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Cait

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A member registered Oct 05, 2022 · View creator page →

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有的兄弟有的,大概会作为一个隐藏线路出场

oh,just a fan's Telegram link too: https://t.me/Furry_PrPr . Feel free to check it out if you're interested.

Oh, thanks for letting me know. I'm really looking forward to the Grizz sequel too! As for the True Ending, I've actually already finished it lol. The ending and the afterword were amazing.

It's a bummer, but using Patreon from my country seems to be really troublesome... I've tried many times and failed. Maybe, uh, I'll ask a friend to help me support it? Anyway, thanks again for the info!

(2 edits)

(在最下面有中文版本的原回复,如果是泽尔的uu感兴趣可以拉到下面)

"Drawn in by the looks, stayed for the soul"—to put it straight, Password is a fantastic piece of work.



----------SPOILER WARNING------------



Of course, it certainly has many objective issues: a "Riddler-style" cryptic plot, the "God of Coffee" Dave (Friend got stabbed? Better have a cup of coffee to calm the nerves first), and character sprites that are a bit hard to swallow when you first start playing (this isn't important, trust me). 

Also, the puzzle-solving sections can be quite baffling for some Simplified Chinese players (I have friends who dropped the game because of the puzzles).

However, after finishing it, I still believe this is a masterpiece. It is truly rare to find an FVN script that actually finishes its run, tells a complete story, and manages to touch the heart so deeply.

I played the Tyson route, and only the Tyson route. I'm not considering trying other characters' routes for the time being, so my perception of the characters might be biased—please forgive me.

Also, the version I first played wasn't downloaded from itch, but a fan-made version where some character sprites were redrawn by AI. I had tried playing the original Password before, but as I mentioned above, the somewhat unpalatable character art successfully scared me off many times LOL.

In the fan-made version, Tyson became much buffier and his face became more handsome (at least I think so). Although I hate to admit it, good-looking sprites really do give you the urge to click through. 

As the saying goes: "Attracted by looks, respected for talent, compatible in personality, sustained by kindness, and faithful due to character." This wolf (wolf? dog?) did a lot of disgusting things in the past and might just be a bastard with a terrible personality. But as the plot deepened, I found myself forgiving him—and not just because of his face.

He really loves Dave.

Whether it's the push-and-pull of their relationship (brothers or lovers?), his reaction after Dave’s date with Dean, or taking Dave away after the massacre route (my first ending was a bad ending; I was so mad at that rabbit I almost passed out), and especially Dave's moments before death—ah, speaking of this makes me want to cry again.

Definitely, the smelly dog is full of flaws, but his love for Dave was genuine and unreserved. At least in the route I played, Tyson is always by Dave's side. Whether it’s a bad ending or a normal ending, Tyson never leaves Dave alone. Venturing alone into a dangerous, unknown forest at night just to find Dave, whose fate is uncertain... perhaps—no, only Tyson would do that. Every time I hear the music , see the related scenes or text, I can't help but cry. This is also why I don't want to continue playing for a while.

Let's briefly go back to the negative point mentioned at the top: "Character sprites that are hard to swallow at first."

I really couldn't accept Tyson's original sprite at the beginning (I even felt it looked a bit greasy and creepy). But after clearing the game, I actually feel that this kind of art is what gives the image "flesh and blood." His expressions, movements, and the reactions arranged in the plot all gave me a very strong sense of immersion. He is an imperfect, problem-ridden smelly dog, but his love is authentic.

(Do you know the Touhou Project series? After finishing the game, looking at the author’s rough sketches gives me the exact same feeling.)

(Though I still prefer Orl’s redrawn sprites, because there is some very delicious eye-candy there, ahem.)

I skipped quite a few parts of the story. Maybe the Chinese translation wasn't "faithful, expressive, and elegant" enough, but some parts of the plot did feel a bit like filler (in a bad way). But flaws do not obscure the jade—still, the flaws do not obscure the jade. A completed script that tells a clear story is extremely rare.

As for the puzzles, the difficulty might be a bit high for some non-native speakers. I heard the author is releasing PW2 later? If the main focus isn't Password-based gameplay, I’d suggest lowering the difficulty slightly. I really want to recommend this story to more friends.

