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A member registered Jan 23, 2019 · View creator page →

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OK, so it turns out's "Manual Ranking" feature is buggy, so it's unable to properly display results for the Community Favorite.  But in that category, the winners are:

#1: by Al Rado

#2: by @Intas

And now, for prizes, based on the numerical rankings of the four judges, the winners are...

1st Place ($50): : by Al Rado

2nd Place ($25): by Gm3

3rd Place ($15): by Intas

Congratulations to the winners, and to all who participated! :partying_face:   Thank you for an amazing jam!

HOW do you manually rank the games?  You say "You just need to list out the game pages and their rank" but I can't figure out where/how to do this.

Oh good, well I'm glad you found SpriteDisplay.  Maybe get with me on Discord and we'll figure out how to optimize the rest of it.  There's no reason graphics like these shouldn't be butter-smooth!

Cool, I'm going to try again.  I will stop those mutant giraffes!

Amazing job!  You took the idle clicker in a direction I've never seen before.  It fits the theme and makes perfect sense — and I love the back story that goes with it!  I think my only suggestion would be, the things you can purchase should draw grayed out or something until you can afford them, and then light up.  This would prompt the player to spend money faster!

Nice game!  Pretty complex too, especially for what I assume is your first game on the platform.

There was a lot of flickering which makes me think you're drawing and erasing a bunch in a PixelSurface... please try using sprites in the future; they'll look butter-smooth (and be easier to manage too).

Great job with the sound effects and bullet sprays; they really bring the game to life!

I love your re-interpretation of the old Mutant Camels game!  And nice job on the backstory, too.  :)  Really brought the game to life!  Is it actually possible to beat those things, though?  I feel like I pumped tons of bullets into the giraffes, and while they changed color, I never managed to stop even one.

Nice little game!  A classic search-and-find taken to an extreme.  :)

A cute game!  I've never seen anything quite like it.  I wonder how it would be if you could also move up and down?  As it is, I basically just moved in the path of some bubble (off to the side of the center dot) and let it move past me.  But then, my high score is 224 so maybe I'm just not very good at it.

Yeah, for someone who hasn't played the Creeper World games, it's pretty hard to know what's going on.  I think the turrets are shooting the blue stuff, if they're close enough to a power node.  Maybe you're trying to beat the blue stuff back enough to take out the spawn points?

Anyway it looks beautiful, and I bet it'll be a fun game when it's finished!  Hit me up on Discord and let's see if we can think of any ways to make it more efficient on the web, too.

Cute tweetcart!  :)

A fun concept!  Is there anything you can do in combat besides watch it unfold?  I tried pressing various keys, but didn't seem to have any effect.

The flickering and poor frame rate is unfortunate — it looks like maybe you're drawing everything in a PixelDisplay, instead of using sprites.  In a future version I hope you'll give sprites a try; they perform much better!

Judges will start rating the entries today, on the criteria set out in the rules.  With four judges, it will probably take a week or so to get all the ratings in.   Official winners will be announced as soon as we can.

Congratulations to all who entered — you're awesome!

The very first Mini Micro game jam deadline is in 17 hours!

Now's the time to pack up your game and upload it to!  You can always update it later, but that first upload can be kind of a pain.  So my recommendation is to do it as early as possible, even if your game isn't finished yet.

Can't wait to see what everyone has made!

There are ten days left to complete your jam entries!  That includes two weekends!  Plenty of time to create your small masterpiece (or your big masterpiece about small things).

Indeed, many game jams are only a week long!  So even if you haven't started yet, it's definitely not too late.  Roll up your sleeves, grab the cheat sheet, join us on Discord, and create something!  I can't wait to see what you make.

You're quite right.  That mistake has been corrected (the archive now ends in .tar.gz).  Thanks for pointing it out!

The theme for the Mini Micro 0.9 game jam is small.

You can interpret this however you like.  Is it a small game?  Is it a game whose code is small?  Is it a big game about small things?  Maybe it's a story about people whose ambitions are small?  It's entirely up to you!  (But feel free to put a few words in your description to explain how "small" applies to your game.)

I just wanted to pop in and point out Mini Micro, a new free development environment that could be ideal for this.  It does graphics as well, but
it definitely has a nice text display and keyboard interface.  Here's a trailer:

And here's an example of a text-based game made with it for another game jam: The Dragon Races.

If anybody wants to give Mini Micro a try for this jam, I'll be happy to help out however I can!

The first ever Mini Micro jam is starting in three days!  So excited!

Many of you have found your way to our Discord server or forums.  If you haven't yet, I encourage you to do so!  We are a friendly, supportive bunch, all there to learn and create together.  You're new to Mini Micro and the MiniScript language, and could probably use a hand knowing what is the best way to do this or that.  Discord and the forums are two great ways to get those answers, so you don't waste too much time barking up the wrong tree.

I can't wait to see what you all create!

Nice work!  You get an "honorable mention" in the QUARANTINE JAM Mini Micro category.  :)  Contact me on Discord (JoeStrout#0698) and give me your snail mail address, and I'll send you some shiny Mini Micro stickers!

