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Updated my project taglines, now asking about them instead. Bump

They are better, imho.

Now, if there were just not so many other game developers to compete with.

Apart from luck and active advertisements, I think there are only a few things to improve for cheap, and they might not even have that much of an impact. Probably. One would be to not have a cover image. Not having screenshots would be a big one for me. Having no comment section. Disabled ratings. A bland tagline. Inaccurate tags. An overly marketing speech as a description with empty promises and no information. AI generated texts on profile page or game description. That kind of things. Having no demo version for a paid game. They are zero cost to improve, but might deter some potential players, if they should stumble upon a game.

That list is subjective, but I just can't imagine a good reason to prefer the game that does it "wrong" over a game that does it "right", all other things being equal. But the effect can be negligible. Just look at the success of game like Baldi's Basic. Once a thing is famous enough, quirks might actually improve reception, if they are in line with the style.

Oh, and now I know, why I did not read those one liners at first. I looked at your games on your profile and a profile page does not display those. The account page does.