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Below Zero Games

A member registered Apr 13, 2014 · View creator page →


Recent community posts

Thank you for trying it out :)

Thanks Jupiter for trying my game :)

Thanks for trying it out :) Ya I could some sound to it

(Edited 2 times)

Hello there yesterday I released Lost In The Boreal here on Itchio. The game is an outdoor survival game set in the 1800's in northern Canada in the heart of the boreal forest. You must try to stay alive as long as possible dealing with the ever changing weather. You have no gun to start with so hunting for food is pretty difficult. As the seasons change some of the berries that grow in the forest will provide some food. With just 48 matches you will have to try and conserve by keeping your fire going.

The game was inspired by the fact that I live near the boreal forest and have always enjoyed the outdoors. I became a huge fan of The Long Dark and got the notion to build my own survival game.

For those interested like all my games it was built using Game Maker Studio and all the art I done myself using Anim8tor software. I have the game listed for $2.00 this helps pay the cost of making the game and 10% goes back to Itchio so they can continue to host games.

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Most of the previous posts cover most of my personal strategies. I have a few unfinished games which I stopped working on because the concept wasn't as good as I thought once I got going. I usually mull over game concepts for a while before I start anything. Overall my strategy for finishing games is to keep in fun , take small breaks of a few days (play other games etc) so that you don't feel your game is like a job. Keep your game small at first and work specifically on each area until you feel you have a good foundation . I usually work on game mechanics before story (an example). I never bog myself down (since I do my own art) with one task so it never seems to get boring. I use a lot of randomness in my games as well. I also try to keep my game mechanics as simple as possible I don't try to build too much complexity as that is a project killer. And of course the last thought is once you have finished a game that game becomes a resource for your next project.


I am working on an outdoor survival game using Game Maker Studio. Working on the inventory lately and some game mechanics. Still alot of UI stuff to do yet.

Hello I'm Andy from Alberta Canada . I'm being working on game projects now close to 7 years. I devoted the first 4 working on a pretty cool mod but I really wanted to make my own stuff so I started playing around with Game Maker Studio. I have some games on here they are pretty obscure for the most part .

Ever wondered what it would be like to be taken by aliens to a far away planet where there is no beer?

I was always interested in making games but I never thought I could actually make them . I started modding Warlords Battlecry III and I really enjoyed making stuff for that game. I worked on my mod for close to 4 years and I just wanted to make something of my own so I started tinkering around with Game Maker. :-)

When I first started making games I thought that sharing information about the development of a project wasn't all that important but I have come to realize that it's essential for the process itself. You push yourself to get something done in time for screenshotsaturday and when you are finally done those folks that followed along with you help you in that initial release of your game / demo etc. Sharing makes the project more enjoyable so finishing it is more likely .