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Banderi

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A member registered Apr 11, 2018 · View creator page →

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Thank you so much, I'm glad you've enjoyed it!

The second area's exit is on the mountains on the right side, where there's a strong wind (unless you've got the item)

It's very hard to see atm because everything is white and empty there, we didn't manage to add effects like a visual wind effect or any indication at all that it's where you need to go haha

Amazing work on this, the dialogue and story are really gritty and captivating and I love the voiced lines! Very polished too - and of course, 2.5D is always awesome to see! (no bias)

Seems to be solid! I was able to get all the way to the end, I really enjoyed this! ♥

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I've tried both versions, it  seems to be exactly the same on my end.

You can move around in your room a bit but that's it - if you step outside you fall into the void, and you can't interact with anything or do anything else. If you walk up to the wall near the wardrobe on the left corner you get stuck and can't move anymore. :(

I absolutely LOVE this style of puzzle interaction! I really haven't seen this around much. I would absolutely kill to see a full version of this!

The only problem I encountered is that it crashes so often, and there's no save mechanic implemented yet... I can't play past the courtyard! :,((

This looks really cute, the story feels interesting and captivating and I absolutely love the voiced narrations & music.. Sadly, I can't find a way to play past the intro. :( The only way out is to fall into the void. Very easy to get stuck inside the walls as well.

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Really cool and creative idea to make a game revolving around colors like that! The controls may feel a bit clunky at the moment, but I would love to see a full game develop out of this! :D

If you'd like a suggestion, I'd recommend firstly making the color selection more immediate -- the gun selecting the colors is a really cool aesthetic, but I'd make it select them either with fully dedicated keys, or complete mouse control (e.g. with a color wheel)

Secondly, having a bit of spare health like 3 hearts/hits before dying would be great! It's very easy to accidentally slip and fall onto a blob on the ground that you couldn't see and have to re-do the level from scratch haha

I regret that I was born long after the period were these games were more popular - I really love that RPG-y text interpretation mechanic, and I really would love to see more of these games and made with modern tools!

Cute graphics, they work well! This could be a really solid basis for a good game if continued and polished further!

Thank you so much for the detailed feedback! ♥

I'm very glad you liked the music and the writing! We absolutely will polish up the camera and controls and other immediate QoL things first thing next!

It's a performance issue, yes; more or less all UE games run at 5-10 fps maximum, with a huge amount of heavy post-processing effects like bloom and motion blur. I couldn't find much info online on these issues sadly!

Adorable little game! I really like the watercolor style, fits really well the charm!

Only bug I noticed is, you can slide off of the chairs sometimes when sitting down and pressing Escape to open the menu softlocks the app!

I love the style! I really can't seem to get past the lady though, she flies through the gate and catches you as soon as the first NPC forces you into a conversation, and it gets stuck on "game over" without being able to restart :,(

I don't know if it's something on my end, but I swear every Unreal Engine entries I see is completely unplayable :(

Out of curiosity, have you tested that the exported version runs smoothly on your machine?

I have nothing but respect for a man who can add spices to bowl of beef soup with his mind without being caught!

Awesome! Having the option in the settings I think is definitely a good compromise. Still challenging but absolutely playable now, it adds to the eerie melancholic atmosphere without being a hindrance. I got to the end and I really liked the bitter-sweet sad lil finale. Great job!

Thank you so much, it means a lot to hear this!

We'll most definitely finish the rest of the levels and post the full version soon (potentially might expand into a fully polished game, but who knows!)

Let me know what you think if you do! :D

Also, if you got the post-jam version you can save/quicksave/quickload which definitely avoids much pain when having to restart the game from zero, haha

Cute art and catchy music!

The level won't transition properly in a few rooms right after the section where you jump from platform to platform sadly, so that's the limit of where one can play. It will teleport you back to 10-ish rooms back, near the bee. Good job still!

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Applausi per i nomi Italiani, se prendo un ragno lo chiamerò Cinzia haha

Very lovely art, classic nostalgic surreal-cartoon point and click! The only thing I would say is, because it leans so much into the surreal "nonsense" bit, you end completely stuck up 30 items in the inventory which you have no clue whatsoever as to what they would be used for,  and with areas that make you feel extremely lost because the graphics don't match between the entering and the exit. Exiting the maze was a pain as it was quite unclear haha. Apart from that, I love the writing and the art! Great job!

As for bugs themselves I haven't encountered too many; the tape and plasters (bandaids) respawn endlessly and there's one of the backdrops in the maze that makes you crash back to the main menu if interacting with an exit, overall nothing that compromises the gameplay.

