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BendixBoy

43
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A member registered Jul 17, 2024 · View creator page →

Creator of

Recent community posts

I agree. The intention with one of the upgrades was to point in the direction enemies spawned, towards nearest enemy or something similar.

Another guy also suggested zooming out the camera a bit, which I like more.

Thank you

(1 edit)

Ok, I tried again and I have some more actual feedback now.. Its a bit embarrassing, but my dumb ass thought the bones was already discovered and I had to dig the dirt to find artifacts.

Slight spoiler ahead for anyone who hasn't played the game:

I started digging in the large chunks of bones and found 3 artifacts in one playthrough. None were in perfect condition tho, and I was hoping to actually progress. I also only earned 45 coins from that run, which isn't a whole lot if I need 900 extra coins for faster tools.

Its a bit frustrating to dig 3-4 squares in a round and find nothing, decide it was bad luck and play again, and then find nothing again.

My first impression when opening the game was "holy what, they made a whole game wtf". I was impressed by menus, the amount of text, button images in-line with text and settings.

As others said, it feels like the game is promising, but there really is no reward at all in the beginning, nothing to grab attention or keep you playing. If that got added, the game would be 10 times better.

As others pointed out, the building feels a bit useless. My main "complaint" is the lag-spikes when placing or removing blocks, it makes it less fun to build.

I liked having different weapons and the possible aspect of sacrificing your buildings to get ammo and health.

Thank you, I feel like our games sort-of had that in common :D

Thank you :)

Easy to get into, but hard to beat first level (or else I'm just impatient :P)

With more time, I could easily see this game be much better

Tora looking thicc.

I tried a few times to get all chickens, but failed every time. I also tried to herd them, without luck. Getting 6 chickens seem impossible. I also wish there was "sprint" available while holding a chicken, but removing it entirely (as you do) makes sense, but I wish there was a nerfed sprint available, since you carry something.

For me, the game was simple and I almost-immediately understood the assignment, but I did not realise I had to save Tora as well :P With the game being as short as it is, I didn't mind the few obvious mistakes I made and gladly re--tried with my new knowledge.

Fun little game.

I dont know if it was just me, or if my gun actually stopped shooting sometimes, and I had to release and press left mouse again.

Thank you :)

Thank you :)

It spawns 1 coin per second, so if you need more upgrades to pass next round, you pay for it with the time you spend running around. If you dont need as many coins, you can complete levels faster. I see it as a "pick your own difficulty/pace" system :P

Fun little game. I like how you discover more ways to clean up the house by doing the start thing, as in you do trash first, then realise theres a fire extinguisher, and then you find hand sanitizer as well

I thought I built a good shelter, but the wind came in sideways and Marving went flying.
Sorry Marving.

Thank you, I'm glad to hear that :)

Thank you :)

I feel like a bit of audio could do a lot for this game.

I like the amount of enemies and how they spawned in. I did a similar thing for my game, but your execution better and more balanced in my opinion

Controls combined with the camera was a bit wierd. I liked the notebook a lot tho, very pretty.

Thank you.

I briefly considered moving the camera away at one point, since enemy spawns feel very sudden if they come from above you while you're moving upwards, so I may play around with that.

Thank you, I'm glad you liked it :)

Thank you XD

Thank you very much :)

Gobble lost his Kraken fight :(

Would be cool if you could speed up fights, some of them felt a bit slow. May just be me whos a bit impatient tho :)

It made me feel like the main character in a Roblox world 10/10

I liked the soundtrack :)

I like the concept, but the boat is quite hard to rotate and change direction.

I think it follows the theme in a great way, good job.

The game is way too slow for my liking, but the idea and concept is nice, and it was quite relaxing with the music.

I wish there was a "speed up time" or "skip X days ahead" to remove the waiting time.

Thank you :)

Thank you :D

Nice pixel art. The log looks like a background item, and the spikes are *very* difficult to actually see, and you just know where they are rather than seeing where they are after a while. The red indicators and small lights help a bit.

When going back, its impossible to see where you are supposed to land when jumping on the final pillars towards your starting position.

The text being behind projectiles made it quite hard to read.

Its quite chaotic, difficult to figure out what happens, but you still have a sense of control. Its quite odd.

I like the generous hitbox of the boarding area and the sounds. I dont see the "calm" part tho, only a constant race against the storm.

It seems impossible to lose if you put down a few towers and upgrade them, and then it turns into a game of clicking "Skip", watching your few towers destroy all the enemies.

I like how you can place down walls and make your own "tower defense" path for enemies to follow and also the simplicity of the game

Fun twist on Tetris

Takes a tiny bit of getting used to, but after that the gameplay becomes more intuitive and days become easier, until the large orders and many customers come in :)

I like zooming around

I really struggled to figure out how to play, since the instructions with controls didnt fit the actual controls.

It also seemed like i couldnt sell the tea i brewed and it was missing a sprite.

I accidentally dropped things while trying to sell my tea, and they werent on the ground to be picked up again.

such screenshake, very moving story