Another thing that moved me was the story between Dave and his dad. Although I probably can't articulate the exact reason right now, thinking of the scene where Dave sees the bull police officer still makes my heart ache. Perhaps it's because my country has many traditional, feudal mindsets, but seeing a wholesome, inclusive father figure is a form of healing in itself.

Furthermore, there is something I really want to complain about—Jack. The first ending I got was Ending E (so pitiful). His sprite holding the knife really scared me, and the things he did to Tyson later (though I'm not sure if he did all of them) made me really hate this character, which also lowered my favorability towards the rabbit kemono.

As for Dom—Jack's boyfriend? Huh? He gave the hostage (Dave) a blanket, food, and water, and even chatted with Dave. I actually don't hate him that much. He might not be a purely bad person, he just happened to find a job that involves arson and murder.

Finally, I want to praise the music of Password—excellent music, I've successfully had it on loop for many times. Most of Password's tracks sound plain at first listen, but only when you've really played it and experienced it can you feel that subtle emotion of loss and melancholy.

(And wait, Fatherhood was actually co-composed by Grizz? That's really impressive.)

Looking through the comments, it seems the last time the author appeared was half a year ago. I look forward to his return with PW2, and I wish for his other game to be released soon as well. I made some DT (Dave/Tyson) meme fan videos; if you are interested, you can take a look here (this is not a scam link!): https://space.bilibili.com/1413445211





“始于颜值,终于灵魂”——开门见山地说,《Password》是一款非常棒的作品。


----------------剧透注意-------------------



当然,它肯定有很多客观存在的问题:谜语人剧情、咖啡战神Dave(朋友被砍了?先来杯咖啡压压惊)、刚开始玩儿时有点难以入口的角色立绘(这不重要,相信我),对于部分简中玩家有些摸不着头脑的解密环节(我有因为解密而弃坑的朋友)。

但在通关后,我依然认为这是一部瑕不掩瑜的作品。能够完结、把故事讲完整,且能深深打动人心的FVN剧本,真的非常少见了。


我玩了而且也只玩了tyson线,而且暂时不考虑尝试其他角色的路线,所以对角色的部分认知可能存在偏差,请原谅我。

另外,我最开始玩儿的版本并不是在itch下载的,而是由粉丝ai重绘过部分角色立绘的饭制版。之前我也试着玩儿过原版密码——就像我上面说的一样,有点难以入口的角色立绘成功劝退了我很多次(笑)。

在饭制版中,tyson变壮实了很多,脸也变帅了(至少我是这么觉得的)。虽然很不想承认,但好看的立绘确实能让人有点击的欲望。所谓“始于颜值,敬于才华,合于性格,久于善良,终于人品。”这只狼(狼?狗?)以前做过很多恶心事,还可能是个不爱学习、性格糟糕的混蛋。但随着剧情深入,我发现自己原谅了他——不光是看在脸的面子上。

他真的很爱dave。

无论他和dave在是兄弟还是恋人关系上的拉扯,在dave与dean约会后的表现,屠杀线后带着dave离开(我第一个结局就是坏结局,被死兔子气晕),特别是dave临死前的——啊,说到这儿我又想哭了。

他是一只满身缺点的“臭狗”,但他对Dave的爱是真实且沉重的。至少在我玩儿过的路线中,tyson永远是在dave身边,无论是坏结局还是普通结局,tyson都不会丢下dave一个人。在晚上独自进入一片充满了危险的未知森林里,只为了寻找生死未卜的dave,或许——不对,只有tyson会这么做。每次听到音乐,看到相关的画面和文字,我都会忍不住哭——这也是我为什么短时间不想在继续游玩的原因。

这里暂时回到最上面的差评“刚开始玩儿时有点难以入口的角色立绘”这一点。

我开始真的无法接受tyson的立绘(甚至觉得有些油和猥琐),但通关后,我反而觉得这样的立绘才是有所谓“血肉”的形象。他的表情、动作、在剧情中所被安排的反应演出,都能让我有非常强烈的代入感——这是一只不完美的,甚至一堆问题的臭狗,但他的爱却是真实的。

题外话,你知道东方project系列吗(笑),在我通关后,我再看作者画的简笔画也是这个感觉。

(不过我还是更喜欢orl的重绘立绘,因为有很美味的虾饺嗯)