Thank you! Yeah the hits are really tough to get in without lock-on, and the camera not hitting the walls def doesn't help so we'll fix that first probably. Thankfully the javelin throw skill can help a lot in the first level so it goes by fairly quick!

Haha he truly made it to the highest peak possible! ;D

I'm usually not a fan of multiple-choice narrations in writing, especially big moral choices, but retro style point and click adventures and old school sci-fi ones in particular are always an absolute classic. Great job with the music and the art as well!

I second this sadly, my monitor is 16:10 and I can not find how to proceed in the kitchen. I can turn on the belt and grab one of the plates, but then I'm stuck.

Really cool meta vibes so far btw!

Really low-bit aesthetics, it's a gasp of fresh air coming from every bog-standard anime looking RPG Maker titles!

Thank you so much! And yeah auto-save def would be a much needed QoL improvement!

We also gotta polish the camera & combat for sure, as it's now it's either really hard or really easy, depending on if the player finds those 1-2 moves that are spammy with lock-on turned on and plough through everything haha

Mhmm yeah I getcha. I'm not a hard core platform player myself either, although I think even for more experienced users it might feel too punishing since it might feel detracting from the game loop and feel more like a "bug" or accidental gameplay element; I can see how it is a creative idea though!

Personally, I would only leave some classic health depletion as a way to make players decide if risking & advancing, or taking it safe and restarting. With the rust making you slow, it doesn't really give the player a sense of risky challenge / reward if they wanna gamble and advance, rather it makes it clear immediately you wouldn't be able to advance after the point is reached, so it's a mechanic that is sudden and out of their control, and doesn't depend on their skill.

That's my two cents at least!

Really cute style! Sadly I think it got bugged right at the very end, the stamina isn't enough to climb the last cliff and the bar goes negative - when you interact with the fire, it starts trying to "climb" it and you just fly off into the sky haha

Apart from that, I really like the atmosphere. If it were possible to make it faster, especially walking and the text dialogues, it'd be really awesome!

Really cute graphics, it fits the simple 2D style really well!

The rust slowing down the character is a neat idea, however as soon as it kicks in, because it's a platformer based on (sometimes a bit too unforgiving) jumps, it starts a negative feedback loop which makes it impossible to progress further after dying just once.

I would suggest having a different mechanic for replenishing it rather than that being equivalent to HP - i.e. when out of combat, press and hold a button to restore yourself!

Really nice concept, simple and effective! I would suggest adding a scrollwheel input to cycle the items held, as well as showing the item's model in your hand so it's easier to put the items away without fighting with the inputs haha

Great job overall!

Absolutely delightful, I think this is my favorite so far of the jam entries!!

Not only it's simple, clever and really polished (even got little things like the ground shaking when falling from higher places, or the respawn trigger being placed correctly when hopping the stones to the lighthouse, and of course the credits and nice musical beat) but it's actually really fitting with the theme of the jam.

Superb job to the developers! :D

Really cool concept, I love the old school aesthetics, reminds me of the earlier Resident Evil titles. The only thing was that shooting doesn't show much feedback so I got stuck a few times thinking I hit the baddie, but it actually missed. Love the variety in the different game stages too! Great job so far!

Ohh, that's very fair, sorry about that-- I've uploaded a simple .zip version! It's slightly larger compared to .7z but doesn't require any additional programs to unpack on Windows.

Very atmospheric, I absolutely adore the visual style and post processing effects. The character also looks really cool and the puzzles are fun, would love to see more of this!

Thanks so much, glad you enjoyed it thus far! And yeah the targeting and slippy run can be a bit odd at first, definitely need to polish it more!

Haha yeah, he's quite ferocious! We'll def gonna get around to tweak the balance of the enemies too though, so we might see how it turns out in the end.

I'm very glad you liked so far! And same here, 2.5D are so funnn ♥

I can only check out Windows ones atm sadly, but it looks pretty cute!

I see I see, thank you so much for the feedback! ♥

And yeah, I definitely can feel that about mazes! haha

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Hey, thanks so much for playing!
There's definitely more ambience and exploration & theme songs after the spider, if you manage to get past that first bit! We were able to make around 3-4 levels in total before the jam ended, gonna work on the rest for the full adventure soon :D

Anything specifics about the controls by the way? I'd really like to polish them more!

Absolutely gorgeous, the sound design and art are very therapeutic and satisfying. Short but sweet ♥