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Axelf

92
Posts
19
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11
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A member registered Mar 05, 2019 · View creator page →

Creator of

Recent community posts

I really like the paper cut out aesthetic. I also think its cool how you can take on the biggest ships even when you have the starting boat. I think with a couple more mechanics it could be really good!

I like the idea a lot. Having the goal of the game be filling up a bestiary is a cool concept. If you developed it further it might be fun for each creature to have a little minigame or something to earn the entry

This is such a cool project. Sacrificing hearing for one extra shot is a real fun choice that you can make. Having different features turn on and off as you play is super clever. Well done!

The art style and polish on this one are incredible! It's also a really unique control scheme. I really liked it

Using the battery as a resource for a bunch of things is a cool way to do the limitation. Sprinting through glass walls is pretty satisfying aswell. Good entry!

This one is really polished. Kicking frogs is very satisfying 

The aesthetic is super clean. Love the vibe. I could see a full cookie clicker style game with this concept

It feels very polished. Having to dodge your own bullets is a cool concept!

This is super impressive for your first game jam, funny how our mechanics are kinda similar. Great entry

Nice entry, super simple and well executed!

Wow its really impressive how many systems you built in 3 days. I love the claw machine idea for accessing your inventory, its really creative. I wish the player movement wasn't locked to the direction the ship is facing though since it can be kinda unintuitive when you're trying to aim and move. Great entry though!

This is a really good entry. Super cool concept and use of the limitation

The speed and momentum of the character made it surprisingly challenging in a fun way. I enjoyed this one a lot and the end screen is cool.

Great art and really good use of the limitation!

The art style is really clean and the gameplay is super smooth

Love this one. Perfect mobile game vibes. Gravity mechanic is cool

I didn't get evicted, woo

This is actually a really fun movement system, I love games with weird control schemes so I had a lot of fun with this one. Its harder than it looks

Visual style 10/10. The gameplay is super smooth aswell. Love the animation when you get abducted, great entry!

Audio and visuals are amazing and the gameplay is so smooth

Didn't get the chance to rate this one during the competition, but I think this is my favourite game from the jam. Like some other people said I was trying to rotate pieces by picking them up in different places, would be a great feature if you could add it. Great work

Thank you for playing!

What an incredible idea.

Good concept, shooting down was a fun mechanic kinda like downwell. Good stuff

Good stuff

Good stuff. I liked how your moves represented the timer. Different ending were funny as well. 

Super unique and well executed. Like this one a lot

You really got em

Loved the unique idea. Doing QTEs is a pretty good idea for this jam.

I love the feel of shooting your gun. The stretch effects on your character and the enemies is really satisfying 

Impressive that you made a 3D platformer in 48 hours. Good stuff

The character controlling itself while you build a tower for it is a great idea, good stuff

Impressive that you learned mini micro for the jam, good stuff

Very nice little game. Made it to the end, gets kinda hectic after a bit. I liked dashing back to get heals as you go through

Love the vibes. I can see you expanding on this in the future. Good job

Good stuff. Very different from a lot of the submissions which I appreciate

A lot of cool ideas in this one. I think if you fleshed out the controls a bit itd be really good

Love the style and the concept. Great job

Actually super cool concept. I think its worth making into a full game if you get time. You could make some very nice puzzle platformer style levels requiring the egg