剧情我跳过了不少地方。可能是中文翻译不够信达雅,但有些剧情确实有点水(贬义)。瑕不掩瑜,依旧瑕不掩瑜,一部完结的,把故事说清楚的剧本已经是非常难得了。

解密的话,对于部分非母语玩家来说,可能难度偏高了——听说作者后面会出pw2?如果不是主打解密玩法的话,还是建议稍微降低一点难度。我很想把这个故事安利给更多朋友。

另外一个让我感动的,是dave和他老爹的故事。虽然现在让我说可能说不出来为什么理由,但想到dave看到牛警察那一幕,还是会觉得心酸。或许是我的国家有很多传统封建的想法吧,看到一个健全、包容的父亲形象,本身也是一种治愈。

此外的此外,我还有个特别想吐槽的地方——jack。我第一次进入的是e结局(真可怜),他那个拿刀的立绘真的吓到我了,而且后面对tyson做的事情(虽然我不确定是不是都是他做的)也让我很讨厌这个角色,连带着拉低了对兔兽人的好感。

至于dom——jack的男朋友,嗯?他会给人质dave毯子,食物和水,还会和dave聊天,我其实没那么讨厌他。他可能不是纯粹的坏人,只是碰巧找到了一份要杀人放火的工作。

最后再赞扬一下密码的音乐——非常好音乐,已经让我成功循环三天了。password的曲子大部分初听很平淡,但只有你真的去玩儿了,去体验了,才会感受到那股怅然若失的微妙情感。

(而且fatherhood居然是grizz参与作曲的吗,真的很厉害了)

浏览了一下评论,作者上次出现似乎已经是半年前了。期待他带着pw2再次出现,也祝他的另外一款游戏能早日上架。我做了一些DT组(dave/tyson)meme手书,如果你感兴趣的话,可以来这里看看https://space.bilibili.com/1413445211

I consider NVL to be a stylistic choice for this game?

Try to accept it, and you might actually find it pretty good once you get used to it.

(1 edit)

oh,感谢支持。

这个作品的话,更多是想尝试一些新功能而且有点缺灵感,所以文本量确实偏少了一些。

角色塑造方面可能因为笔力不足所以比较浅尝辄止,另外有个小想法是留给读者自己去联想(每个结局后的背景图其实就有这方面的考量)。

这次jam差不多是月初开始的,而且ui上有用一些之前准备的预制代码,完成时间比预期更快233

最后再次感谢评论!

nice!

(1 edit)

Oh, I'm so happy to see your reply!Wishing you good health as well.

I'm definitely going to try Spencer's route next—he is such a cute dog!

By the way, I discovered that when I press the physical 'Back' button on my phone, the story actually rolls back, so it looks like I've solved that problem myself (lol).  The other optimization ideas you mentioned sound awesome too!

It's rare to find such an interesting game that gets consistent updates.I can't wait to see the finale of Extracurricular Activitiesbut please make sure to stay healthy and take care of yourself!

opps好详细的反馈,先给你磕一个

1、3、5

因为这部作品里,我可能不仅仅想写恋爱,亲情和友情也是我想表达的内容,所以对家人的铺垫会比较多,后续也还会添加他们的剧情。嗯,虽然感觉有点鸡肋吧,但还是想写一写。

爷爷的商人设定算是一个新加的设定,后面会用到,只是现在内容还是太少了所以暂时看不出来,这个就只能等我慢慢搓了(。。。)

量化表达家人好感度感觉确实有点奇怪,我想想怎么改会更合理——或许把他们的好感删掉,但是保留个人剧情?我再考虑一下吧。

关于朋友好感度有高有低,大概是想表达一个各位朋友对主角的第一印象和我自己对不同角色的私心程度,大伙都很好!


2、4

因为我用的是游戏的原素材,一个是游戏本体尺寸就比较小(800x600),目前常见的都是1920x1080),所以角色立绘啥的如果放大的话看着就会模糊(没有说800x600下看着不模糊的意思),而且目前还没有很好的清晰化手段,如果有办法以后会考虑重置。

“用体力条的音效”是什么意思,那个减少的音效吗,那我后面换个温和一点的。


6

在b站和itch都看了一些回复,目前的想法是减少原有的女性角色剧情篇幅,把更多笔墨放在主要角色和家人(其实家人也不是很多)上;不过立绘的话,我还是想保留。因为现在在写的就是辰树的单线,雪乃在里面也还算是比较重要的配角,而且1、3、5的回复里也提到过,这次不仅仅想写恋爱,亲情和友情也是我想表达的内容,只有对话没有配图还是微微奇怪。

