yeah, i agree it would be difficult to do the balancing definitely. i think sometimes i would get hands that were just completely hopeless -- no rerolls open, and then 4 blues that had no wildcards and no hope of adding up to the value. i think maybe what would help is just doing like a sum of what the random draw is, and then adding randomly to one card enough points to make it to within the margin of error of the cauldron request maybe? so not being exact, but at least being closer than a guaranteed 4 blue into a 15 request.
by least possible discontent, do you mean like during the addition, having the game calculate what the best possible score would have been, and then normalizing the player's score (or at least telling them what the best score would be) based on that? yeah i definitely think that would be valuable! esp in the early rounds. imo it'd be nice, if you don't want to balance the ingredient draw, then to scale the player's score based on the best possible score. i'm not sure how that would work with the rerolling though -- is it that a reroll is always randomly fixed in the "seed" at the beginning of the round?





