on my winning run i had a glitch where the screen wouldn't scroll up, but i somehow managed to get to 20 floors while blindly placing my rooms and hoping i'd gotten high enough. i probably only won because i miraculously got all 3 spiral staircases right at the start haha
Blooky22
Recent community posts
yeah i think that arrow would definitely have helped! for some reason i assumed that if i kept going in a random direction i'd eventually find a planet somewhere haha, this is much better
ooo yeah being able to quickly switch sides would be awesome! there were like 10+ blue ships in a circle all shooting directly at the spawn planet when they were spawncamping me, i had no chance
i immediately rocketed away and had to restart in order to find civilization again, but in the meantime i enjoyed the scrolling space background
felt like i was constantly going way too fast to actually shoot anyone, i'd slide past everything too quickly and would constantly have to brake (but maybe this is just a skill issue)
the blue guys were spawncamping me so i couldn't be alive for more than a split second (meanies) but i restarted again and joined their ranks
cool space war shooty game :)
This is very cool, but my game was bugged somehow. For some reason, the character sprites were not working. Most of them were showing up like this:


The only part of them that worked were the little animation when you complete a purchase, the skyrim guy for some reason (all of his animations worked), and Isabelle's cute entrance animation. The rest of the time they showed up as those glitchy blue things. I reloaded the page and stuff but it didn't fix itself, unfortunately. Do you guys have any clue what caused this or how I can fix it?
If I remember correctly, there's one action where the command must be symmetrical, and another one that has to have 4 of the same symbol and one different one, right? I got something like this: "&&*&&" and that could fit into both, and it ended up being the symmetrical one. Although I might be misremembering a little. Also, this was the only instance where anything like this happened that I noticed, so the whole system is mostly watertight! Writing this up makes me tempted to play the whole game again lol
This was awesome. Honestly my one complaint is that it's sometimes really hard to find the streamer, because the map is huge and the streamer character is tiny. Maybe being able to see where he respawns after each jumpscare would help? Or maybe making the flashlight cone brighter/bigger? Regardless, very cool game! And the constant streamer commentary is golden. My high score is 564!
Oh I'm in love with this! I can see this being a really big puzzley game, like with branching storylines and everything. Maybe if you have plans to make this a full game, there could be something where you have to talk to other spirits or explore places when you're not in a seance? Like Ace Attorney if that makes sense? That might be too hard to make though haha. Either way I really really like this whole concept and I would love to see any sort of continuation! And I really want to help these guys figure out their mystery!
Very cool. I think that maybe to increase difficulty, instead of a different timer for every trainer you could just have one big timer and you try to help as many trainers as possible within that limit? And if you plan on fleshing this out more maybe you get more money based on how many trainers/pokemon you heal and you can use that money between days to buy potions or get more equipment? Idk just an idea. Also I love the adorable graphics!
I love the presentation on this one. Sound design and artstyle are flawless. Although I do wish that when there's only 1 intruder left, you can hear where they are, because in the one where there are 9 intruders it only tells me that they are 'everywhere' which is unhelpful when I'm searching the whole house for the 1 remaining intruder. Anyway, this game is wonderful.
Very cute artstyle and vibes! Although the boxer bear felt a bit too OP, maybe give Bompurr a little heal before the fight, or make him easier? I couldn't manage to beat him both times I reached him. Or maybe just let players restart from the beginning of the bear fight? Idk, either way this game is great!
Very cool game! I feel like there could be some more mechanics in here, like players trying to cheat in ways other than bribes? Like choosing their object a second after the other person to guarantee a win, or choosing a gun, as that could add lots more complexity and could also work with the bribes? Idk just an idea.
Very charming! Although I wish I could make dialogue scroll faster without the risk of accidentally hitting a response without reading through it. Could use a little something to change up the slight monotony, because it's kinda boring how players ask the same questions in the same order every time. Maybe you could make it so some of them ask different questions, or ask them with different phrasing, or just skip it entirely and accept the quest right away. Stuff like that to spice things up. Regardless, this game is quite nice!
This was a very nice puzzle! Proud to say that I completed it without writing anything down. Quite challenging but fun! Although there should probably be something preventing commands that could fit multiple separate actions from coming up, as that happened to me and it threw me off a bit. Also could I just say that the little sound effects are hilarious!
Wonderful! The only ones I had trouble with were the fidget spinner and the rocket ship, because it doesn't specify which way the curved lines face or which orientation the "table" should have. I couldn't end up guessing the spinner but I got the ship once I flipped it. Regardless, I had a really fun time and I love the art style!
Very cool concept and I love all the little drawings for the ads! The music is way too good and fits the theme perfectly (never thought I'd be jamming out to dial-up noises, but here we are). I never got past the first level despite choosing ads that I thought fit Grandma Jenny's interests, and her reading speed is painfully slow, but I still enjoyed myself. Any plans for a post-jam version? I'd love to play a more functional version of this, but no worries if not.