关于AI立绘,准备在下次更新的时候写进首次进行的注意事项里面。如果后面经费允许的话,也会找画风匹配的画师帮忙重置的。目前暂无众筹计划,因为还不知道自己能做到什么地步嗯。


最后再次感谢你的支持和建议,我会继续加油把坑填完的( ´ ▽ ` )ノ

Exactly, I think Kyouji and Soutarou are the real couple—Hiroyuki shouldn't be meddling in this (you already have a whole roster of romance options, Hiroyuki).

That said, some players have messaged me about this issue. I'll consider restoring their characters or bringing them back in some other form... Not sure how to handle it yet, but this is the plan for now!

Yeah, me too.

When I first played, I really liked Kouya and Juuichi. Ten years later (now), I realize Shin is a pretty charming little guy too.

If I could do Shin's storyline, I'd add tons of conflicting choices for him... tons and tons,LOL.

Thank you so much for your reply!

I'll consider the female character issue—they'll only appear as secondary characters.

And I'm sorry but my current plan is to remove Kyouji and Shoutaro and redistribute some of their original storylines to other characters. I feel they belong as a pair and shouldn't be part of Hiroyuki's romantic arc (I'm a pure love advocate).

Later on, I might arrange a special way for them to make a comeback? But I don't have any ideas yet ORZ.

Get it,thank you!

Thanks for your support.I'll keep refining the stats system.

会赢吗,会赢的

谢谢支持♥

dsg哥哥你。。

There will be a Kouya route. Kouya has always been one of my favorite characters. I might even add a new map of Kazamidori for his storyline (if I can manage it).

會有嗎,會有的。

我目前的計劃先把一個角色的線路完成,很多角色同步開發感覺做幾天就擺爛掉了ORZ

(在最下面有中文版本的原回复,如果是泽尔的uu感兴趣可以拉到下面)

Hi WolfBite!I was recommended this game by a friend and was pleasantly surprised to find it on Itch. To be honest, the art style didn't immediately grab me at first, so I downloaded it with a "just trying it out" mindset. But as I progressed through the story, I realized that Extracurricular Activities is genuinely an incredible game. Thank you so much for creating it!




---- SPOILER ALERT ----




I have currently only finished Coach’s (Grifter’s) route, achieving both the NE and HE (I tried the BE afterwards, and I instantly regretted it).

I mean, who could say no to a big, fluffy, sweet-loving Papa Bear who gets beet-red with embarrassment at a dirty joke? (lol). Harold’s backstory is truly heartbreaking—having a decent marriage, only to be abandoned by his wife after realizing he was bisexual, and then spiraling into depression... It’s tragic. I’m just so glad the MC could be there at the right time to heal him.
(Though it’s a dark thought, I couldn't help but wonder if in the BE route, Papa Bear might have overdosed on his sleeping pills...)

I finished Coach's story yesterday, and I really want to thank you for providing such a high-quality narrative. Compared to stories with high-stakes drama, I much prefer these Slice of Life moments. They make the experience feel so much more immersive.

Even though I chose the Coach route, I loved the other characters too. I’m most interested in SpencerDarius, and Richard.

  • Spencer gives off such strong "childhood friend" vibes that make him instantly likeable.
  • Darius is fascinating—his commentary cracks me up every time. He has so much charisma.
  • Richard has a... fantastic body. Plus, like Darius, he can be a bit improper at times. And more importantly, I might have a slight Daddy-issuehaha, never mind that.

Of course, Maria, Chester, Dozer, and Dwayne are all wonderful companions. I love every character you’ve written. Your characterization is top-notch!

However, I’m facing a dilemma now. I love the game and want to try other routes, but I feel guilty! If I choose another character, who will be there to save poor Harold? It certainly won’t be his ex-wife... she seems unstable, and I don't think Harold would ever be happy with her again.

On a side note, I absolutely LOVED the LnL  (I assume it's a nod to D&D/Tabletop RPGs?) minigame!. I would happily play many more sessions with the Tennis Club.

 Also, Harold’s Extra episode was... absolutely delicious. The way you had Harold propose in-game was brilliant and unexpected. We need more sweet extras like this!

