The second episode of the Deathly Orbs devlog video is now up on YouTube!
Recent community posts
To change the field of view, go to the settings by clicking the "settings" button in the main menu, or the settings wheel image at the top right corner of the screen.
To learn how to play, click "how to play" or the question mark at the top left corner of the screen. Note that the "how to play" panel is scrollable.
I've been working on a new game for 7 months now, but I was so excited to develop the game that I didn't really share my progress with you guys! Yes, I still have a lot of things to add and bugs to fix, but since it's the summer vacation here I have plenty of time to do just that. I'm working on the game for hours and hours every day, so stay tuned!
Alright, let's reveal some information ;)
- It's a 3D game.
- Point of view: 3rd person.
- Coding language: C#. Game interface language: English.
- It's focused on stealth and combat.
- It'll support Windows systems (perhaps Mac/Linux as well).
- I'm currently adding a creative combat feature that will spice the combat up quite a bit. I don't think this feature ever existed in any other game! (EDIT: I've finished refining the feature. Looking forward for the release!)
My new game is very close to release! I've just recreated the player's texture with more details and a resolution x4 times larger!
Oh. The AI-s and you move at the same speed, so here's a little trick: let yourself fall down while flying towards the ball until you almost touch the ground, then accelerate upwards again (never touch the ground, walking is slow). That's the way the AI-s move and it seems to work like a charm!
Well, Air Hoops is intended to be more than just a small game you play for a bit, so I created an installer to "professionalize" the game. And about your question - I always prefer using exe files instead of playing on the browser. However, it's sometimes scary to install and run an unknown file, so that's a plus to HTML games.
Hey, that's a really nice idea! But I would like to notify you about 2 problems I found:
-The collider on the door is slightly smaller than the door graphic itself, so I can't pass the level just by touching the door.
-Sometimes holding down space doesn't completely freeze the player, and just slows it down. Consider setting its RigidBody to "kinematic" as long as space is held down.