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tinhovercarinice

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A member registered Jun 25, 2021 · View creator page →

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yayyyy so excited!!

AWESOME JOB SO UNDERRATED 10/10!!! art beautiful, game was super clean. the puzzles ramped up the difficulty well and the platforming felt super snappy. 

yooo ZENLEATH ART :matchaLFG: this was so cool, the concept was simple but it's super well polished and i love the different waves you designed. and of course, zenleath art goes so hard. ughhhh awesome work! love love love!

The deep sigh but the straight 5 stars down...ur a real one funiful entertainment !! can't wait for that girp video...girp my beloved 

Cute game! Nice to-the-point game loop and cute graphics. Definitely tricky though, I feel like the window to be able to jump the enemy is really really small and maybe could be slightly more generous. Maybe that's just a skill issue on my part...nice work!


This is what my screen looks like until an enemy shows up 😅

Game is really clean, graphics look super nice and enemy movement seems snappy! Only problem is for me on mobile, afaik I couldn't see the snake at all? I think there might be a window scaling issue for mobile players. I essentially started with blank space and wasn't sure where I was supposed to navigate, and would eventually collide with something offscreen. 

yipppeeee good job team lavacado!!! the art is chef's kiss and definitely mastering the replayable game loop design. chaser my beloved 🙏

this was awesome you guys cooked :yippee: i got to 22 :3

Very cool to see a pico 8 game!!! Definitely got me sweating haha! The pacing felt great, and I really liked the enemy design where they pull you to them. Nice work!

Cute! The physics felt super clean. Nicely done; sorry your original project didn't work out!!

Thank you so much! I'm glad you had fun playing! And yeah, totally noted -- we'd really love to compose something original for the game with additional time!

HAHHA I see why people were commenting on the voice acting, it was great!! Just hearing "Dance!" "Mow" with a little funky tune in the background is going to be stuck in my head for ages. Very impressive to incorporate so many minigames. Really fun entry, super glad you shared it!

Was really refreshing to see something a little more unconventional for the art style!! I really love how the two frame animations turned out, gave it a lot of movement while also being not too strenuous to execute. I know people have mentioned the controls, but I think my comment would actually be that it would be super cool to have a swing-while-jumping ability + animation. I didn't mind the speed of the swings that much, just made it so you had to be careful about timing instead of spam clicking, but I did really want to be able to pull some cool combos out haha! But overall, really nice work, congrats on finishing your second jam!!

Awww, this was super cute!!! I can't believe you managed to find time to make three separate mini games while also hosting the jam!! That's amazing! Very adorable, and I liked how immersive you made the SFX!

(i definitely did not read them and i helped make the game....i have only perceived through screenshots LOL)

Cute! I liked how you implemented the carrot field. The moving bee was definitely the hardest as I tried to keep a full suite of carrots while also chasing the bugs around. I think it might be worthwhile to ramp up the difficulty as the game progresses to keep it more engaging for the player, but overall nice work!

This was super fun! The sound effects complement the game really well (it feels super satisfying) and I thought the pacing of the weed growth was great. In the end stages I just start spam clicking haha! I got to the 14000s but I definitely think I could do better with a little more elbow grease. 

Thank you for the very high praise!! Super glad you like the art, haha, we tried to be Good Pixel Artists this time around. Anti-aliasing, no jaggies, and the like...we're really happy it came together!

Yayyyy, thanks so much for playing!! We're glad you enjoyed!

I'll admit...the plant selection is completely random so sometimes this happens to you and you just have to grin and bear it lol! But yeah, with how long the purple takes to grow, it would definitely be cool if we added a feature where you're rewarded more for completing such a difficult request. We appreciate the feedback, thanks for playing! <3

Thanks so much!! I'm glad the art is easy on the eyes, hehe. And that's a good idea, I agree it would be really nice to have an interactive tutorial level with like pop ups that say click here, use right click or R to rotate, etc.! Hopefully we'll get a chance to expand one day; Overcooked is definitely one of our favorite games!

Thank you!! We really appreciate you hosting -- it was perfect timing for a weekend when our team was free, and we love spring themes!

Yayyy, we're super glad you enjoyed!! Very high praise from the makers of Grippy 😳

Yayyy, I'm really glad you enjoyed & that it felt clear!! I also find it very addictive to play haha, I'm begging the devs to make an infinite mode 🙏

31 is awesome, thanks so much for playing!