Feedback / Bug Report:
There are a few small issues I encountered (mostly on the mobile version) that I thought I should mention:

  1. GUI Buttons on Mobile: The buttons are a bit too small on mobile devices. It was fine on PC, but when playing on my phone in bed, I often misclicked buttons (e.g., hitting "Skip" when I meant to hit "Save"), which was a bit awkward.
  2. Quick Menu Visibility: When making choices on mobile, the dialogue box—and the quick_menu—gets hidden. This makes saving right at a choice screen difficult. (Though the Auto-save feature helps a lot with this!)
  3. History Screen Error:
    • The dimensions of the History Screen seem slightly misaligned with the text box (the bottom text sometimes jumps out).
    • More importantly, when scrolling through the history, I occasionally get this error:=change() got an unexpected keyword argument 'end_animation'.Clicking "Ignore" or "Rollback" fixes it, but it happens enough to be noticeable.

These are just minor issues and didn't ruin the experience at all!

I really love this game, especially seeing that it is still being updated today—that is truly touching. I should also mention that although I haven't found a Chinese translation for the more recent updates (I previously played a version translated by a fan group), I intend to play the raw English version or use translation tools to keep going. I don't want to miss out on any new content!

Thank you again,WolfBite!




opps,没想到还真在itch上搜到了这款游戏,而且还在更新中,有点感动。

我是被朋友推荐来尝试这款游戏的,说实话一开始的画风并没有特别吸引我的点,我也只是抱着随便玩玩的心态下载的。可在一点点地推进中,我发现extracurricularactivities真的是一款非常棒的游戏,非常感谢您的创作!




----剧透注意-------------------------




我目前只推了coach一条线,并且达到了他的ne/he结局(结束后我试了一下be结局,然后我后悔了)。谁会拒绝一只大只的、毛茸茸的、喜欢吃甜点的、会偶尔因为你的黄色笑话而尴尬得面红耳赤的papa bear呢(笑)。Harold的个人经历也蛮悲惨的,本来有着不错的婚姻结果在某一天发现自己是双性恋,然后就被妻子抛弃,罹患抑郁症,很可怜了——还好主角能够在合适的时候来到他的身边治愈了他。

虽然不太道德,但我有想过be线的papa bear是不是会因为过渡服用安眠药而...

我在昨天刚刚完成coach的所有故事,真的非常感谢您能提供这样优质的故事给我们,非常感谢。比起一些大起大落的故事,我还是更喜欢这样的日常点滴(我记得有个tag叫Slice Of Life?),这让我感觉更有代入感,就是这样。

另外,哪怕我选择的是Coach线,出现的其他角色我也都很喜欢。我现在最感兴趣的应该是Spencer、Darius和Richard。Spencer很像那种一起生活到大的青梅竹马,会让人莫名地有好感。Darius的外貌其实不太吸引我,但和他有关的内容真的很有意思,每一次看到他的吐槽我都会忍不住笑,是一位很有人格魅力的角色。Richard有非常美好的肉体,而且某些时候和Darius一样不太正经,更重要的是,我有一点Daddy-issue——咳咳,没什么。当然,Maria,Chester、Dozer和Dwayne也是很棒的伙伴,我喜欢里面出现的所有角色,您的角色塑造真的很棒,再一起感谢您!

不过我现在有点矛盾,我很喜欢这款游戏,也很乐意去尝试不同的角色路线,但如果我真的选择了其他角色,谁会去帮助可怜的Harold呢,总不可能是他的前妻吧...那个女人有点不太正常,我觉得Harold真的再和她在一起的话不会快乐的。

说个题外话,我很喜欢游戏内置的LnL玩法(我没理解错的话,应该也是一种跑团游戏?这和我这里的说法有一点不一样),如果可以,我愿意和网球社的朋友们再玩许多次的LnL。而且Harold的番外真的是...太美味了。你到底是怎么想到让Harold在游戏中求婚的,真的有点让我没有想到。我们需要更多甜甜的番外!

