定也很棒。再次感谢您!

很奇怪,为什么我在itch直接搜索forgive a god找不到游戏,出来的结果都是些莫名其妙的内容

(2 edits)

(在最下面有中文版本的原回复,如果是泽尔的uu感兴趣可以拉到下面)

This is truly an amazing FVN game! The character art and design are breathtaking, the soundtrack and plot twists are perfect, and the addictive NSFW scenes (though mostly just “intimate encounters,” I'm completely hooked)... Why did I only discover this game now? What a shame!

Every character in Dawn Order is uniquely charming. Whether they have their own story arc or not, I'd happily spend time with any of them.





(Spoiler Warning)








After choosing Edwin on the rest day, a lengthy interaction sequence with other characters played out, which left me feeling a bit sad—if I'd chosen to spend time with Edwin, I probably wouldn't have wanted anyone else around. Of course, if no one else had been chosen and I'd been forced into Edwin's route, I wouldn't have minded either. That might be why I feel this slight pang of regret now.

As for Ludwig—this adorable, burly guy is utterly endearing. Who could resist a cute bear sticking out its tongue... It's a bit embarrassing to admit, but when I first saw the scene where “Lust” was suppressed by “Sloth,” and Ludwig struggled desperately to awaken, I actually shed a tear. Looking back, I'm not sure why I cried—perhaps the timing of the script transitioning into the musical segment was just too perfect, making it impossible to hold back...

(By the way, I was doing something rather naughty at the time... so I was crying while doing it lol)

What's even more remarkable is the use of NVL narrative techniques—such a rare innovation feels truly refreshing. Honestly, as a creator currently crafting meticulously with RenPy, I might borrow similar effects for my next project. Thank you for the inspiration your work provides.

Of course, there are still a few areas where I hope the author might consider optimization: the interactive target area during plot choices is rather small. I've missed multiple key plot points by accidentally clicking outside the zone—while RenPy's rewind feature compensates for this flaw, it does slightly impact the experience.

Another major issue severely impacting gameplay is the excruciatingly SLOW menu response! Whether on PC or mobile, the lag when entering/exiting menus is infuriating. While the fade-in/fade-out effect smooths transitions, switching screens remains painfully sluggish. Worse still, the Ctrl key fast-forward function is practically unusable, making interactions clunky. This is my only substantive complaint at present. If possible, could this be optimized? I'd be immensely grateful!

Another area for improvement: Have developers considered adding quick-access buttons (e.g., save/load functions)? Having played both PC and mobile versions, even the smaller mobile interface has space for additional buttons. This would greatly enhance player experience (I find navigating to the in-game menu for every save/load a bit time-consuming). It just depends on whether the developers have the bandwidth to refine the UI further.

One thing that's puzzling me is the “Animations” setting in the options... It feels like whichever option I choose, it doesn't seem to affect the game content at all. This might be because I haven't explored the game deeply enough, but I'm genuinely curious, so I wanted to ask.

As for potential Easter eggs, when I paused the game in the “Entities” menu to write this, I spotted a tiny Ludwig drifting across the screen—pretty darn cool! It shows the developer has woven in thoughtful details, which is truly impressive!

All in all, 《Demon Within》 is a game that genuinely surprised me. I'm eagerly anticipating future updates from the developer!

(Since my review was translated using a tool, some parts might sound a bit strange. I hope you'll understand that ORZ)

......

这是一款非常棒的fvn了,角色的画风和设计都非常棒,剧本充实且很有日常感,配乐也很适合,听着很舒服不突兀,再加上令人欲罢不能的NSFW场景(虽然多数只是“亲密贴贴”啥的,但比起10我真的很吃这个2333)...现在才看到这游戏真是抱歉。

在"破晓骑士团"里,大家都是很棒的人。或许还有某位没有自己的特殊剧情,但我都乐意与任何一位共度时光。





(剧透警告)








在休息日选择edwin后,出现了很多与其他角色互动的…感觉可有可无的剧情,这让我有些难过——因为我是选择的edwin,我真的不想在他的线路里,和其他可攻略的角色在一起。。所以看到野猪和主角在后院聊天的时候,我真的有在翻白眼哈🙄。


当然,如果我是因为都没选择而被迫进入Edwin路线的话,和谁聊天和谁瑟瑟我觉得倒没关系——我们只是搭伙去喝酒找乐子的,不是必须要在一起什么。


至于ludwig——他好可爱,性格很棒毛茸茸的大只熊,谁能抗拒一只要来了的时候会忍不住吐着舌头露出阿黑颜的大熊呢... 


有点哈人,在我初次看到“色欲”被“怠惰”压制到最后把手放在他胸上,ludwig最后苏醒那里的时候,我哭了一下。我一边哭一边🦌,后面回看还是会觉得感动,大概是剧本过渡到音乐片段的时机实在太完美,这一段我真的反复观看了很多次。

更难得的是,这个游戏是用的NVL叙事手法——复古反而创新。因为我也是用RenPy创作过的制作者,但之前完全没考虑过nvl模式,可能会在下个项目中会借鉴类似的表现效果。感谢您的作品带来的启发。

当然,仍有几处希望作者能考虑优化:剧情选择时的交互目标区域偏小,我曾因误点区域外而错过多个关键情节——虽说RenPy的回溯功能弥补了缺陷,但体验确实略受影响。

另一个严重影响游戏体验的问题是菜单响应极其迟缓!无论PC端还是移动端,进入/退出菜单时的卡顿都令人抓狂。虽然淡入淡出效果使过渡更平滑,但切换界面时仍慢得令人痛苦。更糟的是Ctrl键快进几乎无法实现,导致交互操作笨拙不堪。这是目前我唯一的实质性抱怨。若有可能,能否优化这部分?我将不胜感激!

另一个可改进点:开发者是否考虑增加游戏快捷按钮(如存/载功能)?电脑和手机版本的游戏我都有体验过,哪怕是屏幕更小的手机端,也有可以放置额外按钮的空位。这会让玩家体验得到很大的提升(我觉得每次存读档都要去游戏内菜单会有点花时间),就看作者有没有精力多做一些ui了。

还有一个我有点困惑的是,设置中的“Animations”到底是干什么的呢......感觉无论选哪个选项,好像对游戏内容都没什么影响。这也可能是我体验得有点浅尝辄止,但我真的很疑惑,所以想问一下。

不知是否彩蛋设计,当我在“实体”界面暂停游戏撰写此文时,竟发现微小的路德维希飘过屏幕——这设计相当酷炫!看来开发者融入了不少巧思细节,实在令人赞叹!

总之,《Demon Within》确实是一款让我惊喜不已的游戏。我非常期待开发者未来的更新!

(好无语,放到翻译网站上不小心点到刷新把原本清空了,所以读起来可能会有点翻译腔,苏米马赛)

Here's a fan game focused on Character Tarjumdad, but I'm busy and might not have the chance to translate it into English. So sorry about that 😔

谢谢喜欢,能吃得开心就好。

小编很社恐,只敢在b站发下载地址的专栏(。。)能不能被剑大看到就随缘吧💔

好。。好,撸。。看得开心

感謝支持♥

只要能吃到老登的糧,瓦塔西。。

好的,感谢建议。

现在对各种功能和renpy的代码可能还不太熟悉,一边做一边学习,这个问题我后面看看能不能再调整调整。