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A member registered Dec 07, 2017 · View creator page →

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Hi, did it not work at all or just didn’t work as you expected? Please give me a chance to help. You can request a refund if it didn’t work for you.Thanks

Message me on twitter and I can get you a key of the game so you can pull all the footage you need.

totally! Go for it! If it works out I’ll put it up on the game page. Message me on Twitter is easiest way to get ahold of me.

Hi, BillyGoat. Thanks for the feedback. The pixelart filter is not a filter in a sense that a filter comes at the cost of CPU and memory. It is a resolution trick. The issue your seeing is that the rain is a particle system and there are a lot of polygons loaded all at once from all the buildings. Unfortunate I cannot adjust the amount of rain particles because that is essentially one of the enemies of the game. I also have the camera draw distance already quite low. I'm afraid it may be too intense for your current hardware.

I have both Stripe and PayPal setup to buy from me. Does the itch payout apply to both stripe and PayPal purchases or will stripe go directly to stripe as they did before I had itch control payouts?

Awesome! I guess I should of made that more apparent but also you can discover for yourself

These are all excellent points. Thank you for taking the time to write this! I will see what I can do.

Just dropped a new build. Added option to invert the camera y axis in the pause menu. :)

Just dropped a new build. Added option to invert the camera y axis in the pause menu. Also adjusted the controller sensitivity to hopefully that will make it playable. Hope it works for you now!

Yes please that would be great!

Thank you for the information and timely response.  I would like to request my game for the latest featured game list please?  Do I request it to you or do I need to email someone?

Thanks, a lot of people are asking for this! I will be putting it in soon.

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Hi All,

Not trying to sound like a spoiled kid here so if I come across that way sorry and feel free to shoot me down.

I released my game today (Backland) and its trending on all the itchio searches, sometimes taking the number 1 spot but also trending on twitter for #itchio and #indigame but it does not show up under itchio's front page "Latest Featured Games". I've released games before and appearing on "Latest Featured Games" generated most of my traffic.

Can someone help me get on "Latest Featured Games",  I think it would generate revenue for itchio. 

If my game is garbage or bad quality. I understand but it's getting good attention everywhere so some help in understanding would be great!


I apologize for the issue. I will work on adding inverted camera option asap!

That is really weird. I've had issue with that before when the controller connects to the computer with it locking a direction. I just have to re sync and connect it. Not sure why the controls would be inverted are you using any software to configure the controller or just plugged in and tried to play?

Thank you for the purchase! I hope you have fun and glad to provide card purchase :)

Just released my new game Backland! 

Escape a procedural generated city over taken by security drones and acid rain.  Maintain your battery pack level to stay alive. Find 5 homing beacons to signal a escape rescue ship.

Does this meet criteria for new on front page?

Official Update/Announcement Thread

Official Bug/Issue Thread

Official Feed Back Thread

Just did some research and Mac Xbox Controller mapping in completely different than Windows :( You would think Unity3d would just translate but oh well. I'll work on mapping everything correctly.

Not sure why its running slow for you... Its a pretty small poly count game.


Thank you for the information. I think I'm going to have to invest is some kinda tool that translates my inputs to Mac. I'm not sure why it would be different on a Mac vs Windows. I'm using a standards button number call out to identify the buttons on the controller.

Does you mouse and keyboard buttons work correctly?

Wow thanks for pointing this out! Never would of thought of this happening. BTW nice monitor :)

No worries. Appreciate the input. I am not instantiating, I have a delay when ever something reaches zero health in the game for impact.

That makes perfect sense, that would be less frustrating.  Great idea thank you void room!

Interesting point. I don't know if block should cancel the attack though because you commit to the attach with out consequence then?


I'm not very well versed in LINUX but this person appear to have the same error and more when googling it.

There were no errors when the build was made so I think one of these should help!

Good feedback! I am trying to fix the dodge issue. Some other great thoughts thanks!

Got it! Thanks for the fast replies!

Great idea! I'll be adding this.

Thanks for the feedback. Really good to hear what you liked and what issues you had. Appreciate the time you took to write this up!

Awesome feedback! Thank you! I agree we everything you said.

Does the visual bug happen every time or was it random? Thanks for the feedback on the dodge as well.


My game has more downloads then it does Payments? Is that possible? Does this mean someone is downloading this from different machines after they purchased it or that the payments have not been processed yet?


Early Access for my 3d Pixelart Boss Rush Adventure game Far Blade is LIVE!

Far Blade is a hand crafted (not procedural generated) boss rush adventure. Explore a mysterious land, battle huge creatures and unravel the meaning behind the journey. Far Blade uses a specialized technique that generates 3d models with a pixel art style.

Official Update/Announcement Thread

Provide any bugs or issues you ran into in this thread

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Provide any feed back in this thread please!

Got a new idea or better thought on gameplay? I'd love to hear your idea.

Released my script that makes any Unity3d animation frame rate lower real time! Great for making 3d animation look like pixel art!

Thank you so much! I’m am definitely still balancing and perfecting the gameplay.