当然,也有一些我觉得可以优化的地方——这些地方并不是特别大的问题!您看一下就可以:

1,移动端的按钮有一点太小了。在pc端时感觉还好,但当我躺在床上,用手机继续游玩时,有很多次都不小心误触到其他按钮上...有时候想保存但按到了快进,很尴尬。

2,也是移动端,在玩家进行选择时,会隐藏对话框,连带着上面的quick_menu也被隐藏了,想存档变得很困难。嗯,不过自动存档弥补了这个问题,所以也还好。

3,history screen的尺寸似乎和文本框的尺寸有一点点没对齐,最下面的文本有时候会跳出去——当然,可能因为我有一点点的强迫症,看着感觉浑身不舒服。另外一个问题就是,我在使用history screen查看历史记录时,偶尔会出现“change() got an unexpected keyword argument 'end_animation'”的报错提示。虽然点击ignore或者rollback可以解决这个问题,但如果我想查看历史记录的话,还是蛮苦恼的。

ok,这些就是我目前体验下来的一点小问题。他们对游戏本身其实没有太大的影响233

我真的很喜欢这款游戏,特别是在看到他甚至到今天都还在更新——真的很让人感动。尽管后续更新我没再找到其他汉化过的版本(之前有民间汉化组翻译过您的游戏),但我应该会自己啃生肉或者借助别的翻译软件体验的,我相信其他角色路线的故事肯定也很棒。再次感谢您!

很奇怪,为什么我在itch直接搜索forgive a god找不到游戏,出来的结果都是些莫名其妙的内容

(2 edits)

(在最下面有中文版本的原回复,如果是泽尔的uu感兴趣可以拉到下面)

This is truly an amazing FVN game! The character art and design are breathtaking, the soundtrack and plot twists are perfect, and the addictive NSFW scenes (though mostly just “intimate encounters,” I'm completely hooked)... Why did I only discover this game now? What a shame!

Every character in Dawn Order is uniquely charming. Whether they have their own story arc or not, I'd happily spend time with any of them.





(Spoiler Warning)








After choosing Edwin on the rest day, a lengthy interaction sequence with other characters played out, which left me feeling a bit sad—if I'd chosen to spend time with Edwin, I probably wouldn't have wanted anyone else around. Of course, if no one else had been chosen and I'd been forced into Edwin's route, I wouldn't have minded either. That might be why I feel this slight pang of regret now.

As for Ludwig—this adorable, burly guy is utterly endearing. Who could resist a cute bear sticking out its tongue... It's a bit embarrassing to admit, but when I first saw the scene where “Lust” was suppressed by “Sloth,” and Ludwig struggled desperately to awaken, I actually shed a tear. Looking back, I'm not sure why I cried—perhaps the timing of the script transitioning into the musical segment was just too perfect, making it impossible to hold back...

(By the way, I was doing something rather naughty at the time... so I was crying while doing it lol)

What's even more remarkable is the use of NVL narrative techniques—such a rare innovation feels truly refreshing. Honestly, as a creator currently crafting meticulously with RenPy, I might borrow similar effects for my next project. Thank you for the inspiration your work provides.

Of course, there are still a few areas where I hope the author might consider optimization: the interactive target area during plot choices is rather small. I've missed multiple key plot points by accidentally clicking outside the zone—while RenPy's rewind feature compensates for this flaw, it does slightly impact the experience.

Another major issue severely impacting gameplay is the excruciatingly SLOW menu response! Whether on PC or mobile, the lag when entering/exiting menus is infuriating. While the fade-in/fade-out effect smooths transitions, switching screens remains painfully sluggish. Worse still, the Ctrl key fast-forward function is practically unusable, making interactions clunky. This is my only substantive complaint at present. If possible, could this be optimized? I'd be immensely grateful!

Another area for improvement: Have developers considered adding quick-access buttons (e.g., save/load functions)? Having played both PC and mobile versions, even the smaller mobile interface has space for additional buttons. This would greatly enhance player experience (I find navigating to the in-game menu for every save/load a bit time-consuming). It just depends on whether the developers have the bandwidth to refine the UI further.

One thing that's puzzling me is the “Animations” setting in the options... It feels like whichever option I choose, it doesn't seem to affect the game content at all. This might be because I haven't explored the game deeply enough, but I'm genuinely curious, so I wanted to ask.

As for potential Easter eggs, when I paused the game in the “Entities” menu to write this, I spotted a tiny Ludwig drifting across the screen—pretty darn cool! It shows the developer has woven in thoughtful details, which is truly impressive!

All in all, 《Demon Within》 is a game that genuinely surprised me. I'm eagerly anticipating future updates from the developer!

