Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Balgrime

157
Posts
12
Followers
22
Following
A member registered Jul 26, 2024 · View creator page →

Creator of

Recent community posts

(1 edit)

Very nice game! had fun reaching the end

I find the pixel art characters really nice looking! I think one of the main flaws of the gameplay is that some characters tell you stuff that is really irrelevant to finding the beast. If the most important characters are the werewolves, it can get really confusing.

Fun concept! I wish there were things to upgrade! My best score is 170205

Very nice game! The levels get increasingly difficult to beat haha

(1 edit)

Nice game! :p I managed 2min30 on my third try. It would have been fun to have more unexpected jumpscares, or anomalies to search for when your eyes briefly open sometimes. Good job on your submission! I hope you got more sleep making it than your character did. Bravo!

Cute pixel art!

Nice platform game! I managed to beat it in 3:39 with 43 deaths

Thanks for playing! The other endings depend on your actions during the final round.

I'm not too sure that my opponent ever get "from largest to smallest"; I have a feeling this might be rigged

Nice incremental game! I wish there were more statistics shown on the final screen, such as time spent, etc. Thanks for your submission!

Thanks for playing my game! I was also interested in checking out yours. You have a much more interesting variety of clues than I did, the instructions were very clear from the start, and I really liked the moment of suspense before the guilty verdict. Good job on your submission!

Nice game! I reached the end. The orbital mechanic, where you use the hook to reach food, is quite fun.

Very interesting game! I tried several runs to explore the different possible paths. If you plan to expand the game, you could add more events throughout Gary's life. For instance, in one of my runs, he managed to work until he was 100 without any consequences, which felt a bit odd ^^'

Well made incremental game, I like how it stayed super fluid even though the numbers "skyrocketed", I saved humanity in 26:27!

Nice puzzle game, you could consider having the numbers displayed as default, as most players will hold the shift button to see the numbers most of the time

Not sure how it was supposed to work, but I still managed to win and had fun clicking numbers!

Very nice game! I got really invested in beating the final boss. It's quite impressive that you managed to coordinate and create a game in such a short amount of time with so many people. Congrats!

Funny game but I wish we had a bit more time I only managed to score 1 ^^'

Nice horror game, it was quite easy because of all the hideouts available

Reallyy nice game, one of the best entries I've played in this jam! I like how addictive and intuitive it is. You don't need a complicated tutorial to understand the different mechanics. The sound design is also very satisfying. Congrats!

Congrats on uploading 1 sec before the end :p The controls were a bit too hard for me

Nice retro game, I managed to beat the final boss

Thanks for playing! I need to try this game (papers please)! I also wish I had more time to make some rules more clear/add some visuals feedbacks for the players

Nice looking game! The frogs look adorable, the rules were a bit hard to understand at first

Nice creative game, but it was not very clear to me what each upgrade added, I wish there was a final score screen

The art looks cool, especially your Itch.io page! I wish there were a volume slider, though, because the enemies' screams were a bit too much. Overall, nice job on your jam entry!

Error 404 : gameplay not found

The background clouds are really nice looking! 

(1 edit)

Good job for your submission, I did not manage to beat the game although multiple tries. I figured out the best strategy would be to drain the slowest worker the fastest possible and to fill the 2 others, but I only managed to get 384 each time, is it the intended strategy?

Hello, good job for your participation.I managed to beat the game in around 8 minutes. The first few moments were boring as I had to wait with just one click, then it got exciting because I got to increase the number of my clicks significantly, then it got boring again because all I had left to do was to click every ressources on the map as fast as possible. Nice music!

Absolute cinema, but my coke was worth it

Amazing, I contributed 3000, I'm sure it will reach 0 by the end of the voting phase

Nice game! I managed to beat it at my second try in 39 days

Interesting concept! I managed 207 as best score, wish there was a fast reload when you miss your first attempts!

Good job on uploading this 39 secs before the end, quite impressive

The game is super hard right from the start. I barely managed to get through the first wave: you have very little ammunition and only 20 seconds to begin with, and the timer doesn't refill after completing a wave. I started wave 2 with only 1 second left, so I couldn't really do anything. Other than that, good job on your jam entry! I also found the sound design really satisfying

(2 edits)

Interesting ragdoll game! I managed to get 6 buddies to watch the stream! I liked how I could deform the furnitures with the hammer.

Nicely made game! I felt like the movement mechanics were much harder than the actual puzzles (for instance, handling the diagonal boost or managing the character boosts)

Nice game! The "malus" round were super hard to play with, for instance the "bring a friend option". Good job on your submission!

Nice addictive game! I reached 0! (I never understood how to use the treadmills though?)

Nice game!