Two Drones. One Package.
The future of delivery is in the air, and only the fastest pilot takes the prize.
Team up with friends online or test your skills against AI opponents.
You can Play now right in your browser, or watch the trailer:
The future of delivery is in the air, and only the fastest pilot takes the prize.
Team up with friends online or test your skills against AI opponents.
You can Play now right in your browser, or watch the trailer:
Hi John. I didn't find a real solution. My workaround was to upload no screenshots at all (only the embedded ones) as you can see in my game page.
This does mean, however, that no screenshots will appear when hovering over the game in the main page.
Good luck - Bip
Dominate the pool in short, action-packed sessions.
AquaShot brings gunfire to the water polo arena.
Quick, Survive was my first (major) game release. I had a lot of fun developing it, and I hope you enjoyed playing it.
Today I'm closing the game for purchase. Everyone who purchased the game can still access it.
If you have any questions or concerns, contact me. bipstudiosofficial@gmail.com
If I make a free game and allow people to support it by donating, itch will pop up a message before they download the game and ask for a donation.
My problem with this is that most people won't donate before actually trying the game! I want people to be able to donate after they've downloaded the game via a link directly to the donation popup, that won't trigger a download (since they already have the game).
Can I do such a thing on itch.io? I'm aware of sites like ko-fi but I'd rather manage all donations in itch.
To change the field of view, go to the settings by clicking the "settings" button in the main menu, or the settings wheel image at the top right corner of the screen.
To learn how to play, click "how to play" or the question mark at the top left corner of the screen. Note that the "how to play" panel is scrollable.
I've been working on a new game for 7 months now, but I was so excited to develop the game that I didn't really share my progress with you guys! Yes, I still have a lot of things to add and bugs to fix, but since it's the summer vacation here I have plenty of time to do just that. I'm working on the game for hours and hours every day, so stay tuned!
Alright, let's reveal some information ;)
UPDATE:
My new game is very close to release! I've just recreated the player's texture with more details and a resolution x4 times larger!

Well, Air Hoops is intended to be more than just a small game you play for a bit, so I created an installer to "professionalize" the game. And about your question - I always prefer using exe files instead of playing on the browser. However, it's sometimes scary to install and run an unknown file, so that's a plus to HTML games.
Hey, that's a really nice idea! But I would like to notify you about 2 problems I found:
-The collider on the door is slightly smaller than the door graphic itself, so I can't pass the level just by touching the door.
-Sometimes holding down space doesn't completely freeze the player, and just slows it down. Consider setting its RigidBody to "kinematic" as long as space is held down.