(Since my review was translated using a tool, some parts might sound a bit strange. I hope you'll understand that ORZ)

......

这是一款非常棒的fvn了,角色的画风和设计都非常棒,剧本充实且很有日常感,配乐也很适合,听着很舒服不突兀,再加上令人欲罢不能的NSFW场景(虽然多数只是“亲密贴贴”啥的,但比起10我真的很吃这个2333)...现在才看到这游戏真是抱歉。

在"破晓骑士团"里,大家都是很棒的人。或许还有某位没有自己的特殊剧情,但我都乐意与任何一位共度时光。





(剧透警告)








在休息日选择edwin后,出现了很多与其他角色互动的…感觉可有可无的剧情,这让我有些难过——因为我是选择的edwin,我真的不想在他的线路里,和其他可攻略的角色在一起。。所以看到野猪和主角在后院聊天的时候,我真的有在翻白眼哈🙄。


当然,如果我是因为都没选择而被迫进入Edwin路线的话,和谁聊天和谁瑟瑟我觉得倒没关系——我们只是搭伙去喝酒找乐子的,不是必须要在一起什么。


至于ludwig——他好可爱,性格很棒毛茸茸的大只熊,谁能抗拒一只要来了的时候会忍不住吐着舌头露出阿黑颜的大熊呢... 


有点哈人,在我初次看到“色欲”被“怠惰”压制到最后把手放在他胸上,ludwig最后苏醒那里的时候,我哭了一下。我一边哭一边🦌,后面回看还是会觉得感动,大概是剧本过渡到音乐片段的时机实在太完美,这一段我真的反复观看了很多次。

更难得的是,这个游戏是用的NVL叙事手法——复古反而创新。因为我也是用RenPy创作过的制作者,但之前完全没考虑过nvl模式,可能会在下个项目中会借鉴类似的表现效果。感谢您的作品带来的启发。

当然,仍有几处希望作者能考虑优化:剧情选择时的交互目标区域偏小,我曾因误点区域外而错过多个关键情节——虽说RenPy的回溯功能弥补了缺陷,但体验确实略受影响。

另一个严重影响游戏体验的问题是菜单响应极其迟缓!无论PC端还是移动端,进入/退出菜单时的卡顿都令人抓狂。虽然淡入淡出效果使过渡更平滑,但切换界面时仍慢得令人痛苦。更糟的是Ctrl键快进几乎无法实现,导致交互操作笨拙不堪。这是目前我唯一的实质性抱怨。若有可能,能否优化这部分?我将不胜感激!

另一个可改进点:开发者是否考虑增加游戏快捷按钮(如存/载功能)?电脑和手机版本的游戏我都有体验过,哪怕是屏幕更小的手机端,也有可以放置额外按钮的空位。这会让玩家体验得到很大的提升(我觉得每次存读档都要去游戏内菜单会有点花时间),就看作者有没有精力多做一些ui了。

还有一个我有点困惑的是,设置中的“Animations”到底是干什么的呢......感觉无论选哪个选项,好像对游戏内容都没什么影响。这也可能是我体验得有点浅尝辄止,但我真的很疑惑,所以想问一下。

不知是否彩蛋设计,当我在“实体”界面暂停游戏撰写此文时,竟发现微小的路德维希飘过屏幕——这设计相当酷炫!看来开发者融入了不少巧思细节,实在令人赞叹!

总之,《Demon Within》确实是一款让我惊喜不已的游戏。我非常期待开发者未来的更新!

(好无语,放到翻译网站上不小心点到刷新把原本清空了,所以读起来可能会有点翻译腔,苏米马赛)

Here's a fan game focused on Character Tarjumdad, but I'm busy and might not have the chance to translate it into English. So sorry about that 😔

谢谢喜欢,能吃得开心就好。

小编很社恐,只敢在b站发下载地址的专栏(。。)能不能被剑大看到就随缘吧💔

好。。好,撸。。看得开心

感謝支持♥

只要能吃到老登的糧,瓦塔西。。

好的,感谢建议。

现在对各种功能和renpy的代码可能还不太熟悉,一边做一边学习,这个问题我后面看看能不能再调整调整。

感谢支持♥

很棒的游戏,就是这个网站的支付方式真的不是很用得来(¦3[▓▓]作者有考虑过开通其他赞助平台吗,相信大家都会很愿意资助的。