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BibleClinger

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A member registered 67 days ago · View creator page →

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I'm going to go out on a limb and suggest that the cooling solution for these servers is not sufficient.

Also, I'm glad to see another Mini Micro submission!

Simple but interesting game. I enjoyed trying it out. The concept of running around to refuel and repair your defenses, could easily be extended into a larger game, even a multiplayer game.

I had some trouble figuring out the jump mechanic, but once I read a particular comment, it clicked. My highest score was 3225. The only criticism is that sometimes the platforms seem to stop generating.

I'm speechless. lol

I like the idea. I found myself playing it over and over despite not being able to beat it. It seems like a speedrunner's dream game, but wow does it seem hard. Nice entry.

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Thanks for the positive comment. This game of mine is a fraction of what I had envisioned, but such is the way of game jams.

I love the concept of holding out against the waves of enemies. Unfortunately, I played this on a laptop with a trackpad, so the controls were a bit awkward, but I could see what you were going for. I'm sure it plays well with an actual mouse, since I was still able to beat the first wave. Very nice entry.

Thanks for the comment. The web version of Mini Micro runs particularly slowly, but the desktop version loads quickly and runs at 60fps. I'm hopeful that the web experience will be improved one day.

Thanks for the comment. I had tried to make the difficulty scale, but I had introduced a bug that took me too long to track down. By the time I realized what I had done, it was too late to properly scale the difficulty. I'm glad you were able to effectively beat the game. Congrats.

Hi thanks for the comment. Adding to what you already noted, I had many other ideas that I had to scrap due to time constraints. I had wanted to include buildings in the city. There would be were missions to fly to different parts of the city. You could bring a group of scientists to the volcano to study it, thereby increasing your time available. Perhaps there would be a hospital that you could land on top of and drop off wounded people for medical care. I also had the idea that the lava balls could cause fires in the city that you'd have to put out with water. By the submission time, I was just happy I had something to submit. lol

I found my laptop's trackpad was not quite up to the task of aiming and clicking, but I could complete a number of levels just the same. I think I would have preferred a keyboard button to break the rock if I have to be close enough to trigger it anyway.

Nevertheless, this was a brilliant concept. I like it a lot. Great entry.

I like the idea, particularly avoiding the chasing enemies. It adds some serious pressure.

I thought I was so smart and jumped on the laser-firing thing on the right hand side and rode it like an elevator. Then it crushed me into the platform above, and I died a slow death. lol

I managed to get one level going where I jump over a barrier and then jump into a camp fire to light it, but that seems to be all I could do as the level seems to reset endlessly. I see some of what you were planning to do, and that you had trouble getting a web version to run properly. Your experience with a second game should be much better.

Nice Mini Micro game. I found the bouncing into the ceiling to be a double-edged sword; it sometimes let me move to another platform more quickly, but I often found it causing me to die when I misjudged the jump height. Final score 12029.

The concept and execution were both fantastic. Unfortunately, I found that the shooting controls did not play nicely with my laptop's trackpad. I might want to give this another go if/when I get to my PC, but it's certainly a fantastic entry.

I really like the concept, but the controls feel a bit frustrating. Some jump presses seem to be eaten (even single jumps felt that way), and I couldn't quite do what I was trying. The music is great.

The platforming was fun. I scored 900 first try.

I actually beat it... I think. Or I got eaten by something. I don't even understand it. lol

I like that we keep our upgrades after death/reset. Very nice and simple. Great entry.

Creative and different. I'm not quite good at it, but I can see the idea is there.

If we had a sheep dog to help rescue the sheep, that would be epic. lol. Nice entry.

Hi. Thanks for the comment. I had tried to increase the difficulty near the end of development, but that introduced a game-breaking bug that I couldn't solve in time. I had to revert it, and make the difficulty scaling simpler. I think the game could probably benefit from an increase both in difficulty and strategy.

Hi. Thanks for the comment. I had envisioned adding buildings with helipads on the roof. I also had the idea of having the player put out fires, and do other missions. The game morphed into something more arcadish, chaotic, and wild. When I had tried to adjust the difficulty near the end of development, I ended up introducing a major game-breaking bug, so sadly I just reverted it and tried to keep it simple.

