I love the design on this module – the high-contract, shadowed art aligns really well with the content and looks great. Conceptually, this is a really delightful premise.
- If you’re going to be referencing the Solarian Church, it would be good to A) include a reference to A Pound of Flesh as the source of inspiration, and B) consider adding some detail on what the heretical practices of Sol Incarnate might be. They obviously do some awful shit as the module progresses, but for someone unfamiliar with the Solarian belief system, for all they know this could be standard practice.
- I gotta say, “Sol-Mate” really got me. Well done!
- It would be helpful to clarify how soon “The Long Night” begins after the players arrive. Is there a particular trigger or inflection during the module when it would be most dramatic to introduce this?
- Under the “Timeline”, things are generally well laid out, but the text under each bullet looks a little mismatched (e.g. the line for “6 months” looks particularly odd because the bold of “Sacramental Ritual” looks like it’s a continuation of “6 months” rather than the preceding sentence). I think it only looks so odd because of the gap between the timeline date and the content of that timeline entry – if you either removed that gap or aligned all the text of the timeline entries so they stacked more neatly it would look better.
- It’s not 100% necessary, but it would be help in consistency if all of the NPCs either had a stat block of their own or a universal stat block for all NPCs. It sticks out a bit that there are multiple named NPCs, but only the priests have a stat block.
Overall, I like this quite a bit. The art and contrasts are great and the layout is pretty strong. The biggest thing for me is getting the timing of events in the module clear. If you can tighten that up, I think it would really improve the whole adventure!