Thanks for the feedback!  Yes, Penny can be surprisingly slippery.  :) 

Thanks for posting the web build!  This is a very cool game.  Such a simple mechanic, but such interesting puzzles!  The difficulty level ramps up nicely.  I got as far as the floating eyeballs (?) before giving up.  My only suggestion would be to give each level a name (perhaps displayed at the top of the screen), to add even more personality (and so we can more easily refer to them).

Yes, Penny's z-sorting does not get reset right away at the start of a new level, so she will often be invisible (though still always in the center) until you place a fence.  I saw this just before the deadline and didn't have time to fix it.  And the positioning of trees is random, so I guess you could insta-win... I hadn't thought of that!

Thanks for playing!

Thanks, I'm glad you enjoy it!  :)

Beautiful!  Really fun!  The collision handling was quite forgiving, which I appreciated; that makes the player feel more awesome and makes the game more fun.  The challenge level was just right.  My only suggestion would be, you should have more levels with lets of gems to collect; it feels great to hear that "tink tinkle tink tink" as you hoover them up.  Great job!

Haha, cute!  This reminds me of one of the first games I ever made, "Pigeon Drop" for the TI-99/4A. :)  Ah, those were the days.  But yours has much better sound, music, and artwork than mine!  But... why do the bird droppings appear to have wings?

I like it!  It reminded me of playing Adventure on the Atari 2600.  Very respectable first game, and not bad at all for 4 hours' work!

Very cute game!  And we don't see enough pixel-based games these days, so kudos to you for that.  I found controlling the worm to be rather difficult, but maybe that's part of the point?  It did get a bit easier with practice (high score: 55!).  Nicely done!

Nice platformer.  I agree that (intentional or not) it's too hard.  But the graphics are cute, the background music is fitting, and I liked the sound fx.  Good job!

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Cute game!  The graphics work really well, and the sounds are quite good too.  It took me like four tries, but I finally made it to "The End" :P  Nicely done!

P.S. I don't see the credits for the sounds/music, though...

What's the rule on submitting a project that's also being submitted to another jam?  (The 8-bits-to-infinity jam is also happening this weekend, also with a 4-hour time limit...)

Why not?

Mini Micro is a downloadable program; you run it under Windows, macOS, or Linux.  That's where you'll write your game (using MiniScript code).  Then you'll build for the web following these instructions (with help from me if needed).

And there are a ton of demos included with Mini Micro in the /sys/demo directory.  The "Getting Started" video above shows you how to get to them.  If you have any questions, don't be shy — I'm on Discord and the forums most of the day, and always happy to help!

Thanks!  Since still doesn't have a PM feature, why don't you catch me on Discord: JoeStrout#0698, and we'll work out the details.

I need another volunteer or two for the judges panel for the Mini Micro v0.9 Game Jam.

Because Mini Micro is a new dev environment, I don't expect a ton of entries (which means not a ton of work for the judges).  Currently we have 13 joined, which means probably only 3-4 entries?  The jam is still 17 days away and I'm hopeful that number will grow, but realistically it's likely to be fewer than a dozen games.  The games will be playable in the browser, so you won't even need to download anything — just spend 5-10 minutes with each one, and fill out a rating card.

People with notable experience in game jams, or in game design in general, are especially encouraged — but as I'm asking for volunteers, I certainly can't be too picky!  :)

Thank you!




No problem, I understand.  Good luck with your very cool jam!

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Hey all!  Thanks for joining the Mini Micro v0.9 game jam!  I hope you're as excited as I am!

Some of you have already found your way to our  Discord server and forums, but if you haven't yet, I encourage you to do so.  There are people there (including me) who will be delighted to help you with whatever difficulties you might run into.

Can't wait to see what you all come up with after the theme is announced!

To clarify the rules for this bonus prize:

  1. Your submission must (of course) be made with Mini Micro
  2. You can get as much help from me or anyone else in the Mini Micro community as you like.  Team projects are also fine, but only one prize will be issued (it's up to you to decide how that gets shared with the team).
  3. Tag your project with #minimicro, and also note in the description that it's "made with Mini Micro" (linking to
  4. Judging will be done by me (Joe Strout).  I and my immediate family are not eligible to win, and will not be considered for this prize even if we enter the game jam.

Happy coding!

After consulting with ZomBCool, he's agreed to let me offer a bonus prize of a US$25 gift certificate (Steam or Amazon, winner's choice) for the best entry made in Mini Micro

Here are the rules:

  1. Your submission must (of course) be made with Mini Micro. 
  2. You can get as much help from me or anyone else in the Mini Micro community as you like.  Team projects are also fine, but only one prize will be issued (it's up to you to decide how that gets shared with the team).
  3. Tag your project with #minimicro, and also note in the description that it's "made with Mini Micro" (linking to
  4. Judging will be done by me (Joe Strout).  I and my immediate family are not eligible to win, and will not be considered for this prize even if we enter the game jam.

Happy coding!