I like the concept. I wonder if the enemy's attack animation could be the hint as to which combination to press. That way, the player is reading the enemy. Nice entry.

The music is amazing. I also like the way the camera zooms into the level at the beginning.

Hi. Thanks for the comment.

I did not make the mountains.  It was an oversight to add the proper credit to the submission page. I have updated the page with the correct information.

Hi. Thanks for trying the game and leaving a comment. Others have noticed the lack of shields. I think I might add some shields or armor after the game jam is over to avoid the one-hit kill.

Note: Dodging is easiest in form 1, harder in form 2, and hardest in form 3. Currently, the easiest way to play the game is to use all of the defensive capabilities with the TACTICAL (form 1) transformation early on. After whittling down the enemy missile launchers with this technique, you can swap to other forms to use your weapons as well.

Hi. Thanks for the comment. I tried to put in a lot of effort into the tutorial. I'm glad you tried it. :)

It's possible to win the game by sticking to any transformation, although form 3 is the most difficult with which to dodge. If you managed to win in form 3, congratulations!

Thank you for the comment. Excellent points raised. Here are some things that might make the gameplay easier:

  1. The ASSAULT (3) form is actually the hardest to use defensively. It comes with a dodge penalty that causes the dodge marker to speed through the dodge meter more quickly. The benefit to using it is that you are destroying the Missile Defense Units at a constant rate of about 4 enemies for every 5 seconds.
  2. The TACTICAL (1) form (called STEALTH in the help menu) form is the easiest to use defensively. It comes with a dodge bonus that causes the dodge marker to move more slowly through the dodge meter. The downside to using it is that it could take longer to destroy the enemies, because it never fires any weapons. It instead relies on the defensive options, jamming/hacking enemy missiles and using countermeasures, to score kills.
  3. The numbers on the right-hand side indicate, from top to bottom, the total number of enemy Missile Defense Units, and the total number of missiles flying in space (both friendly and enemy). This is how you know if you're making progress.

I agree that death occurs too easily, so I would probably want to give your ship some armor in the future. Perhaps the different forms would have different armor levels.

Thank you for the kind comment.

Thank you for the comment.

I'm very glad that the tutorial was helpful. I had spent quite a bit of time on that, as it was very important to me that players not feel lost.

I tend to agree that death happens too quickly. Originally I had planned for the ship to take damage when hit, but I ended up simplifying things greatly since the initial design phase. Nearer to the end of development I was contemplating giving the ship some armor so it could take some hits as you suggested. Perhaps this feature deserves a revisit, along with some balancing.

Clever idea. I love the ingenuity behind it. On the other hand, I think it's pointing out my lack of musical talent. lol. Great entry.

Great idea. Innovative and easy to understand (despite me being initially very bad at it). Excellent entry.

Hi again. I've uploaded some videos to YouTube that show the gameplay with the key presses included in the recording. I hope this helps. :)

It took me a couple of runs before I realized what I was doing, but then I got addicted enough to finish it. I enjoyed the balancing of resources. This reminds me a bit of a game called The General where you have to plant grain, obtain armies, fight wars, etc. etc.. Nice entry.

Hi. Thanks for the comment. I'm still considering ways of improving the tutorial or help menus to make gameplay easier to understand.

I like ideas that are simple enough to understand, but require a bit of effort to solve. This is creative. I was wondering what you think of the idea of allowing the player to move in either perspective and not just the one perspective.

I agree with the other comments that becoming the ship that shot you is cool and that the game needs more built on top of this idea. Some polish in other areas would also help go a long way. I think you have a solid premise to build upon.

Personally, I would have liked using the keyboard for the shooting as well since my laptop's trackpad buttons are a bit awkward to use for rapid fire.

Nicely done. The GameBoy is an excellent platform for this kind of game jam. Good choice.

This is a nice puzzle game. It's simple to understand and play, but figuring out the solution requires a bit of depth. This one also reminds me a bit of the puzzles in Good Troop, a game for the SNES.