Yoo, I'm so glad you enjoyed it!!! AND YES! there's so much meta to managing your plot...like I could write a whole dissertation about the optimal plot layout (because obviously pregrow your plants hehe) to minimize rotation but open up flexibility for difficult request sequences. I'm really glad you like it, 35 is a great score! The highest I've seen so far is 38, but with a consistent strat, you can always land somewhere in the 34 to 38 territory, depending on the RNG for the flowers. (purple 2x2 flowers are my enemy...)

And noted about the flowers, we'll try and move the colored flower symbol to the left of the order rather than the right to make it a little easier to see!

heheheee thank you so much!!! hope you enjoyed playing!

Thanks so much!!! I'm super happy we hit that good balance of urgency for those who are competitive, while keeping it chill for those who want something more cozy. Yeah, we'd love to have custom music one day (our composer is one of our devs, but there wasn't enough time for them to make something). Thanks for all the feedback!

Yeah, I think lower would help a lot, or you could add more bushes at or near the second composter's level (maybe 3 total?)

Wow, can't believe I'm the first comment! This was fun, I really liked how you added a progression structure to the game. I was wondering how many egg rate increases (I max'd out my speed quite quickly, but the +945 screenshot makes a lot more sense now...those bonus eggs are just a drop in the bucket, huh!) I did find the bunnies to be mostly useless (cute tho) after upgrading my speed, but I did not make it all the way to 945 haha! Cute game, very peaceful, and really appeals to my "collect everything" sensibilities!

Simple but cute! I like the dithering effect you added to the background. I didn't realized the first time around that the eggs would grow, I just cashed out immediately haha! I like that the speed of the game ramped up and more eggs dropped.

(One small note, on the left side of the screen it looks like there's a collider or something halfway up so eggs sometimes get stuck there.)

Yoooo this was awesome!! This is definitely one of my favorites from the jam. I love puzzle games, and the grippy mechanic is reminiscent of the hook in Terraria, which I love using. The puzzles were great, I'd love to see an expansion!! You did a wonderful job, it's super polished after such a short jam period!

A couple notes if you do make changes in the future: Sometimes the walls are a little buggy (the 3 flower jump level) where if you place your grippies just right, you can fall through the wall and can't get out. Also, the level that teaches you how to use the bud, I didn't realize there was a button (maybe color it pink to match?) so I did the level without the bud. I realized in the next level that there must have been a button, but I didn't actually learn the mechanic as you probably intended! But again, really fantastic work, lovely job on the game!

I liked the concept a lot!!! You must have done a lot of work to get the pathing for the worker ants right, I was really happy to see that! I was surprised to see that more workers =/= more food at a certain point -- I had built 25 workers but I found that I actually could have gotten away with fewer; a lot ended up being idle because they're not very smart and my impression was that I would have to pick up one food from a new bush and bring it back to trigger the other ants to come.

A couple bugs, but not game breaking: I had a couple ants freeze in place when I picked up the food kind of right from under them. Not sure if it was just an afterimage or something else (hard to count the ants), but something to keep in mind! There's also a few foods that spawn close enough to the bushes that a worker ant gets perpetually trapped circling around the bush because the gravity rerouting around the bush (I assume that was necessary to make the pathing work well) made it so the ant couldn't actually reach the food, so I also lost a couple workers to that. 

Cute! I think it might be worth increasing the speed of weed spawning progressively. I played until 100000 (I was curious what would happen to the counter, and the answer is that it extends to accommodate the larger number). 

eep, thanks for the thought out review pix!! yes, froggy my beloved. i'm happy it wasn't too stressful for you & that the customer orders were not too pushy. i also find it really satisfying to play, praying out here for an endless mode heh

eeep, thank you Echo!!! really glad you enjoyed!! <333

(I'll also note, I never ended up using the second composter...there was only one leaf bush nearby and the other four leaf bushes were way lower, and in the time it took me to collect all 4 leaf bushes and drop the leaves, the leaves would regrow! So I never found it worth it to have the second composter.)

Aww, this was cute!! It's amazing that you did so many plant sprites!! I think the shining part about this game was the level design -- I thought it was very clever to use the plant to unlock other areas of the map. I do admit it would be nice if the controls were cleaned up a bit -- sometimes the colliders felt a bit janky and the movement could have been smoother, but I really enjoyed how you led the player on a progression through the game!

The lighting effects are great! Personally, I didn't mind the movement. It's like rowing in Minecraft, you just kind of always use forward and then you use the mouse to steer. I'm so squishy though...dying comes super easily haha! I saw that you asked for suggestions, the biggest thing I'd love to see is armor pickups in the beginning!