Thanks for the video. Just so you know, that was my first jam game, so others might be of higher quality
Arcane Creations
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Hi there!
If you would like to play any one of my games, I would appreciate it.
Singleplayer games:
1) A tower defence full of invading goblins where you defend your three different crypts (mobile or PC)
2) A retro platformer teeming with traps coming from every direction (PC)
3) An infinite flyer where you play a kid equipped with a jetpack with a fence to climb. Beware of the many obstacles! (mobile or PC)
2 player games:
1) A retro platformer where one of you is the final boss in the other's game. As the player, aquire upgrades to finally defeat the boss. As the boss, weather waves of players and hope that the next one isn't the one to finally defeat you! (PC)
Paid games:
1) A tactical RTS full of strategic decisions and endless replayability (PC)
Thanks!
Great detailed breakdown!
I would love to add more to the short descriptions (a "twist", like you called it), but then it gets cut off and I don't think that the full thing can be read anywhere (I have intentionally reduced the length of the taglines prior to making this topic).
Thanks again for the descriptive video!
Go to the Unity learn website. They have many tutorials concerning all aspects of Unity game development.
Hope this helps!
Thanks for your advice. I did not use AI for the description, but I have been told before that my writing looks like it.
About the point and click, I have played those games before and did not associate them with the name. Thanks for clarifying.
I will try and redo my descriptions. You are correct that they sound a touch dry, I guess I was unintentionally repeating myself.
Thanks again
Wow, this rapidly overtook both It's a Trap! and Once, there wasn't a fence by number of views!
Final Boss Fight is my first local multiplayer game (like the title says), and since it was a jam game I didn't put too much effort into balancing. Is there anything that I should change in my next game? Any suggestions are welcome.
Thanks in advance
Final Boss Fight: a retro, platforming game where one of you is the final boss in the other's game! As the player, you will lose to the boss (like so many of us) but will respawn with upgrades to buff you up! As the boss, you are stuck in a loop; defending against endless waves of respawning players while hoping the next one isn't the one to finally defeat you.
Play it here.
Have fun!
Hi all.
I have been making quite a few games (4 released and 3 in active development), and let's just say that they haven't sold well (even though three are free!).
What are my available options in terms of marketing/advertisement? I've heard that social media is the way to go, but I would rather avoid that. Can you refer me to a method you use (streamers, game sites, etc.)? Numbers (approximate views per $ or post) would be good as well.
Thanks
Hi there!
I use Windows to develop and publish on Windows only.
Here are some trustworthy stats that show the proportion of projects on itch.io on each platform (html being a mix of Windows, Mac and Linux) (ignore the others except the first four). I would also assume that developers release for their own OS.
As you can see, Windows is by far the largest category, with OS X and Linux being very close.
Audiio.com is good for music, but if you're using Unity then the Unity assetstore is the best one to use by far - it has sound effects, music, etc. in every genre you can think of and plenty of each one.
Hope this helps!
If you are using Unity C# (which it looks like you are), you might consider putting your code in discussions.unity.com rather than here (I am not a moderator, just a friendly user).
To actually answer your question, you can use Unity's in-built gravity system, which you can access in Project Settings > Physics. This allows you not to build a gravity system from scratch and instead focus on other parts of your game.
Hope this helps!