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JoeStrout

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A member registered Jan 23, 2019 · View creator page →

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Wow, another really cool puzzle game!  I love how you can just dive right in, and at first it seems trivial (a simple maze game), but after a few levels, it's like "wait, wut — how do I — oh I see!" and then the game is on.  🔥

Beautiful job with the graphics, the sound, the level design, everything.  I love it!

On a second play through I lasted much longer.  It's such a cool concept!  Very tense but lots of fun.

Is it possible to win?  Or does it just get harder and harder until you lose?

What a cool looking game!  I died pretty quickly though, and couldn't find a way to restart except for refreshing the page.  :( 

Makes sense!  A common pattern is to leave your main script as 'main.ms', but then to make it boot right into your game, add a new startup script that simply does `run "main"`.

But in any case, glad you got it figured out!

Great job!  The motion feels really good.  The difficulty is about right too.

One suggestion: right now when you die, it just drops to the Mini Micro prompt, and the user has to know to enter `reboot` (or refresh the page) to try again.  It'd be nice if you handled that for us — even something simple like `wait 3; reboot` might do.

Overall though this is a really nice game.  I can't believe it's your first Mini Micro project!

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Sure!  I couldn't get that link to work though.  Maybe you can find me, my Discord username is `joestrout` (and my user ID is 225029634968780800, though I can't figure out how to use that to actually contact anybody).

So you're actually supposed to pronounce it "ass-pire"?  I'm confused.  "Aspire" is a real word which would seem to fit here.

Good job!  Yeah the original idea was you'd be able to ask Bob more questions, and he would guide you towards a good outcome.  I just ran out of time.  I may come back and finish this later if I get the chance, though!

Hey Simon, my team (currently 2 devs and 1 artist) is making a 2D space game.  We could sure use some help with sound fx and especially music!  You can look over our current GDD here.  Let me know if that interests you!

Just curious.  Why "Asspire Game Jam" (instead of "Aspire Game Jam")?  It's a little embarrassing to put on the resumé.

This game is so beautifully polished!  It's also has that "just one more try" quality that makes it hard to stop playing.  Well done!

This is a fun game!  It really needs an option to set the BGM volume, though. :) 

Wow!  This is so well done!  The sound, the visual FX, the background music that is not annoying (I didn't even know that was possible!)...  everything is executed perfectly.  It is a work of art.

yeah, that’s the game-over case I didn’t have time to detect.  You lost the game (you need two Tier 5 items to win) — just refresh the page to try again.

What a cool and innovative game concept!  It was really fun growing plants to attract zebras, and then seeing what the zebras attract.  It's also fun trying ta capture as many animals in one frame as you can.  Once I *almost* caught two birds in one shot, but I wasn't quite quick enough!

Pretty neat!  It's very satisfying serving up entertainments for those bored ostriches.  *B^)

How do you avoid dying of hyothermia?  It looks like a really cool game but there's something I don't get about how to play it.

Also, why is the description say "right click on snow"?  Right-clicking does nothing for me, though left-clicking on snow appears to dig it.

Very cool!  Any updates?

This looks really interesting!  I've just bought a copy and I'll take it with me when I go camping.  Thanks for making it!

There should never be an island actually separated from the rest of the land.  If that happens, it's a bug.

But note that there is a newer, much better version of this game available for download (to play in Mini Micro, which is also free) here: https://miniscript.org/MiniMicro/dlc/

That version has background music, post-game power graph and speed replay, better land generation (plus a selection of built-in maps), better AI, and more.  If you're enjoying this game, please give that a try!

Cute game!  The particle effects behind the ship are a nice touch.

I think there may be a little bug: the "HIGH CHEESE" on the main menu always shows 0, even though I've played various times and gotten scores like 30 or 50 (correctly shown next to PREVIOUS CHEESE).  But this is minor and doesn't really affect gameplay.

Next time, I would suggest making the game start out a little easier, and build over time.  This one starts out quite difficult right away, so I never had a game that lasted more than 10 seconds or so.

Very cool game!  The concept is quite original, easy to pick up and fun to play.  And the global high scores list is really cool too (and quite rare in a game jam game).

What are the different powerups?  I got that blue slows things down, but what do yellow and purple do?

Interesting game.  How is MiniScript used in this?

Very cool game — quite different from most game jam games!  It was a little difficult to control.  Also a 3D-ish "holotank" type radar display might be easier to understand than the square red/blue radar.  But I understand it was a game jam, and you only had so much time!  I hope you'll keep developing this; it's a really cool concept.

What a cool game!  Very well designed and fun to play.  I couldn't make it to the boss, but I've only tried twice so far — that's probably appropriate difficulty.  I'll keep trying!

My only suggestion would be a way to adjust the BGM volume on the main screen.

Mac user here — on my machine, it was sufficient to unzip the archive, right-click the app, and click "Open" (ignoring the security warning).

And it looks amazing!  You've done a really great job.

What a cute game! Your animations are amazing.  And what's this, an intro cut scene in a game jam game?!  Wow!

My only gripe: if you're on the red track, as a yellow rat, you can't go anywhere.  So if a laser comes along before you change colors, you're just toast.  Did you consider adding wrap-around, so you can pass between red and blue?  Or some way to jump over the neighboring track?  

Looking forward to that!  I think it's a really neat concept.

This is cute!  My high score (after three tries) is 7, which seems not too bad to me.  Nice job on the sound and the graphics too.  It's simple, but it works!

A nice start!  I like the sound and music.  The control scheme is difficult, but I think that's because of the jam limitations.  I have questions:
• What's the red thing that moves from left to right?

• Why does it seem to suddenly say "You Died" (and go back to the main menu) when there wasn't anything touching me?

• Is it really possible to survive the first wave?

How do you play?  I think I've figured out that the frogs follow the vertical position of the mouse... and I think one of them is me, though I'm not sure which one... but beyond that, I don't know what's going on.  😅

...or I guess you could just remember where the platforms were when restarting the level.  That would work too and would be a lot simpler!

This is a really cool game!  You've invented a new type of puzzle, which is really hard to do, and you've done it well.

My only wish is that I didn't have to completely start the level over after each attempt.  I should be able to just drag the platforms around from wherever I left them.

But other than that, and especially considering you did it in a weekend, it's really amazing!

Nice game!  The concept is simple but it works.  The witch and bats are really cute, and I love that you get a consolation prize from Death himself when you lose!

Nice game!  Pleasant and relaxing to play.  I like it!

Cute game!  Very nice first project!

This is a really interesting game.  I've never seen anything quite like it!

I did find it a little frustrating that I had no time to explore the language via the terminal, because I'm constantly being swarmed by enemies.  It'd be better if enemies came in waves, and the next wave doesn't start until you explicitly start it (via some command?).  In between waves, the terminal should stay open and let you try stuff.  This way, you could even define your own spells (functions), and then use them in the next wave.

As it is, I think players are going to find typing the spell names to be just an awkward UI for invoking spells — keyboard shortcuts or buttons would be a better UI.  You've got a scripting engine built in, so give your users a chance to actually script!

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Very cute!  But what does "On death spawns ground statue" mean?  And how do you get past the second level?  I have died here many times, and no statue has ever appeared.  :(  And what do the three buttons on bottom do?  I experimented, but again couldn't figure it out.

You put a lot of effort into your game; please spend 5 more minutes editing your itch.io page to explain how it works!