Provide any bugs or issues you ran into in this thread
Does the visual bug happen every time or was it random? Thanks for the feedback on the dodge as well.
I'm not very well versed in LINUX but this person appear to have the same error and more when googling it.
There were no errors when the build was made so I think one of these should help!
I can second this, probably just need to set 'Cursor.lockState = CursorLockMode.Confined' in a start function somewhere, then set 'Cursor.lockState = CursorLockMode.None' when the menu is opened, then reset to Confined when the menu is closed. (Confined only works on linux and windows)
No worries. Appreciate the input. I am not instantiating, I have a delay when ever something reaches zero health in the game for impact.
I was wondering if it was intentional. Sorry for mistaking a design choice as a bug. Have you considered tweaking it at all? I wonder if a slowdown then speedup would look cool. DOTween does wonders with stuff like that. Anyway, cool game and thanks for taking my light criticism.
This is something I'm genuinely curious about. Do these ultra-wide monitors have the option to let you show a normal 16:9 resolution but have it just center it and then crop out the sides? I'm working on a 2d game right now (I know this isn't technically 2d but it plays as one) and I can tell you that the thought of having to accommodate these types of resolutions is kind of disheartening.
As far as I am aware, yes. If the content aspect ratio is 16:9 it is displayed in the center of the screen with black bars to the left and right. So nothing to worry about unless your game selects the native screen resolution by default.
Wow thanks for pointing this out! Never would of thought of this happening. BTW nice monitor :)