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Space Wars's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #68 | 2.772 | 3.143 |
Is the graphics 1 bit? | #70 | 4.284 | 4.857 |
Art | #79 | 2.520 | 2.857 |
Overall | #85 | 2.562 | 2.905 |
Music | #90 | 1.386 | 1.571 |
Originality | #91 | 2.394 | 2.714 |
Gameplay | #92 | 2.016 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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@flamereh
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Comments
Cool game, I would suggest that the health bar would be smaller and in more accessible spot, because this is an important aspect of the game. I would also suggest that enemies will shoot at you, only when you see them (So it would me more understandable from where I got hit). Glad you could participated! ;)
This is pretty solid for your first game. I suggest adding some basic SFX and maybe some music. Sounds would really liven the game up a lot.
I agree with the other comments that becoming the ship that shot you is cool and that the game needs more built on top of this idea. Some polish in other areas would also help go a long way. I think you have a solid premise to build upon.
Personally, I would have liked using the keyboard for the shooting as well since my laptop's trackpad buttons are a bit awkward to use for rapid fire.
what do you think would be a good alternative for using the mouse?
Yo, "you become what you kill" is a cool concept. I think inheriting the enemy's powers would make the game addicting.
Honestly, I would only add 2 things to this game: Varying enemy types and a score counter. I wanted to give you a little bit longer of a comment for feedback since you asked for it on your page :)
Right now changing into other enemies is cool but I wish each enemy did something different. Like maybe one enemy shoots 3 bullets at once, or another enemy has a really fast movement speed back and forth. When I turn into an enemy I feel like it should change up the gameplay in some way. Currently, you have it so you need to sacrifice one of your health to become an enemy. I love this because that means that the player needs to think about which enemy to get hit by which can be part of a strategy for the game. With varying enemy types it would add a whole new layer of depth to the gameplay.
In terms of a score counter, I just want something to track how I am doing in the game. Giving the player a score, or even just a counter for how many enemies they killed, will go a long way to making players want to play the game again.
Overall I think this is a great first published game! I would definitely check this game out again in the future if you add some more stuff to it :)
I am still in the mostly tutorial faze of game dev and I was pretty buzzy, I didn't totally make everything that I wanted to and I do like the idea of having more bullets be shot from different enemies, I tried this but there was a but that would deduct 2 HP from the player. I spend 5 hours trying to fix it but had to scrap that idea. Thanks for the feedback and I defiantly will update this game in the future.
UPDATED :)