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Jewels of Iguazu's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #27 | 2.434 | 2.667 |
Use of prerequisite | #34 | 2.069 | 2.267 |
Use of theme | #38 | 2.313 | 2.533 |
Enjoyment | #39 | 2.130 | 2.333 |
Concept | #39 | 2.191 | 2.400 |
Overall | #42 | 2.160 | 2.367 |
Controls | #46 | 1.826 | 2.000 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
a fun fast paced platformer, i love how the main menu is also part of the world not just some gui
This must be one of my favorite entries! I love the fact you put a menu that is a level and a tutorial into it, letting the player learn in an organic way. I also enjoyed a lot the mechanics and how they fit the level design; the fact you can take multiple paths and choose whether to get or not to get the coins, while still considering you have be really fast to avoid the lava, adds a sweet layer of challenge.
I think the only personal nitpick I have is that E felt really bad and unnatural as a keybind for the powerups (when using WASD to move), specially when dashing to the right. I had to use my other hand on the E to play properly in that scenario, in which case I'd just rather have it as J or something close to that (and Z for people moving with the arrows). But that's all easily changeable.
Overall, great game!
Love how the menu is baked into the game. Mechanics all work nicely, great job.
I really liked yow you implemented the tutorial and menu stuff directly into the game! I was a tiny bit disappointed when the game started though, because I thought it would follow the same style. I think you should keep working on this, it’s a cool idea!
I really liked yow you implemented the tutorial and menu stuff directly into the game! I was a tiny bit disappointed when the game started though, because I thought it would follow the same style. I think you should keep working on this, it’s a cool idea!
Fun concept, but tricky to play! Not necessarily a bad thing, mind you. The platforming felt really smooth once I got used to how far (very high!) the double jump could take me. I wish it was a little easier, but I also think with a little elbow grease, it's not unconquerable. I did get past the first level at least, haha! I also really liked how if you got stuck at the side of a platform it would let you kind of work your way back up -- I don't know if this was intentional or not, but it got me out of a lot of sticky situations. Cute concept!
I really like the concept, but the controls feel a bit frustrating. Some jump presses seem to be eaten (even single jumps felt that way), and I couldn't quite do what I was trying. The music is great.
The game looks and sounds great! The player controller seems to get stuck on some objects, and you sometimes dont get your double jump, though.
Seems like a cute game, but way too hard. I tried about 20 times but couldn't get past the first level. I also feel like there was more "tutorial" stuff at the top of that area, but couldn't make it to the top of that either.