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Hey, that's a really nice idea! But I would like to notify you about 2 problems I found:

-The collider on the door is slightly smaller than the door graphic itself, so I can't pass the level just by touching the door.

-Sometimes holding down space doesn't completely freeze the player, and just slows it down. Consider setting its RigidBody to "kinematic" as long as space is held down.

Sorry for the late Reply.

Thank you very much, I didn't know that setting the Rigidbody to kinematic would solve the problem (I'm just a hobby developer). And the intention was that you have to reach the middle of the door to pass the level and not only by touching the door. But I will consider it if I ever keep on developing this game. :)