Cool game! I found it pretty hard, but I can see how with practice I might get decent at it!
JoeStrout
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Cute game! Runs butter-smooth for me. There was no background music in the version I just downloaded; I had to hack the code and change the volume on line 26 from 0 to 0.25, and then it was grooving!
The controls feel good, and after a few tries I got the hang of it. My high score is about 5200. How'd I do?
I think this as a really nice first effort!
Hey, let's get a web build up here! Instructions are at https://miniscript.org/wiki/How_to_package_a_Mini_Micro_game#Packaging_for_the_W..., and if you hit me up on Discord tomorrow I'll be happy to help.
There's a lot to like here! The sounds are very pleasant and polished. I like the parallax scrolling on the grass and mountains too. The helicopter growing is neat — it's fun to think about stuffing people into it, actually making it bigger, like stuffing fluff into a pillow!
For me there seems to be no effective end to the game, because every trip out and back, I gain more time than it cost. It's not at over 2400 seconds, and I'm just letting it play out. Also it doesn't seem like there's any real skill or strategy to it — the lava balls are too thick to dodge, so I just ignore them and fly back and forth.
Still for a first MiniScript game, I'd say it's excellent. Can't wait to see what you create next time!
By the way, if you like this, you should try its larger & more polished sibling, World Conquest! You'll need to download Mini Micro to play it, but that only takes a few minutes and it's all free. Get it here: https://miniscript.org/MiniMicro/dlc/
That's right! Your largest set of connected hexes is your "homeland", identified with a little flag, placed randomly somewhere within that territory. That's where the reinforcements are placed. So, trying to "cut" your opponent's homeland in half in a very important part of the strategy.
And yeah, the AIs don't work together. It's every color for himself!
Mosi looks very cool! The scripting looks a little painful, though. I'd love to work with you on integrating MiniScript as an alternative.
You are right! This was a mistake in my upload script; as you noticed, it entirely failed to include the user.minidisk folder.
That has now been corrected (and it appears that the Mac and Linux versions were not affected by the bug).
I apologize for the mistake, and thank you for bringing it to my attention!
You are correct.
However, programming in MiniScript is going to be easier, more efficient, and more powerful in pretty much every way.
MiniBASIC is being designed mainly as a way to run old code you might find in books like these. So it is old-school basic: line numbers, GOTO, all variables global, the whole bit. There will a few minor improvements over 1980s BASIC, such as paying attention to the full variable name instead of only the first two letters. And there will be some simple drawing and sound commands. But it won't have access to the full Mini Micro API, and it will never have the elegance and power of the MiniScript language.
So, while you certainly could write games in it, and in the interest of history or nostalgia it might be fun to do so, in any other sense it's probably not the best choice.