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Auburn Sounds

A member registered May 17, 2015 · View creator page →

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This is fantastic thanks!


Go to your Account / Settings ( and then click Publisher / Payout Mode

You will pass a tax interview because selling to US consumers on the Internet requires a tax identification number with the US tax system.

Many thanks Leaf, I think I've forwarded to you dozens of such issues :)

However after years on "Direct to you" in EUR, I think using "collected by" in $ makes sense too as it deals with the EU+VAT for us and also most of US consumers expect a price in US dollar.

So I urge anyone not using "Collected by" to at least try :) makes being legal easier I think.

I like it very much (bought), however the speed varies wildly for my machine, could you optimize it further?

Wow very cool, this will allow multi-language checkout!

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The game doesn't run very fast here, any way to speed it up? on Windows. (please I really want to play it :)

Yes I'm with my little nephew and it looks like lots of fun! And very pretty too.

OK Thanks a lot ! As a fellow developer : please think about your health and don't stress too much about user reports! There are no expectations that you would fix it, let alone in 10 hours. Don't get me wrong: it's  great from my point of view but put yourself first ;)

Thanks. I can't play with 1050 pixels of height, my screen doesn't go above 768.

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It seems the game require a single ratio so what you can do is letterbox the game to force this ratio (say, 16/9). I've found no good resolution trying many, it's always cropped strangely.

The problem now is that I see no way to sell my cargo. There is no "info" tab

- PC Windows 10

- Intel HD Graphics 4400

Here is the content of error.log


01/04/2018 00:44:03    Error    Une exception a été levée par la cible d'un appel.
01/04/2018 00:44:03    Error    La séquence ne contient aucun élément.
01/04/2018 00:44:03    Error       à System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   à System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   à GumRuntime.ElementSaveExtensions.CreateGueForElement(ElementSave elementSave, Boolean fullInstantiation)
   à GumRuntime.InstanceSaveExtensionMethods.ToGraphicalUiElement(InstanceSave instanceSave, SystemManagers systemManagers)
   à Gum.Wireframe.GraphicalUiElement.CreateChildrenRecursively(ElementSave elementSave, SystemManagers systemManagers)
   à Masteroid.GumRuntimes.SettingsGumRuntime.CreateChildrenRecursively(ElementSave elementSave, SystemManagers systemManagers)
   à GumRuntime.ElementSaveExtensions.SetGraphicalUiElement(ElementSave elementSave, GraphicalUiElement toReturn, SystemManagers systemManagers)
   à FlatRedBall.Gum.GumIdb.LoadFromFile(String fileName)
   à Masteroid.Screens.Settings.LoadStaticContent(String contentManagerName)
   à Masteroid.Screens.Settings.Initialize(Boolean addToManagers)
   à FlatRedBall.Screens.ScreenManager.LoadScreen(String screen, Layer layerToLoadScreenOn, Boolean addToManagers, Boolean makeCurrentScreen)
   à FlatRedBall.Screens.ScreenManager.Activity()
   à Masteroid.Game1.Update(GameTime gameTime)
   à Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   à Microsoft.Xna.Framework.Game.Tick()
   à Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   à Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   à Masteroid.Program.Main()


Thanks, I've modified the settings manually and I'm able to run the game normally now !

Hello, I can't open the Settings panel. The game closes instead. 

I've tried to change the resolution to 1366x768 by hand by modifying Masteroid.exe.config but it has no effect.

So I can't play my purchase, I don't see the whole of the window, which is always squared.

Vibrant is a high-speed arena shooter for Windows, Mac and Linux. Its unique physics engine will require you to master inertia and a magnetic leash.

Gameplay video


The player must finish all levels before the end of a timer. There is no penalty for dying, but time is a precious resource to save!

- dogfighting with AIs in space,

- ability to catch nearby things,
- custom sticky physics,
- storyline with multiple endings,
- time-attack.

My goal was to make a game as intense as possible with a raw gameplay.

>>> Play Free Demo: (PC/Mac/Linux)

Whoa! Fantastic work, first rooms are really challenging. :)