I agree. The intention with one of the upgrades was to point in the direction enemies spawned, towards nearest enemy or something similar.
Another guy also suggested zooming out the camera a bit, which I like more.
Ok, I tried again and I have some more actual feedback now.. Its a bit embarrassing, but my dumb ass thought the bones was already discovered and I had to dig the dirt to find artifacts.
Slight spoiler ahead for anyone who hasn't played the game:
I started digging in the large chunks of bones and found 3 artifacts in one playthrough. None were in perfect condition tho, and I was hoping to actually progress. I also only earned 45 coins from that run, which isn't a whole lot if I need 900 extra coins for faster tools.
Its a bit frustrating to dig 3-4 squares in a round and find nothing, decide it was bad luck and play again, and then find nothing again.
My first impression when opening the game was "holy what, they made a whole game wtf". I was impressed by menus, the amount of text, button images in-line with text and settings.
As others said, it feels like the game is promising, but there really is no reward at all in the beginning, nothing to grab attention or keep you playing. If that got added, the game would be 10 times better.
Tora looking thicc.
I tried a few times to get all chickens, but failed every time. I also tried to herd them, without luck. Getting 6 chickens seem impossible. I also wish there was "sprint" available while holding a chicken, but removing it entirely (as you do) makes sense, but I wish there was a nerfed sprint available, since you carry something.
For me, the game was simple and I almost-immediately understood the assignment, but I did not realise I had to save Tora as well :P With the game being as short as it is, I didn't mind the few obvious mistakes I made and gladly re--tried with my new knowledge.
Nice pixel art. The log looks like a background item, and the spikes are *very* difficult to actually see, and you just know where they are rather than seeing where they are after a while. The red indicators and small lights help a bit.
When going back, its impossible to see where you are supposed to land when jumping on the final pillars towards your starting position.
It seems impossible to lose if you put down a few towers and upgrade them, and then it turns into a game of clicking "Skip", watching your few towers destroy all the enemies.
I like how you can place down walls and make your own "tower defense" path for enemies to follow and also the simplicity of the game
I really struggled to figure out how to play, since the instructions with controls didnt fit the actual controls.
It also seemed like i couldnt sell the tea i brewed and it was missing a sprite.
I accidentally dropped things while trying to sell my tea, and they werent on the ground to be picked up again.