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ashleyharvey19

12
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2
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A member registered Jun 18, 2025

Recent community posts

Finding truly safe music usually means sticking to CC0 or clearly stated royalty-free licenses, not just “free to download.” I’ve had decent luck digging through niche SoundCloud creators, itch asset packs, and sites like OpenGameArt, but I always double-check license text. For drum and bass or breakcore, smaller artists often share tracks if you credit them properly.

Age rules confuse a lot of people at first. I looked into this before joining my first jam and realized it’s mostly about site terms, not creativity limits. I saw younger devs participate with parent approval and have a great time. As long as rules are respected and expectations stay clear, age rarely feels like a real barrier.

Seeing how players discover and engage with projects feels very similar to lead tracking in marketing. Traffic sources, clicks, wishlists, and direct messages all tell part of the story, but calls or direct contact often signal real intent. I like treating each interaction as a data point in a funnel. Applying the same mindset used in platforms like Phonexa helps make sense of what actually converts interest into committed players.

Balancing fair pricing with accessibility feels complicated, and I understand why the question comes up so often among indie creators. I like offering a clear paid version while still giving people a way to try the game if money is tight, because I want my work valued but also played. Seeing others share free text editions or lightweight demos makes me feel more confident that flexible models can actually

The community copy idea is such a meaningful way to make indie games accessible to everyone, regardless of income. It feels like a digital version of “paying it forward,” where generosity supports creativity. I’ve started offering community copies for my small projects too, and it’s amazing how much goodwill it generates across the community.

Promoting indie games can feel overwhelming without clear analytics. Call tracking tools reveal which campaigns or ads actually generate leads or sales, while lead management software helps keep track of publisher or influencer contacts. Automating this with lead distribution saves tons of time. Has anyone here tried connecting call tracking data to marketing dashboards for game sales?

The strategic depth in Falling Stars really sets it apart—no micro-management, just impactful, empire-shaping choices. The “Strategic Actions” mechanic is a great twist, offering real replayability. I’d love to see analytics on which paths players choose most often. In my own projects, I use Phonexa to track behavioral trends like that—it makes optimizing engagement much more precise.

If this lawsuit truly clears the path for third-party app stores on Android, then itch.io has a real shot here. An official client could make indie games way more accessible on mobile. That said, I hope they address permissions transparency—Android apps need to clearly show what access they require. Otherwise, it could open the door to sketchy uploads and user trust issues.

I’ve run into the same limitation—itchSetup.exe doesn’t prompt for an install path and defaults to C:\Users. While the app itself is small, it adds up alongside others. A workaround is symbolic links, but that’s not ideal. I’d really welcome a future installer update with custom path support—it’s basic functionality most other launchers already offer, especially for users with limited SSD space.

The idea of linking a verified badge to real-name card purchases makes sense on paper, but it’s a tricky balance. I get the need for trust, especially with rising malware cases, but verification systems can be spoofed too. I'd rather see stronger moderation tools and mandatory 2FA for uploads. Trust should come from transparency, not just badges or transactions.

I completely agree—it would be great to have an option to remove ended jams from the “Joined” section. Sometimes I join just to follow updates but don’t end up submitting anything. Having those stack up clutters the dashboard. Even a simple “hide” toggle would help keep things tidy for folks who join lots of jams but don’t always participate fully.

Adding a version field to the JavaScript API would be a huge win for devs looking to automate update checks. I love the idea of parsing /data.json for file versioning or metadata. Makes cross-platform patching much easier. A dedicated version key feels cleanest long-term. Anyone else using this for HTML5 builds that auto-check version before launch?