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Heyyo, I really like this one! It’s a huge improvement over the initial draft, so props for taking it so far. The first thing that really stands out to me is the art. The use of color splashes really brings the page to life in a way I’ve not seen done often and I adore it. The layout is also nicely done -it’s clean and easy to read, which is no small task with the amount of information included in this trifold.

A few notes on things that could be improved:

  • I like the NPCs, but think that S4vant may be at risk of falling into exposition-dump territory. I’d think about ways some of the information that S4vant provides could be distributed organically across the locations/characters so that there’s not one principal point of information.
  • I really like the various myths that you’ve chosen here, and they’re clearly the focal point of the module. However, because they take up so much space it doesn’t leave much room for your actual adventure. I’d think about ways that some of the myth descriptions could be slimmed down to fit on a single panel or where you could compress other descriptions to give the locations a little more space.
  • I wonder if it’s necessary to include individual wounds/health for the various mythic creatures considering the Curator’s health is tied to the pillars. If the only way to defeat the Curator is to destroy the pillars, then it basically gives the Curator W: 5 (60). Also, minor nitpick, but armor in Mothership is designated AP, not A (e.g. Talos would read C:86 I:60 AP:10).
  • Aesthetically, the only panel that doesn’t work is Panel 5 (Locations), and that is just because of the background grid. It makes it really hard to read the text on this page, so I’d personally get rid of the grid and leave a nice, clean background like the other pages. You really don’t need to add anything here.

Overall, this is a really neat module with some big ideas and beautiful art. Very impressive!

This is great feedback. Thank you so much. I agree that S4vant may be doing too much work. I originally had a Warden note that his lines can be given to any other characters, but I decided to cut it for space. Sounds like I should re-add it. 

Interesting point about the health. In my playtest, players killed the Bulgasari after it ate the lava tube door away, but killing it caused a reset, putting the door back, so maybe I shouldn't have reality reset if a myth is destroyed. Or I could just simplify it, get rid of stats, and make it clear to players that they're not going to kill any of them. 

The myths do take up too much space! This is honestly due to d10s being the standard die lol. I really didn't want to remove the flavor text for the myths, but maybe that is necessary to free up some space for the actual adventure. 

Thank you for taking the time and providing thoughtful criticism!

Hm, if you wanted a shorter myth list or just to trim space, you could consider using a d10 with ranges. So it would be 5 myth entries, each as detailed as what you originally included, but with a result range of 1-2, 3-4, etc. Just something to consider!

That's very true. I felt like a d5 (d10/2) was too few. I then thought about doing 1-8 for each of 8 myths and then 1-2 for reroll or something else, but it felt inelegant. Maybe I should just do 5 myths and really flesh them out and make them multifaceted.