Falling Stars: War of Empires is a single player and multiplayer turn-based strategy game, where players vie to control the galaxy through politics, space warfare, exploration, bartering with planetary inhabitants and more. Players start in an unexplored galaxy that is randomly generated, and you have to travel to different star systems to see if they have any planets you can colonize, or inhabitants you can barter with. It has a balanced tech tree of 30 technology upgrades, and different "Strategic Actions" you can choose once per round that can give you a huge boost in a single area that you need it. For example, if you see a weakness in another empires defenses, you can choose the "Bloodlust" strategy which allows you to attack with your fleet an extra time that turn, along with other bonuses.
I've been developing Falling Stars for the last two years or so, and it's really started coming together over the past 6 months. with some great graphical and UI improvements already implemented, and more on the horizon, I'll probably have a lot of updates to post here about the project.
What separates Falling Stars from other strategy games is the level of strategy it focuses on. There is no micro-management, no AI to run your empire for you, it's all about making big decisions that have a huge impact on the game. Every action you take can have vast consequences, whether it be choosing to work with the inhabitants of a planet to form barters in lieu of outright conquering them, or being forced to hold a planet in enemy territory and loses trade agreements with their allies, the strategy can be very intricate.
Heres a short trailer:
And a more recent and extended gameplay video with developer commentary(he's hungarian but does a great job!):
Heres some of the races
http://images.akamai.steamusercontent.com/ugc/4536...
http://images.akamai.steamusercontent.com/ugc/4536...
We also have some community forums and a closed beta test going on currently, so check it out!