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Escape a procedurally generated city. Survive the Backland · By Bcubedlabs

I played a game.

A topic by 2gold created Jul 14, 2019 Views: 547 Replies: 1
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I use a translator because I am a non-English user.

I bought the game because I liked the overall atmosphere of the game. The way the game looks and plays makes me think that there are many stories that the game doesn't tell.

I bought it and played it a few times, and I haven't found five beacons yet. I thought I'd share some of the ideas I had while playing.

- I'd like to add an action key to activate the beacons. I happened to know how to operate the beacons. I don't know if that's the right way.

- Make sure to clearly indicate which beacons are working and which are not working beacons are clearly marked. I thought the yellow beacons were activated beacons. Until we find the beacons that emit blue light. I turned five beacons into yellow lights and thought, 'Why isn't the game over?'

- The moment you have to hide under a building to avoid acid rain is the loveliest scene in the game. But buildings are disconnected from each other, and I feel the time to stop playing and wait is repeated at every point of acid rain. If there's some sort of passage that's connected to each building, you can figure out if you're going to find the passage or run between the buildings at the expense of your physical strength.

- The enemy doesn't seem to have a concept of vision. I want to feel the moment when I think I've been more dramatic about avoiding the enemy.

Thank you. I look forward to the game.


These are all excellent points. Thank you for taking the time to write this! I will see what I can do.