I know you ran out of time, but I also know you picked up Mini Micro for the very first time, like the day before the jam. So, not too bad considering! I look forward to seeing what you create next time!
JoeStrout
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Trying again, I was able to actually catch several fish. But I'm still not sure what to do. I can dismiss the fishing pole, and see the eels I caught in my aquarium. I can click on them to see their stats, but can't seem to do anything with them. After a while they disappear.
I can also click on the store, but since I have no gold (and no obvious way to get any), I can't afford anything there.
How is this game supposed to work?
Amazing! The car was hard to control but no more so than similar games I've played in arcades and on consoles. The graphical effects were beautiful, and the enemy AI was shockingly good!
I only wish there were a score... something other than "You got 0 wins" would be nice to see at the end of the game. :)
Wow, this is an amazing game! Feels really good! I played the web build, and didn't experience any noticeable lag. The background music did cut out, though.
Probably this is just because web browsers have pretty limited memory, your music files are like 22 MB each, and you're loading them all at once. Chip tunes can generally withstand much lower bit depth than most music, so you might try using a tool like Audacity to reduce those monsters down to a more reasonable size. This will also make them load much faster (especially in the web browser, since those files have to be transferred to the client before they can play).
You should point out in your controls that you can use WASD or arrow keys (or, I bet, a gamepad, since you basically get that for free in Mini Micro — though you'd have to explicitly check for a jump button). For me it was more comfortable to play with arrow keys + spacebar.
I really love the idea of playing the same game through several generations of hardware! I definitely want to try again once the jumping-off-ladders issue is fixed. Great work!
WASD is actually really hard for me to use (my keyboard uses the Dvorak layout). In the future, it'd be great if you could support arrow keys as well.
Other than that though, it looks cute and seems to play well. It'd be nice if play were divided into waves — cycles of tension and relief are more interesting/fun than continuous tension the whole time. (If it already is in waves, I wasn't able to survive long enough to see that; in this case, maybe make the first wave shorter!)
It's not clear to me how it fits the theme or prerequisite (apart from the title).
But all in all, it's a solid game — good animations, nice sound FX, good overall polish. Nice work!
This is a neat concept. I think it could benefit from more playtesting. I was unable to get past the 4th level. (And the first three, you can get by without doing anything but pressing the spacebar.)
Instead of explicitly checking for the W, A, and D keys, consider using `key.axis("Horizontal")` and `key.axis("Vertical")`. This will let your players use WASD, or the arrow keys, or even a gamepad.
The motion felt good once I discovered the controls. It's slippery, but I assume that's the intent. I think if you had maybe a half-dozen easier levels before level 4, so I could feel like I had some success and built some skill before hitting that one, this would be a fun game.
In any case, it's a really impressive effort for your first MiniScript game (and I know you had some toolchain troubles at first). So great job! I look forward to seeing what you create in future jams!
What a beautiful game! It's hard, but I can imagine not sucking at it with sufficient practice. But the animation is smooth, the sound FX are good, and I love all the little details (skid marks etc.).
A few concrete suggestions/questions:
1. An option to turn down the background music would be really nice.
2. The start level should be much easier. I almost gave up after dying over and over like ten times in the first 30 seconds.
3. Why is the car driving backwards?
This is really well done! I love the background music, and it's an interesting puzzle mechanic I've never seen before. It took me a minute to realize that it is a turn-based puzzle game; at first I was trying to rush through the level quickly. But the dots that show where you're going to go made it pretty clear.
I think you should add a level counter on the screen somewhere, so I can say things like "I'm stuck on level 3."
...By the way, is level 3 solvable? It seems impossible to me!
Yeah, the game looks well made, but way too hard. I tried a dozen times and was not able to catch a single fish (and I may have figured out how that's supposed to work only because it's like my least favorite part of Stardew Valley).
Have pity on your players and make the early fish about 10X easier to catch!
Hey, would you mind if I add this to the collection of Mini Micro games at https://miniscript.org/MiniMicro/#programs ?
Hey bluely and EepyKitty, I'd love to add add this game to https://miniscript.org/MiniMicro/#programs . Is that OK with you?
Fun game! I had a hard time with the wall-jumping for some reason, but with persistence I got it. (For some reason the second wall-jump always seems much harder to pull off than the first.)
I love the boss battle! I gave up on it after failing a dozen times, but I see how with practice I could eventually do it. It's kinda nice that when you die you just go back and try again; gives it a very forgiving, casual feel, while still being a challenge.
Beautiful work with the sprites, the sound FX, and the level design too. Amazingly polished for a weekend jam! My only suggestion might be to turn down the background music. It's pretty loud. :)
Keep up the great work!
Looks really cool! I'd like to help pin down the audio issue you're having, though. I'm not aware of any differences between desktop and web audio (except that it takes a lot longer to load on web, of course). Can you tell me more about this problem?
(Or feel free to reach out on Discord if you'd like to discuss it there!)
Say, would you mind if I link your game on https://miniscript.org/MiniMicro/#programs ?
What a cool game! My score is 15390. :) And FWIW, it's running fine in the browser for me (but good on you for making downloads available too).
I love the music, and the ghosts following you around and aiding you is really neat. I feel like I probably could have made better use of that than I did on my first play-through. Which means this game has some depth — I can imagine you get a lot better at it with practice!
Great work!
I love this! It's like cookie clicker but with zombies!
Ran fine in the browser for me (Firefox on macOS). A love how as you upgrade the zombies and the people, the graphics change too. And the hand-drawn style all fits together very nicely.
Are there sound FX? I didn't hear any, but then I had my sound turned down a bit because I'm playing in a public place. :) I'll try again later with earbuds.
Great job!
Cute game! Runs butter-smooth for me. There was no background music in the version I just downloaded; I had to hack the code and change the volume on line 26 from 0 to 0.25, and then it was grooving!
The controls feel good, and after a few tries I got the hang of it. My high score is about 5200. How'd I do?
I think this as a really nice first effort!
Hey, let's get a web build up here! Instructions are at https://miniscript.org/wiki/How_to_package_a_Mini_Micro_game#Packaging_for_the_W..., and if you hit me up on Discord tomorrow I'll be happy to help.