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A jam submission

Magic School CheckerView game page

Submitted by dieMust, PlyrHiji — 14 hours, 16 minutes before the deadline
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Magic School Checker's itch.io page

Results

CriteriaRankScore*Raw Score
Mental Engagement#652.9092.909
Overall#1152.8182.818
Atmosphere#1322.9092.909
Overall#1342.5152.515
Lasting Impression#1442.4552.455
Characterization#1622.1822.182
Emotional Engagement#1771.8181.818

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Yet another great Godot game, I might have to try Godot out eventually. I do think it might be a bit too difficult at some points, such as when you're upstairs, there doesn't seem to be a way to escape the ghost. Anyways, I'm going to go back and keep trying now since I want to beat this game.

Submitted(+1)

Pretty spooky. I like the concept of cleaning a haunted house. The game feels really difficult when one mistake can send you back to the beginning. Maybe the player could just drop the carried items when caught by the ghost or the ghost could mess up some of the already organized items. Overall a great entry, well done!

Developer(+1)

Thank you for playing and the feedback, I planning to do something about the ghost

Submitted(+1)

Real fun idea! I just wanted to call the ghostbusters, for you made this one quite a hardcore. Maybe it's the 1st person view, but I tried to play it like an action game, fast and determined, hit lots of that ghost! Anyway, there's a space to work with and hide, and get whatever to place where. Thanks for the game, keep the good work up!

Developer(+1)

Wow, did the game just forced you to use your gamer move? And please don't call the ghostbusters, I need the ghost haha
Anyway, thanks for playing and your feedback, I will debuff the ghost or just add some feature to do something about it

Submitted(+1)

Maybe no restarts but some fun dialogue/event (maybe appear in another place fast after collision: ghost acting as a portal for misplaced items) or just something to spook him off ("Here, ghost, I hit thee in the nose!")).

Developer(+1)

That is a good idea, it will make the ghost even cuter XD

Submitted(+1)

Hiya! Great game :) The web browser version was quite laggy, but using the downloadable version I had no issues! It was  a bit difficult trying to place items in their correct place too.


Overall well done!

Developer

Hi! Thank you for playing and for the feedback, I will fix the items placement in next update :)

Submitted

Hiya! Great game :) The web browser version was quite laggy, but using the downloadable version I had no issues! It was  a bit difficult trying to place items in their correct place too.


Overall well done!

Submitted(+1)

Cute little game! Pretty fun and the ghost was super spooky

Developer

Thank you for playing, I'm glad you enjoyed it :)

Submitted(+1)

Really nice concept, simple and effective! I would suggest adding a scrollwheel input to cycle the items held, as well as showing the item's model in your hand so it's easier to put the items away without fighting with the inputs haha

Great job overall!

Developer

Thank you for playing and the feedback, I know it was difficult when you try to move and change your item at the same time right? hehe

Submitted(+1)

Hogwarts, if it was made in roblocks haha

Developer

you are a wizard, haha

Submitted(+1)

very good game. smooth gameplay. graphics were good. I enjoyed playing although i died quickly.  May i suggest having the indicator at the top view of the screen (to the left or the right),so as to keep in line with the view of player eye sight. (There's a reason why most AAA shooters  have them situated like this).  :)

Developer

thank you for playing, glad you enjoyed it, and thank you for the feedback. The indicator you mention is it the thing like compass at the top of the screen? 

Submitted

i am referring to the detector at the bottom left. It was difficult looking down at it while at the same time looking out for the ghost. You may also consider adding a minmap that displays the ghost position.

Developer

My friend told me something similar, I'm done it in purpose so the player will more aware of their surrounding, wondering where the ghost will come will make this more thrilling I think, that situation will make the game not easy to finish in short time, but thank you for your advice, I will keep it noted.

Developer(+1)

this still give me jumpscare lol

Developer

we can expecting when the ghost will come but we can't see where it come from, it scare me out too lol

Submitted (2 edits) (+1)

I like the concept. What I enjoyed most is where it took place, as well as, all the elements included to bring that place to life. Cool game.

Developer

Thank you for playing, I'm glad you enjoyed it